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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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48 results for continuous-action

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, na…

2018-05-24abs ↗pdf ↗

The paper tackles counterfactual learning for stochastic policies with continuous actions.

problem Learning stochastic policies with continuous actions from logged data.
method Introduces a joint kernel embedding of contexts and actions to model continuous actions, and uses proximal point algorithms and smooth estimators for optimization.
result Demonstrates the benefits of using proximal point algorithms and smooth estimators for counterfactual learning.

The paper proposes a method to learn the structure of continuous-action games with non-parametric utilities using a limited number of samples.

problem Learning the exact structure of continuous-action games with non-parametric utility functions.
method An 1\ell_1 regularized method that encourages sparsity of the Fourier transform coefficients of the utility functions, accessed via a few Nash equilibria and their noisy utilities.
result The method recovers the exact structure of the utility functions and the game structure with provable theoretical guarantees.

Any continuous action of SL(n,Z), where n > 2, on a r-dimensional mod 2 homology sphere factors through a finite group action if r < n - 1. In particular, any continuous action of SL(n+2,Z) on the n-dimensional sphere factors through a finite group action.

2005-04-10abs ↗pdf ↗

Paper tackles RL with continuous actions and unmeasured confounders.

problem Offline policy learning with continuous actions and unmeasured confounders.
method Developed a novel identification result and a minimax estimator for nonparametric policy value estimation.
result Introduced a policy-gradient-based algorithm to identify the optimal policy.

Develops a statistical learning framework for personalized asset allocation.

problem Continuous-action decision-making with a large number of characteristics.
method Discretization approach with generalized penalties for penalized regression.
result Improves financial well-being with individualized optimal asset allocation.

Value-based reinforcement learning (RL) methods like Q-learning have shown success in a variety of domains. One challenge in applying Q-learning to continuous-action RL problems, however, is the continuous action maximization (max-Q) required for optimal Bellman backup. In this work, we develop CAQL, a (class of) algor…

2019-09-26abs ↗pdf ↗

Efficient algorithms for contextual bandits with smooth regret in continuous action spaces.

problem Efficient learning in large or continuous action spaces.
method Smooth regret notion and efficient algorithms for general function approximation.
result Statistically and computationally efficient algorithms for contextual bandits with smooth regret.

New method extends low-rank MDPs to continuous action spaces.

problem Limited applicability of current low-rank MDP methods to continuous action spaces.
method Extending FLAMBE algorithm to continuous action spaces with Hölder smoothness conditions.
result Similar PAC bound achieved for continuous actions with polynomial dependence on smoothness order.

Hybrid Policy Optimization tackles reinforcement learning in hybrid spaces, improving performance over PPO.

problem Credit assignment issues and biased gradients in hybrid discrete-continuous action spaces.
method Mixed gradient estimator combining pathwise and score-function gradients, reformulating problems in hybrid form.
result HPO substantially outperforms PPO on inventory control and switched systems, with performance gaps increasing with continuous action dimension.

The paper explores properties of continuous actions on manifolds, proving bounds on subgroup size and fixed points.

problem Properties of continuous finite group actions on topological manifolds.
method Analyzes properties including Jordan property and almost fixed point property, proving bounds on subgroup size.
result Existence of a constant C such that for any continuous action of a finite group G on a manifold X, there is a subgroup H with [G:H] ≤ C and a fixed point.

QAM uses adjoint matching to optimize continuous-action RL policies efficiently.

problem Efficient optimization of expressive diffusion or flow-matching policies with respect to a Q-function.
method QAM leverages adjoint matching to bypass the numerical instability of backpropagation through multi-step denoising processes.
result QAM consistently outperforms prior approaches on hard, sparse reward tasks in offline and offline-to-online RL.

We adapt the ideas underlying the success of Deep Q-Learning to the continuous action domain. We present an actor-critic, model-free algorithm based on the deterministic policy gradient that can operate over continuous action spaces. Using the same learning algorithm, network architecture and hyper-parameters, our algo…

2015-09-09abs ↗pdf ↗

Paper proposes interpretable RL policies from a mixture of experts.

problem Making RL policies transparent and understandable in real-world applications.
method Policy iteration scheme with interpretable experts and prototypical states.
result Proposed algorithm learns policies comparable to neural networks but more interpretable.

