Most existing deep reinforcement learning (DRL) frameworks consider either discrete action space or continuous action space solely. Motivated by applications in computer games, we consider the scenario with discrete-continuous hybrid action space. To handle hybrid action space, previous works either approximate the hyb…
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Smooth approximations for continuous functions on orbit spaces.
A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, na…
Applying Q-learning to high-dimensional or continuous action spaces can be difficult due to the required maximization over the set of possible actions. Motivated by techniques from amortized inference, we replace the expensive maximization over all actions with a maximization over a small subset of possible actions sam…
Proper actions on bornological spaces are characterized with compatible coarse structures.
Novel framework proves fast RL convergence in continuous spaces.
Efficient algorithms for contextual bandits with smooth regret in continuous action spaces.
The paper extends Thompson Sampling to infinite action spaces using information theory.
New proof shows path-connectedness of actions on intervals and circles.
New method extends low-rank MDPs to continuous action spaces.
Hybrid Policy Optimization tackles reinforcement learning in hybrid spaces, improving performance over PPO.
Hybrid RL method optimizes trading by balancing continuous and discrete actions.
Many real-world control problems involve both discrete decision variables - such as the choice of control modes, gear switching or digital outputs - as well as continuous decision variables - such as velocity setpoints, control gains or analogue outputs. However, when defining the corresponding optimal control or reinf…
Practical algorithm for contextual bandits with large action spaces.
Recent work has shown that reinforcement learning (RL) is a promising approach to control dynamical systems described by partial differential equations (PDE). This paper shows how to use RL to tackle more general PDE control problems that have continuous high-dimensional action spaces with spatial relationship among ac…
Paper tackles RL with continuous actions and unmeasured confounders.
It has long been assumed that high dimensional continuous control problems cannot be solved effectively by discretizing individual dimensions of the action space due to the exponentially large number of bins over which policies would have to be learned. In this paper, we draw inspiration from the recent success of sequ…
In this article, we sketch an algorithm that extends the Q-learning algorithms to the continuous action space domain. Our method is based on the discretization of the action space. Despite the commonly used discretization methods, our method does not increase the discretized problem dimensionality exponentially. We wil…
Deep Reinforcement Learning (DRL) has been applied to address a variety of cooperative multi-agent problems with either discrete action spaces or continuous action spaces. However, to the best of our knowledge, no previous work has ever succeeded in applying DRL to multi-agent problems with discrete-continuous hybrid (…
Proposes a value-based method for continuous control without an actor.
New criteria for non-isometric group actions in metric spaces.
This paper proposes a novel deep reinforcement learning architecture that was inspired by previous tree structured architectures which were only useable in discrete action spaces. Policy Prediction Network offers a way to improve sample complexity and performance on continuous control problems in exchange for extra com…
RANDPOL uses randomized networks for efficient reinforcement learning in continuous state and action MDPs.
ZoomRL learns efficient strategies for large state-action spaces using a metric.
Many continuous control tasks have bounded action spaces. When policy gradient methods are applied to such tasks, out-of-bound actions need to be clipped before execution, while policies are usually optimized as if the actions are not clipped. We propose a policy gradient estimator that exploits the knowledge of action…
We present the first PAC optimal algorithm for Bayes-Adaptive Markov Decision Processes (BAMDPs) in continuous state and action spaces, to the best of our knowledge. The BAMDP framework elegantly addresses model uncertainty by incorporating Bayesian belief updates into long-term expected return. However, computing an e…
New findings on when to use action space exploration in reinforcement learning.
Connectedness proved for actions on 1D manifolds by diffeomorphisms.
Reinforcement Learning algorithms have recently been proposed to learn time-sequential control policies in the field of autonomous driving. Direct applications of Reinforcement Learning algorithms with discrete action space will yield unsatisfactory results at the operational level of driving where continuous control a…
In this paper, a novel racing environment for OpenAI Gym is introduced. This environment operates with continuous action- and state-spaces and requires agents to learn to control the acceleration and steering of a car while navigating a randomly generated racetrack. Different versions of two actor-critic learning algor…
We study contextual bandit learning with an abstract policy class and continuous action space. We obtain two qualitatively different regret bounds: one competes with a smoothed version of the policy class under no continuity assumptions, while the other requires standard Lipschitz assumptions. Both bounds exhibit data-…
Study shows conditions for continuity of foliated homeomorphisms action on space of leaves.
Black-box optimizers that explore in parameter space have often been shown to outperform more sophisticated action space exploration methods developed specifically for the reinforcement learning problem. We examine these black-box methods closely to identify situations in which they are worse than action space explorat…
Paper solves POMDPs in continuous time and discrete spaces.
New framework discovers non-affine continuous symmetries in neural networks.
New algorithm for context bandits with continuous actions.
Reliable and effective multi-task learning is a prerequisite for the development of robotic agents that can quickly learn to accomplish related, everyday tasks. However, in the reinforcement learning domain, multi-task learning has not exhibited the same level of success as in other domains, such as computer vision. In…
We present an efficient algorithm for model-free episodic reinforcement learning on large (potentially continuous) state-action spaces. Our algorithm is based on a novel -learning policy with adaptive data-driven discretization. The central idea is to maintain a finer partition of the state-action space in regions w…
We identify a fundamental problem in policy gradient-based methods in continuous control. As policy gradient methods require the agent's underlying probability distribution, they limit policy representation to parametric distribution classes. We show that optimizing over such sets results in local movement in the actio…
The study proves curvature bounds for quotient spaces of isometric actions.
Motivated by the recent applications of game-theoretical learning techniques to the design of distributed control systems, we study a class of control problems that can be formulated as potential games with continuous action sets, and we propose an actor-critic reinforcement learning algorithm that provably converges t…
We introduce a framework for model learning and planning in stochastic domains with continuous state and action spaces and non-Gaussian transition models. It is efficient because (1) local models are estimated only when the planner requires them; (2) the planner focuses on the most relevant states to the current planni…
Anomaly detection method tackles hidden adversary actions in real-world scenarios.
The paper tackles finding optimal treatment sequences in continuous state spaces.
This paper improves MADDPG's performance in discrete grid-world scenarios.
New representation of PSL2(R) on infinite hyperbolic space via convex bodies.
Real-world applications require RL algorithms to act safely. During learning process, it is likely that the agent executes sub-optimal actions that may lead to unsafe/poor states of the system. Exploration is particularly brittle in high-dimensional state/action space due to increased number of low-performing actions. …
Models analyze strategic risk-taking in continuous action games.