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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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48 results for confidence feedback

GPT-4 assesses its confidence in answering USMLE questions with and without feedback.

problem Understanding AI's performance in healthcare applications, especially in sensitive areas like medical education.
method Used a prompting technique to evaluate GPT-4's confidence scores before and after answering USMLE questions, categorized into with and without feedback.
result Feedback influences relative confidence but doesn't consistently increase or decrease it.

Model shows how confidence feedback can lead to different crisis outcomes.

problem Characterizing the impact of economic recessions on different social strata.
method A self-reflexive DSGE model with heterogeneous households, varying parameters to analyze crisis typologies.
result Crisis propagation can be confined to high or low income households, depending on social network structure and income inequality.

A method identifies abrupt changes in functions with fixed confidence under noisy feedback.

problem Identifying abrupt changes in piecewise constant functions quickly and with certainty.
method Fixed-confidence piecewise constant bandit problem, focusing sampling efforts near change points.
result Asymptotically optimal method proven computationally efficient and effective in experiments.

FAWMF adapts weights for implicit feedback recommendation efficiently.

problem Challenges in treating unobserved data as negative in implicit feedback recommendation.
method FAWMF uses a variational auto-encoder with a parameterized neural network to adaptively assign personalized data confidence weights, and fBGD for efficient learning.
result FAWMF and fBGD outperform existing methods in real-world datasets.

New method uses correlated auxiliary feedback to reduce regret in parameterized bandits.

problem Reducing regret in parameterized bandits with correlated auxiliary feedback.
method Develops a reward estimator using auxiliary feedback with tight confidence bounds.
result Shows significant reduction in regret compared to standard methods.

Efficiently identifies good policies by choosing contexts for human feedback.

problem Efficiently identifying good policies in applications with high feedback costs.
method Introduces offline contextual dueling bandit setting and an upper-confidence-bound style algorithm.
result Proves a regret bound and shows superior performance over uniformly sampled contexts.

New method for online learning IC models with node-level feedback.

problem Learning IC models with node-level feedback in social networks.
method Detailed analysis and online algorithm with O(T)\mathcal{O}( \sqrt{T}) cumulative regret.
result First confidence-region result and online algorithm for IC models with node-level feedback.

Neural algorithms optimize arm selection with human preference feedback for complex reward functions.

problem Optimizing arm selection with noisy human preference feedback for complex, non-linear reward functions.
method Neural network to estimate reward function using preference feedback, upper confidence bound and Thompson sampling algorithms.
result Sub-linear regret guarantees for efficient arm selection in contextual dueling bandits.

Study optimizes dynamic product selection and pricing using censored preference feedback.

problem Maximizing revenue from dynamic assortment and pricing decisions.
method Proposes a censored multinomial logit model and LCB pricing strategy combined with UCB or TS product selection.
result Achieves optimal regret bounds for dynamic pricing and selection.

Algorithm minimizes regret in predictive models influenced by their own predictions.

problem Finding near-optimal models under performativity with unknown shifts.
method Developed an algorithm that uses performative feedback to achieve low regret, scaling only with distribution shift complexity.
result Achieved regret bounds scaling with distribution shift complexity, not reward function complexity.

We present two algorithms for Bayesian optimization in the batch feedback setting, based on Gaussian process upper confidence bound and Thompson sampling approaches, along with frequentist regret guarantees and numerical results.

2019-11-04abs ↗pdf ↗

We study the stochastic multi-armed bandit problem with the graph-based feedback structure introduced by Mannor and Shamir. We analyze the performance of the two most prominent stochastic bandit algorithms, Thompson Sampling and Upper Confidence Bound (UCB), in the graph-based feedback setting. We show that these algor…

2019-05-23abs ↗pdf ↗

Upper Confidence Bound (UCB) method is arguably the most celebrated one used in online decision making with partial information feedback. Existing techniques for constructing confidence bounds are typically built upon various concentration inequalities, which thus lead to over-exploration. In this paper, we propose a n…

2019-06-12abs ↗pdf ↗

Motivated by problems in search and detection we present a solution to a Combinatorial Multi-Armed Bandit (CMAB) problem with both heavy-tailed reward distributions and a new class of feedback, filtered semibandit feedback. In a CMAB problem an agent pulls a combination of arms from a set {1,...,k}\{1,...,k\} in each round, g…

2017-05-26abs ↗pdf ↗

What is the most statistically efficient way to do off-policy evaluation and optimization with batch data from bandit feedback? For log data generated by contextual bandit algorithms, we consider offline estimators for the expected reward from a counterfactual policy. Our estimators are shown to have lowest variance in…

2018-09-10abs ↗pdf ↗

MAXMINLCB optimizes unknown target functions with preference feedback using a Stackelberg game approach.

problem Optimizing unknown target functions with pairwise comparisons and human feedback.
method MAXMINLCB, a zero-sum Stackelberg game, balances exploration and exploitation.
result MAXMINLCB consistently outperforms existing algorithms with a rate-optimal regret guarantee.

We consider the problem of learning in episodic finite-horizon Markov decision processes with an unknown transition function, bandit feedback, and adversarial losses. We propose an efficient algorithm that achieves O~(LXAT)\mathcal{\tilde{O}}(L|X|\sqrt{|A|T}) regret with high probability, where LL is the horizon, X|X| is t…

2019-12-03abs ↗pdf ↗

BaNk-UCB tackles batched nonparametric bandits with k-NN regression and UCB.

problem Sequential decision-making with limited online feedback in domains like medicine and marketing.
method Combines k-NN regression with UCB principle for fully nonparametric, adaptive, and simple implementation.
result Near-optimal regret guarantees under Lipschitz smoothness and margin assumptions, with minimax-optimal rates.

