A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
Algorithm BGLM-OFU minimizes regret in combinatorial causal bandits with binary models.
problem Minimizing expected regret in combinatorial causal bandits with binary generalized linear models.
method BGLM-OFU algorithm based on maximum likelihood estimation for Markovian BGLMs, and causal inference techniques for linear models with hidden variables.
result Achieves O(TlogT) regret for binary generalized linear models.
A new algorithm tackles delayed combinatorial semi-bandit with causal relations.
problem Optimizing decisions in a non-stationary environment with delayed and causally related rewards.
method Formalized as a non-stationary delayed combinatorial semi-bandit problem, the approach models causal relations with a directed graph in a stationary structural equation model. The agent learns these relations from delayed feedback to optimize decisions.
result Proved a regret bound for the proposed algorithm's performance.
Improved statistical efficiency of Thompson Sampling for combinatorial semi-bandits.
problem Efficiency of policies in stochastic combinatorial multi-armed bandits with semi-bandit feedback.
method Analysis of Combinatorial Thompson Sampling (CTS) using Beta and Gaussian priors for mutually independent and multivariate sub-Gaussian outcomes.
result CTS provides an efficient policy with optimal asymptotic regret for both mutually independent and multivariate sub-Gaussian outcomes.
Study non-linear combinatorial bandits with polynomial rewards, finding significant differences from linear cases.
problem Adversarial combinatorial bandits with general non-linear reward functions.
method Extending existing work on adversarial linear combinatorial bandits, analyzing minimax optimal regret for polynomial and non-polynomial reward functions.
result Minimax optimal regret bounds for adversarial combinatorial bandits with general non-linear reward functions.
Top-k Combinatorial Bandits generalize multi-armed bandits, where at each round any subset of k out of n arms may be chosen and the sum of the rewards is gained. We address the full-bandit feedback, in which the agent observes only the sum of rewards, in contrast to the semi-bandit feedback, in which the agent obse…
Bandit is a framework for designing sequential experiments. In each experiment, a learner selects an arm A∈A and obtains an observation corresponding to A. Theoretically, the tight regret lower-bound for the general bandit is polynomial with respect to the number of arms ∣A∣. This makes ba…
We study the problem of using causal models to improve the rate at which good interventions can be learned online in a stochastic environment. Our formalism combines multi-arm bandits and causal inference to model a novel type of bandit feedback that is not exploited by existing approaches. We propose a new algorithm t…
We investigate the piecewise-stationary combinatorial semi-bandit problem. Compared to the original combinatorial semi-bandit problem, our setting assumes the reward distributions of base arms may change in a piecewise-stationary manner at unknown time steps. We propose an algorithm, \texttt{GLR-CUCB}, which incorporat…
The paper explores how to apply causal knowledge across different datasets to improve learning.
problem How to apply causal knowledge across different datasets to improve learning.
method Investigates the structural causal bandit with transportability, fusing priors from source environments to enhance learning in the deployment setting.
result Achieves a sub-linear regret bound with an explicit dependence on informativeness of prior data, potentially outperforming standard bandit approaches.
This paper investigates stochastic and adversarial combinatorial multi-armed bandit problems. In the stochastic setting under semi-bandit feedback, we derive a problem-specific regret lower bound, and discuss its scaling with the dimension of the decision space. We propose ESCB, an algorithm that efficiently exploits t…
We analyze the regret of combinatorial Thompson sampling (CTS) for the combinatorial multi-armed bandit with probabilistically triggered arms under the semi-bandit feedback setting. We assume that the learner has access to an exact optimization oracle but does not know the expected base arm outcomes beforehand. When th…
A stochastic combinatorial semi-bandit is an online learning problem where at each step a learning agent chooses a subset of ground items subject to combinatorial constraints, and then observes stochastic weights of these items and receives their sum as a payoff. In this paper, we consider efficient learning in large-s…
This work explores the idea of a causal contextual multi-armed bandit approach to automated marketing, where we estimate and optimize the causal (incremental) effects. Focusing on causal effect leads to better return on investment (ROI) by targeting only the persuadable customers who wouldn't have taken the action orga…
We study combinatorial multi-armed bandit with probabilistically triggered arms (CMAB-T) and semi-bandit feedback. We resolve a serious issue in the prior CMAB-T studies where the regret bounds contain a possibly exponentially large factor of 1/p∗, where p∗ is the minimum positive probability that an arm is trigg…
This paper tackles combinatorial pure exploration for dueling bandits, aiming to find the best candidate-position match.
problem Finding the best candidate-position match in a dueling bandit setting.
method The paper adapts combinatorial pure exploration for multi-armed bandits to dueling bandits, considering both Borda winner and Condorcet winner cases. It designs PAC and exact algorithms for Borda winner and a fully polynomial time approximation scheme (FPTAS) for Condorcet winner.
result The paper introduces the first algorithm with polynomial running time per round for identifying the Condorcet winner in CPE-DB.