Motivated by the recent applications of game-theoretical learning techniques to the design of distributed control systems, we study a class of control problems that can be formulated as potential games with continuous action sets, and we propose an actor-critic reinforcement learning algorithm that provably converges t…

2014-12-01abs ↗pdf ↗

We consider off-policy evaluation and optimization with continuous action spaces. We focus on observational data where the data collection policy is unknown and needs to be estimated. We take a semi-parametric approach where the value function takes a known parametric form in the treatment, but we are agnostic on how i…

2019-05-24abs ↗pdf ↗

Most reinforcement learning algorithms are inefficient for learning multiple tasks in complex robotic systems, where different tasks share a set of actions. In such environments a compound policy may be learnt with shared neural network parameters, which performs multiple tasks concurrently. However such compound polic…

2018-02-27abs ↗pdf ↗

This paper proposes a trading strategy using TD3 for stock and cryptocurrency markets.

problem Predicting price movements in financial markets using historical data.
method Twin-Delayed DDPG (TD3) for continuous action space in algorithmic trading.
result The proposed strategy improves trading performance based on Return and Sharpe ratio metrics.

Unified analysis of Gaussian Process Thompson Sampling without discretization.

problem Sequential decision-making over continuous action spaces.
method Frequentist regret analysis based on fractional Gaussian process posteriors.
result Unified discretization-free regret bound for various kernel classes.

The symplectic group Sp(2g,Z) is a subgroup of the linear group SL(2g,Z) and admits a faithful action on the sphere S^(2g-1), induced from its linear action on Euclidean space R^(2g). Generalizing corresponding results for linear groups, we show that, if m < 2g-1 and g > 2, any continuous action of Sp(2g,Z) on a homolo…

2009-03-17abs ↗pdf ↗

Soft Actor-Critic is a state-of-the-art reinforcement learning algorithm for continuous action settings that is not applicable to discrete action settings. Many important settings involve discrete actions, however, and so here we derive an alternative version of the Soft Actor-Critic algorithm that is applicable to dis…

2019-10-16abs ↗pdf ↗

Anomaly detection method tackles hidden adversary actions in real-world scenarios.

problem Detecting hidden adversary actions in real-world scenarios where the defender cannot perfectly observe the attacker's actions.
method Extends existing anomaly detection models to handle continuous action spaces and game-theoretic framework. Proposes two algorithms: direct extension and learning-based approach.
result Learning-based approach produces less exploitable strategies and is scalable to higher dimensions.

Study bounds and asymptotic behavior of largest purely non-free actions on compact Riemann surfaces.

problem Understanding the largest purely non-free actions on compact Riemann surfaces.
method Analyzing continuous actions of finite groups on closed orientable surfaces, proving bounds and asymptotic behavior.
result The largest order of a purely non-free action on a surface of even genus is bounded below by 8g and sharp for infinitely many even g.

Reinforcement learning is considered to be a strong AI paradigm which can be used to teach machines through interaction with the environment and learning from their mistakes, but it has not yet been successfully used for automotive applications. There has recently been a revival of interest in the topic, however, drive…

2016-12-13abs ↗pdf ↗

In this work, we consider the problem of model selection for deep reinforcement learning (RL) in real-world environments. Typically, the performance of deep RL algorithms is evaluated via on-policy interactions with the target environment. However, comparing models in a real-world environment for the purposes of early …

2019-06-04abs ↗pdf ↗

We propose an actor-critic, model-free, and online Reinforcement Learning (RL) framework for continuous-state continuous-action Markov Decision Processes (MDPs) when the reward is highly sparse but encompasses a high-level temporal structure. We represent this temporal structure by a finite-state machine and construct …

2019-09-23abs ↗pdf ↗

Reliable and effective multi-task learning is a prerequisite for the development of robotic agents that can quickly learn to accomplish related, everyday tasks. However, in the reinforcement learning domain, multi-task learning has not exhibited the same level of success as in other domains, such as computer vision. In…

2018-02-03abs ↗pdf ↗

We adopt Deep Reinforcement Learning algorithms to design trading strategies for continuous futures contracts. Both discrete and continuous action spaces are considered and volatility scaling is incorporated to create reward functions which scale trade positions based on market volatility. We test our algorithms on the…

2019-11-22abs ↗pdf ↗

Paper robustifies reinforcement learning with risk-averse methods.

problem Making predictions robust to changes in system dynamics or rewards.
method Approximates Robust Reinforcement Learning using ΦΦ-divergence and Risk-Averse formulation.
result Classical Reinforcement Learning can be robustified using standard deviation penalization.

In this paper, we present our approach to solve a physics-based reinforcement learning challenge "Learning to Run" with objective to train physiologically-based human model to navigate a complex obstacle course as quickly as possible. The environment is computationally expensive, has a high-dimensional continuous actio…

2017-11-18abs ↗pdf ↗

Estimation of importance sampling weights for off-policy evaluation of contextual bandits often results in imbalance - a mismatch between the desired and the actual distribution of state-action pairs after weighting. In this work we present balanced off-policy evaluation (B-OPE), a generic method for estimating weights…

2019-06-09abs ↗pdf ↗