We consider the problem of bandit optimization, inspired by stochastic optimization and online learning problems with bandit feedback. In this problem, the objective is to minimize a global loss function of all the actions, not necessarily a cumulative loss. This framework allows us to study a very general class of pro…

2017-02-22abs ↗pdf ↗

Method tackles uncertainty in reward models for LLMs from heterogeneous human feedback.

problem Uncertainty in reward models for LLMs from heterogeneous human feedback.
method Heterogeneous preference framework and alternating gradient descent algorithm.
result Established theoretical guarantees for estimator convergence and asymptotic distribution.

Algorithm aggregates rewards from multiple players to learn related tasks in online bandit learning.

problem Learning related but slightly different tasks in an online setting with heterogeneous feedback.
method RobustAgg(ε)(ε) algorithm that aggregates rewards from different players.
result Achieves instance-dependent regret guarantees and nearly matching lower bounds.

Study online learning in MDPs with aggregate bandit feedback, achieving low regret in both stochastic and adversarial settings.

problem Online learning in finite-horizon episodic MDPs with aggregate bandit feedback.
method Best-of-both-worlds (BOBW) algorithms using FTRL over occupancy measures, self-bounding techniques, and new loss estimators.
result First BOBW algorithms for episodic tabular MDPs with aggregate bandit feedback achieving O(logT)O(\log T) regret in stochastic and O(T){O}(\sqrt{T}) regret in adversarial settings.

New model for personalized online advertising with multi-user interaction.

problem Realistic online advertising scenarios with multiple users interacting simultaneously.
method Introduces Multi-User Contextual Cascading Bandit (MCCB) model and proposes UCBBP and AUCBBP algorithms.
result Proves UCBBP and AUCBBP achieve optimal regret bounds for multi-user context.

Optimal pricing strategy for unknown valuation models with noisy feedback.

problem Minimizing regret in dynamic pricing with unknown valuation functions and noisy feedback.
method Proposes a minimax-optimal algorithm using discretization and data partitioning to handle unknown noise distribution and Lipschitz continuity of valuation functions.
result Achieves minimax-optimal regret bound matching the theoretical lower bound up to logarithmic factors.

Multi-armed bandit(MAB) problem is a reinforcement learning framework where an agent tries to maximise her profit by proper selection of actions through absolute feedback for each action. The dueling bandits problem is a variation of MAB problem in which an agent chooses a pair of actions and receives relative feedback…

2019-02-07abs ↗pdf ↗

Algorithm identifies best arm in combinatorial bandits with semi-bandit feedback.

problem Identifying the best arm in combinatorial bandits with semi-bandit feedback.
method Interpreted as a sequential zero-sum game, developed a CombGame meta-algorithm with finite time guarantees.
result First computationally efficient algorithm that is asymptotically optimal and has competitive empirical performance.

We consider the problem of learning to play a repeated multi-agent game with an unknown reward function. Single player online learning algorithms attain strong regret bounds when provided with full information feedback, which unfortunately is unavailable in many real-world scenarios. Bandit feedback alone, i.e., observ…

2019-09-18abs ↗pdf ↗

The paper tackles efficient change point detection with limited samples.

problem Identifying multiple change points with minimal queries in noisy environments.
method Adaptive algorithm that first detects likely change points and refines their locations.
result The sample complexity is jointly governed by jump magnitudes and change point positions.

Simple algorithms identify best items or full rankings from choice-based feedback.

problem Learning to identify the best item or full ranking from choice-based feedback.
method Nested Elimination (NE) and Nested Partition (NP) algorithms.
result NE is worst-case asymptotically optimal, NP is optimal up to a constant factor.

Study learns optimal bidding strategy in auctions with dynamic values and aggregated feedback.

problem Optimizing bidding in auctions with time-dependent values and limited feedback.
method Combines plug-in estimators with differential-equation characterization of optimal policy.
result Achieves near optimal regret bounds for learning optimal policy.

A new online learning problem, CAB, tackles matching platforms to maximize user satisfaction.

problem Maximizing matches in a matching platform can lead to dissatisfaction and churn.
method Developed CAB, an online learning problem that maximizes arm satisfaction, and analyzed algorithms like UCB and Thompson sampling.
result CAB-UCB achieves higher cumulative satisfaction than baselines in experiments.

In this paper we consider the problem of online stochastic optimization of a locally smooth function under bandit feedback. We introduce the high-confidence tree (HCT) algorithm, a novel any-time X\mathcal{X}-armed bandit algorithm, and derive regret bounds matching the performance of existing state-of-the-art in term…

2014-02-04abs ↗pdf ↗

We introduce the probably approximately correct (PAC) \emph{Battling-Bandit} problem with the Plackett-Luce (PL) subset choice model--an online learning framework where at each trial the learner chooses a subset of kk arms from a fixed set of nn arms, and subsequently observes a stochastic feedback indicating prefere…

2018-08-12abs ↗pdf ↗

CascadeBAI identifies best arms in cascading bandits with fixed confidence.

problem Finding the best set of items in cascading bandits with limited feedback.
method Developed CascadeBAI algorithm, derived upper and lower bounds on time complexity, introduced left-sided sub-Gaussian random variables.
result CascadeBAI is optimal in some practical regimes and performs well with limited feedback.