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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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1234 · Feb 202019922001200920172026
48 results for count-based bonuses

Proposes Optimistic Pessimistically Initialised Q-Learning (OPIQ) for better exploration in RL.

problem Pessimistic initialisation of Q-values in deep RL leads to poor exploration performance.
method Augments pessimistically initialised Q-values with count-based bonuses to ensure optimism.
result OPIQ outperforms non-optimistic DQN variants in hard exploration tasks.

We consider the exploration/exploitation problem in reinforcement learning. For exploitation, it is well known that the Bellman equation connects the value at any time-step to the expected value at subsequent time-steps. In this paper we consider a similar \textit{uncertainty} Bellman equation (UBE), which connects the…

2017-09-15abs ↗pdf ↗

Although exploration in reinforcement learning is well understood from a theoretical point of view, provably correct methods remain impractical. In this paper we study the interplay between exploration and approximation, what we call approximate exploration. Our main goal is to further our theoretical understanding of …

2018-08-29abs ↗pdf ↗

A new method, Count-MORL, improves offline reinforcement learning by using state-action frequency.

problem Improving offline reinforcement learning performance.
method Integrates count-based conservatism into model-based offline reinforcement learning.
result The learned policy is near-optimal and outperforms existing methods.

MADE improves exploration in RL by maximizing deviation from explored regions.

problem Efficient exploration in high-dimensional RL tasks with sparse rewards.
method Proposes a new exploration approach via maximizing the deviation of the occupancy of the next policy from explored regions, adding it as an adaptive regularizer to the RL objective.
result Significantly improves sample efficiency in navigation and locomotion tasks.

New exploration bonuses improve reinforcement learning efficiency.

problem Efficient exploration in unknown environments with limited feedback.
method Improved exploration bonuses scaling with 1/n and improved stopping time analysis.
result Faster learning rates and improved sample complexity in pure-exploration settings.

We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncert…

2016-06-06abs ↗pdf ↗

We study the problem of online path learning with non-additive gains, which is a central problem appearing in several applications, including ensemble structured prediction. We present new online algorithms for path learning with non-additive count-based gains for the three settings of full information, semi-bandit and…

2018-04-18abs ↗pdf ↗

This paper improves Q-learning bounds using reference-advantage decomposition.

problem Improving Q-learning bounds in MDPs with positive suboptimality gaps.
method Develops a novel error decomposition framework to prove gap-dependent regret bounds.
result Establishes logarithmic gap-dependent regret bounds for Q-learning.

Efficient exploration is necessary to achieve good sample efficiency for reinforcement learning in general. From small, tabular settings such as gridworlds to large, continuous and sparse reward settings such as robotic object manipulation tasks, exploration through adding an uncertainty bonus to the reward function ha…

2019-06-18abs ↗pdf ↗

This paper proposes Self-Imitation Learning (SIL), a simple off-policy actor-critic algorithm that learns to reproduce the agent's past good decisions. This algorithm is designed to verify our hypothesis that exploiting past good experiences can indirectly drive deep exploration. Our empirical results show that SIL sig…

2018-06-14abs ↗pdf ↗

In this paper we examine a possible reason for the LSTM outperforming the GRU on language modeling and more specifically machine translation. We hypothesize that this has to do with counting. This is a consistent theme across the literature of long term dependence, counting, and language modeling for RNNs. Using the si…

2018-10-29abs ↗pdf ↗

New algorithms achieve logarithmic regret in KL-regularized Markov games.

problem Improving sample efficiency in game-theoretic settings with KL regularization.
method Developed OMG and SOMG algorithms for matrix and Markov games, using best response sampling and superoptimistic bonuses.
result Logarithmic regret in TT that scales inversely with KL regularization strength ββ.

New algorithm tackles multi-agent reinforcement learning with optimal convergence rate.

problem Multi-agent reinforcement learning with large state spaces and linear function approximations.
method Refined AVLPR framework with data-dependent pessimistic estimation and action-dependent bonuses.
result First algorithm with optimal O(T1/2)O(T^{-1/2}) convergence rate and no poly(AmaxA_{\max}) dependency.

In structured prediction problems where we have indirect supervision of the output, maximum marginal likelihood faces two computational obstacles: non-convexity of the objective and intractability of even a single gradient computation. In this paper, we bypass both obstacles for a class of what we call linear indirectl…

2016-08-10abs ↗pdf ↗

Paper establishes convergence rates and concentration bounds for stochastic approximation and reinforcement learning with Markovian noise.

problem Analyzing convergence rates and concentration bounds for stochastic approximation and reinforcement learning with Markovian noise.
method Novel discretization of the mean ODE of stochastic approximation algorithms using intervals with diminishing length.
result First almost sure convergence rate and maximal concentration bound with exponential tails for contractive stochastic approximation algorithms with Markovian noise.

