WILD-SCAV benchmarks AI in complex 3D FPS environments.
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MiniHack simplifies creation of complex RL environments.
Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities. First, we design EscapeRoom environments, where the agent must figure out how to n…
NetHack Learning Environment (NLE) tests RL algorithms, offering scalable, complex, and challenging gameplay.
Study shows tractable generalization in RL is impossible but possible with Strong Proximity.
We present MDP Playground, a testbed for Reinforcement Learning (RL) agents with dimensions of hardness that can be controlled independently to challenge agents in different ways and obtain varying degrees of hardness in toy and complex RL environments. We consider and allow control over a wide variety of dimensions, i…
Proposes a method to learn policies from offline data with reduced bias.
New algorithm improves model generalization in structured biomedical domains.
New model-based methods adapt pre-trained policies to unseen environments efficiently.
LEADS improves model generalization across different environments.
This paper introduces CENIE to quantify environment novelty for better UED.
When agents interact with a complex environment, they must form and maintain beliefs about the relevant aspects of that environment. We propose a way to efficiently train expressive generative models in complex environments. We show that a predictive algorithm with an expressive generative model can form stable belief-…
This paper introduces Dex, a reinforcement learning environment toolkit specialized for training and evaluation of continual learning methods as well as general reinforcement learning problems. We also present the novel continual learning method of incremental learning, where a challenging environment is solved using o…
In reinforcement learning algorithms, it is a common practice to account for only a single view of the environment to make the desired decisions; however, utilizing multiple views of the environment can help to promote the learning of complicated policies. Since the views may frequently suffer from partial observabilit…
DR-MCTS improves decision quality and sample efficiency in complex environments.
For sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human preferences between pairs of trajectory segments. We show that this approach can effective…
Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low task complexity, restricted agent perspective, or a limited capacity for intera…
Deep Deterministic Policy Gradient (DDPG) has been proved to be a successful reinforcement learning (RL) algorithm for continuous control tasks. However, DDPG still suffers from data insufficiency and training inefficiency, especially in computationally complex environments. In this paper, we propose Asynchronous Episo…
Reinforcement learning usually uses the feedback rewards of environmental to train agents. But the rewards in the actual environment are sparse, and even some environments will not rewards. Most of the current methods are difficult to get good performance in sparse reward or non-reward environments. Although using shap…
New algorithm improves RL performance across different environments.
In this paper, we train a recurrent neural network to learn dynamics of a chaotic road environment and to project the future of the environment on an image. Future projection can be used to anticipate an unseen environment for example, in autonomous driving. Road environment is highly dynamic and complex due to the int…
Intrinsically motivated goal exploration processes enable agents to autonomously sample goals to explore efficiently complex environments with high-dimensional continuous actions. They have been applied successfully to real world robots to discover repertoires of policies producing a wide diversity of effects. Often th…
Investigates Q value evolution in Stable Baselines for DQL in simple vs complex environments.
An agent explores indefinitely in an environment with unlimited rewards.
PSRL extension for continuing environments reduces regret.
In reinforcement learning algorithms, leveraging multiple views of the environment can improve the learning of complicated policies. In multi-view environments, due to the fact that the views may frequently suffer from partial observability, their level of importance are often different. In this paper, we propose a dee…
Improved RL algorithm for robustness against parameter mismatches.
AceIRL learns expert reward from active exploration.
CARL controls a quadruped to move naturally in complex environments.
Assisted by neural networks, reinforcement learning agents have been able to solve increasingly complex tasks over the last years. The simulation environment in which the agents interact is an essential component in any reinforcement learning problem. The environment simulates the dynamics of the agents' world and henc…
Improved reinforcement learning for environments with distributional shifts.
SMEs provide a transparent testbed for RL evaluation.
Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions f…
Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of randomized value functions. Unlike dithering strategies such as epsilon-greedy explorat…
FEPS models agents to learn and act in complex environments without deep neural networks.
In this paper, we consider the source of Deep Reinforcement Learning (DRL)'s sample complexity, asking how much derives from the requirement of learning useful representations of environment states and how much is due to the sample complexity of learning a policy. While for DRL agents, the distinction between represent…
Deep Recurrent Q-Network improves autonomous driving in urban areas with pedestrians.
Dual behavior policy improves reinforcement learning across various environments.
Inverse reinforcement learning has proved its ability to explain state-action trajectories of expert agents by recovering their underlying reward functions in increasingly challenging environments. Recent advances in adversarial learning have allowed extending inverse RL to applications with non-stationary environment …
New insights into RL with weak function approximation.
The study questions the necessity of accurate models in MBRL.
Reinforcement learning aims at searching the best policy model for decision making, and has been shown powerful for sequential recommendations. The training of the policy by reinforcement learning, however, is placed in an environment. In many real-world applications, however, the policy training in the real environmen…
New algorithm learns optimal policies with just 1 episode, settling horizon-dependence in RL.
Study explores reinforcement learning in a complex game environment, analyzing rule inference and policy learning.
Predictive sampling improves on Thompson sampling for non-stationary bandit environments.
Recent advances in reinforcement learning have proved that given an environment we can learn to perform a task in that environment if we have access to some form of a reward function (dense, sparse or derived from IRL). But most of the algorithms focus on learning a single best policy to perform a given set of tasks. I…
HySRL improves RL sample efficiency with shifted-dynamics data.
New RL method tackles sim-to-real gap using interactive data collection.