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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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137275412549 · Jun 202019922001200920172026
48 results for complex environments

Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities. First, we design EscapeRoom environments, where the agent must figure out how to n…

2018-11-16abs ↗pdf ↗

New algorithm improves model generalization in structured biomedical domains.

problem Improving model generalization in structured biomedical domains.
method Proposes a new regret minimization (RGM) algorithm and its structured extension for better performance in diverse environments.
result Significantly outperforms previous state-of-the-art baselines on molecular property prediction, protein homology, and stability prediction.

New model-based methods adapt pre-trained policies to unseen environments efficiently.

problem High sample complexity in reinforcement learning limits practical applications.
method Combines online learning and adaptive control to adapt policies in unseen environments.
result Proves policies can quickly recover trajectories from source to target environments.

LEADS improves model generalization across different environments.

problem Modeling dynamical systems from varied environments leads to biased or scarce solutions.
method LEADS learns a shared model capturing common dynamics and additional terms for environment-specific dynamics.
result LEADS improves model generalization for both known and novel environments.

This paper introduces CENIE to quantify environment novelty for better UED.

problem Challenges in measuring environment novelty for effective UED.
method CENIE framework using state-action space coverage and Gaussian Mixture Models.
result CENIE improves UED performance across multiple benchmarks.

When agents interact with a complex environment, they must form and maintain beliefs about the relevant aspects of that environment. We propose a way to efficiently train expressive generative models in complex environments. We show that a predictive algorithm with an expressive generative model can form stable belief-…

2019-06-21abs ↗pdf ↗

For sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human preferences between pairs of trajectory segments. We show that this approach can effective…

2017-06-12abs ↗pdf ↗

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low task complexity, restricted agent perspective, or a limited capacity for intera…

2018-09-07abs ↗pdf ↗

Reinforcement learning usually uses the feedback rewards of environmental to train agents. But the rewards in the actual environment are sparse, and even some environments will not rewards. Most of the current methods are difficult to get good performance in sparse reward or non-reward environments. Although using shap…

2020-01-01abs ↗pdf ↗

New algorithm improves RL performance across different environments.

problem Improving reinforcement learning performance across various environments.
method Designing a fully model-free DRRL algorithm that learns from a single trajectory.
result Demonstrates superior robustness and sample efficiency compared to existing methods.

Intrinsically motivated goal exploration processes enable agents to autonomously sample goals to explore efficiently complex environments with high-dimensional continuous actions. They have been applied successfully to real world robots to discover repertoires of policies producing a wide diversity of effects. Often th…

2018-07-04abs ↗pdf ↗

Investigates Q value evolution in Stable Baselines for DQL in simple vs complex environments.

problem DQL in Stable Baselines struggles with simple non-game environments.
method Comparison of TrafficLight and FrozenLake environments; Q value decomposition analysis.
result Q values meander far from optimal in complex relationships between states.

PSRL extension for continuing environments reduces regret.

problem Formalizing and analyzing resampling approach for reinforcement learning.
method Continuing PSRL maintains a model of the environment and replaces it with samples from the posterior distribution.
result Established an ildeO(τSAT) ilde{O}(τS \sqrt{A T}) bound on Bayesian regret.

Improved RL algorithm for robustness against parameter mismatches.

problem Learning robust control policies against parameter mismatches between training and testing environments.
method Formulated as DR-RL problem, proposed RPVL algorithm for tabular episodic learning with four divergences.
result Achieved ildeO(SAH5) ilde{\mathcal{O}}(|\mathcal{S}||\mathcal{A}| H^{5}) sample complexity uniformly better than existing results.

CARL controls a quadruped to move naturally in complex environments.

problem Motion synthesis in dynamic environments with complex constraints.
method CARL uses GANs to adapt high-level controls to action distributions and deep reinforcement learning for dynamic recovery.
result CARL can be controlled with high-level directives and react naturally to dynamic environments.

SMEs provide a transparent testbed for RL evaluation.

problem Lack of precise, white-box diagnostics in RL environments.
method Synthetic Monitoring Environments (SMEs) with fully configurable task characteristics and known optimal policies.
result SMEs allow for precise evaluation of RL algorithms, revealing the impact of specific environmental properties.

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions f…

2017-04-07abs ↗pdf ↗

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of randomized value functions. Unlike dithering strategies such as epsilon-greedy explorat…

2016-02-15abs ↗pdf ↗

FEPS models agents to learn and act in complex environments without deep neural networks.

problem Modeling complex adaptive systems and understanding self-organizing behavior.
method Introducing Free Energy Projective Simulation (FEPS) within the constraints of the free energy principle and active inference.
result FEPS agents resolve ambiguity and infer optimal policies in partially observable environments.

In this paper, we consider the source of Deep Reinforcement Learning (DRL)'s sample complexity, asking how much derives from the requirement of learning useful representations of environment states and how much is due to the sample complexity of learning a policy. While for DRL agents, the distinction between represent…

2020-02-24abs ↗pdf ↗

Deep Recurrent Q-Network improves autonomous driving in urban areas with pedestrians.

problem Challenges in urban autonomous driving due to complex road structures and unpredictable pedestrian behavior.
method Combines Deep Q-Network with LSTM for long-term memory, designed a 3-D state representation, and uses a reward function.
result The proposed DRQN-based approach outperforms rule-based methods in dense urban scenarios.

New insights into RL with weak function approximation.

problem Statistical complexity of RL with function approximation in large state spaces.
method Agnostic policy learning framework, exploring environment access, coverage, and representational conditions.
result Characterization of fundamental performance bounds and statistical separations.

The study questions the necessity of accurate models in MBRL.

problem The difficulty of achieving and utilizing accurate models in complex or changing environments.
method Introduces a meta-learning algorithm focused on model usefulness rather than accuracy.
result Meta-learning models enable faster learning than accurate models built with domain-specific knowledge.

New algorithm learns optimal policies with just 1 episode, settling horizon-dependence in RL.

problem Understanding the sample complexity of reinforcement learning with horizon length.
method Developed an algorithm using only O(1)O(1) episodes to achieve PAC guarantee, leveraging connections between value functions in discounted and finite-horizon MDPs and novel perturbation analysis.
result Achieved the same PAC guarantee with only O(1)O(1) episodes of environment interactions, completely settling horizon-dependence in RL.

Study explores reinforcement learning in a complex game environment, analyzing rule inference and policy learning.

problem Learning optimal policies in environments with hidden rules.
method Investigated using the Game Of Hidden Rules (GOHR) environment, employing Feature-Centric and Object-Centric state representations with a Transformer-based A2C algorithm.
result Transformer-based A2C models outperform traditional methods in GOHR, demonstrating the effectiveness of representation strategies.

Predictive sampling improves on Thompson sampling for non-stationary bandit environments.

problem Thompson sampling fails in non-stationary bandit environments.
method Proposes predictive sampling, which deprioritizes actions based on information loss rate.
result Predictive sampling outperforms Thompson sampling in all tested non-stationary environments.

HySRL improves RL sample efficiency with shifted-dynamics data.

problem Leveraging historical data with shifted dynamics to improve sample efficiency in RL.
method HySRL, a hybrid transfer RL algorithm that uses prior information on dynamics shift to achieve better sample complexity.
result HySRL achieves problem-dependent sample complexity and outperforms pure online RL.

New RL method tackles sim-to-real gap using interactive data collection.

problem Sim-to-real gap in reinforcement learning.
method Distributionally robust reinforcement learning with interactive data collection.
result Proves sample-efficient learning is impossible without additional assumptions.