SessionPath improves category suggestions in type-ahead search.

problem Improving precision and recall in eCommerce type-ahead suggestions.
method SessionPath uses session embeddings and a probability distribution model to predict facets.
result SessionPath outperforms count-based and neural models in eCommerce shops.

In this paper, we focus on a prediction-based novelty estimation strategy upon the deep reinforcement learning (DRL) framework, and present a flow-based intrinsic curiosity module (FICM) to exploit the prediction errors from optical flow estimation as exploration bonuses. We propose the concept of leveraging motion fea…

2019-05-24abs ↗pdf ↗

We introduce a new sub-linear space sketch---the Weight-Median Sketch---for learning compressed linear classifiers over data streams while supporting the efficient recovery of large-magnitude weights in the model. This enables memory-limited execution of several statistical analyses over streams, including online featu…

2017-11-07abs ↗pdf ↗

All reinforcement learning algorithms must handle the trade-off between exploration and exploitation. Many state-of-the-art deep reinforcement learning methods use noise in the action selection, such as Gaussian noise in policy gradient methods or εε-greedy in Q-learning. While these methods are appealing due to their…

2018-04-04abs ↗pdf ↗

Model-Based Reinforcement Learning (MBRL) offers a promising direction for sample efficient learning, often achieving state of the art results for continuous control tasks. However, many existing MBRL methods rely on combining greedy policies with exploration heuristics, and even those which utilize principled explorat…

2020-02-07abs ↗pdf ↗

Improved reinforcement learning algorithm with linear approximation for unknown dynamics.

problem Reinforcement learning with adversarial changing cost functions and bandit feedback.
method Combines mirror-descent and least squares policy evaluation in an auxiliary MDP.
result Obtains an O~(K6/7)\widetilde O(K^{6/7}) regret bound, significantly improving over previous methods.

In this paper we introduce a simple approach for exploration in reinforcement learning (RL) that allows us to develop theoretically justified algorithms in the tabular case but that is also extendable to settings where function approximation is required. Our approach is based on the successor representation (SR), which…

2018-07-31abs ↗pdf ↗

The paper analyzes the intrinsic exploration terms in policy-gradient algorithms.

problem Exploration in policy-gradient algorithms and its impact on policy optimization.
method Numerical optimization criteria and stochastic gradient analysis.
result Exploration techniques improve policy optimization by smoothing the learning objective and modifying gradient estimates.

Sample-efficient exploration is crucial not only for discovering rewarding experiences but also for adapting to environment changes in a task-agnostic fashion. A principled treatment of the problem of optimal input synthesis for system identification is provided within the framework of sequential Bayesian experimental …

2019-10-08abs ↗pdf ↗

Study differential privacy in multi-agent RL, achieving efficient and private learning.

problem Protecting sensitive data in multi-agent reinforcement learning.
method Extending DP definitions to two-player games, designing an efficient algorithm with privatized bonuses.
result Achieved trajectory-wise differential privacy in multi-agent RL, improving regret bounds.

NegBio-VAE models neural spike counts with negative binomial distribution.

problem Limited biological plausibility of continuous latent variables in VAEs for neural spike modeling.
method Proposes a negative binomial latent-variable model with a dispersion parameter for overdispersed spike count modeling.
result NegBio-VAE outperforms competing models in reconstruction and generation tasks.

We consider the problem of provably optimal exploration in reinforcement learning for finite horizon MDPs. We show that an optimistic modification to value iteration achieves a regret bound of O~(HSAT+H2S2A+HT)\tilde{O}( \sqrt{HSAT} + H^2S^2A+H\sqrt{T}) where HH is the time horizon, SS the number of states, AA the number of action…

2017-03-16abs ↗pdf ↗

This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this hypothesis evaluated on the Arcade Learning Element (ALE). In this study, we develop an a…

2018-11-05abs ↗pdf ↗

A new method aggregates generative classifiers to resist adversarial attacks.

problem Adversarial attacks on deep neural networks.
method Rank-aggregating ensemble of generative classifiers trained on intermediate layer responses.
result The ensemble of generative classifiers shows robustness to adversarial attacks.

Stochastic blockmodels allow us to represent networks in terms of a latent community structure, often yielding intuitions about the underlying social structure. Typically, this structure is inferred based only on a binary network representing the presence or absence of interactions between nodes, which limits the amoun…

2019-04-03abs ↗pdf ↗