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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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295887116 · Jun 202019922001200920172026
48 results for coarse correlated equilibria

Paper develops efficient algorithms for learning rationalizable equilibria in multiplayer games.

problem Learning rationalizable behavior in multiplayer games under bandit feedback.
method New algorithms for finding rationalizable Coarse Correlated Equilibria and Correlated Equilibria with polynomial sample complexity.
result Achieved polynomial sample complexity for learning rationalizable equilibria, improving over existing exponential complexity.

New methods learn correlated equilibria in large games without structural assumptions.

problem Learning correlated equilibria in large, anonymous games with exponential player count.
method Developed Mean-Field correlated and coarse-correlated equilibria, and used classical algorithms to learn them efficiently.
result Efficiently learned correlated equilibria in all games without structural assumptions.

Study explores optimal strategies in games with multiple players and mean-field interactions.

problem Optimal strategies in games with multiple players and mean-field interactions.
method Exploration of three different notions of optimality, including mean-field control solution, mean-field coarse correlated equilibria, and mean-field Nash equilibria.
result Approximation of cooperative and competitive equilibria in large NN-player games by mean-field control and mean-field equilibria.

V-learning tackles multiagent reinforcement learning by reducing sample complexity.

problem Curse of multiagents in multiagent reinforcement learning.
method V-learning is a fully decentralized algorithm that learns Nash, correlated, and coarse correlated equilibria.
result V-learning achieves sample complexity that scales with the maximum number of actions per agent, not the joint action space.

New approach tackles non-stationary multi-agent games with black-box methods.

problem Challenges in learning equilibria in non-stationary multi-agent systems.
method Versatile black-box approach applicable to various games, including general-sum, potential, and Markov games.
result Achieves optimal regret bounds for non-stationary games, with or without knowledge of total variation.

Study efficient offline RL in Markov games with general models.

problem Learn approximate equilibria from offline data in Markov games.
method Use Bellman-consistent pessimism for interval estimation and optimize gap relaxation.
result First framework for sample-efficient offline learning in Markov games, handling all equilibria.

This paper tackles sample-efficient reinforcement learning for partially observable Markov games.

problem Learning in partially observable Markov games with incomplete information.
method A simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) for self-play, and a variant of optimistic MLE for adversarial opponents.
result The proposed algorithms achieve approximate Nash, correlated, and coarse correlated equilibria in polynomial samples for weakly revealing POMGs.

Paper addresses inefficiency in converting EFGs to NFGs for learning.

problem Inefficiency in converting Extensive-Form Games to Normal-Form Games.
method Uses ΦΦ-Hedge algorithm and Online Mirror Descent (OMD) for polynomial-time learning of EFGs.
result Achieves O~(XAT)\widetilde{\mathcal{O}}(\sqrt{XAT}) EFCE-regret, matching information-theoretic lower bound.

This paper improves sample efficiency for learning equilibria in multi-player games.

problem Sample-efficient learning of equilibria in games with many players.
method Designs algorithms for learning CCE and CE with polynomial sample complexity in the number of players.
result First to show polynomial sample complexity for learning CCE and CE in multi-player games.

New MARL algorithms resolve the curse of multiagency with function approximation.

problem Challenges in Multi-Agent Reinforcement Learning (MARL) due to the curse of multiagency.
method V-Learning with Policy Replay and Decentralized Optimistic Policy Mirror Descent.
result First polynomial sample complexity results for learning approximate Coarse Correlated Equilibria (CCEs) of Markov Games under decentralized linear function approximation.

New algorithms for RL in Markov games with independent linear function approximation, breaking the curse of multiagents.

problem Tackles the challenge of learning Markov equilibria in large state space Markov games with multiple agents.
method Proposes independent linear Markov games and designs new algorithms for learning Markov coarse correlated equilibria and Markov correlated equilibria with polynomial sample complexity.
result Breaks the curse of multiagents by achieving sample complexity bounds that scale polynomially with each agent's function class complexity.

Temporal coarse-graining of latent default paths explains effective correlation in corporate defaults.

problem Understanding effective default correlation in corporate defaults.
method Temporal coarse-graining of latent default-probability paths, applied to corporate default-count data.
result Temporal coarse-graining provides a scale-consistent baseline that improves identifiability and reduces over-allocation of long-horizon fluctuations.

Temporal aggregation reveals latent default correlation from monthly data.

problem Understanding effective default correlation from monthly default data.
method Temporal coarse-graining of latent default-probability paths.
result Temporal coarse-graining improves identifiability and reduces over-allocation of long-horizon fluctuations.

The notion of \emph{policy regret} in online learning is a well defined? performance measure for the common scenario of adaptive adversaries, which more traditional quantities such as external regret do not take into account. We revisit the notion of policy regret and first show that there are online learning settings …

2018-11-09abs ↗pdf ↗

We introduce a quantitative approach to comparative statics that allows to bound the maximum effect of an exogenous parameter change on a system's equilibrium. The motivation for this approach is a well known paradox in multimarket Cournot competition, where a positive price shock on a monopoly market may actually redu…

2013-07-22abs ↗pdf ↗

The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…

2013-11-07abs ↗pdf ↗

Algorithm solves online binary classification and infinite games using ERM oracle.

problem Online learning and solving infinite games with computationally inefficient oracles.
method Proposes an algorithm relying solely on ERM oracle calls for online binary classification and nonparametric games.
result Achieves finite and sublinearly growing regret in various settings.

The paper reduces the complexity of financial market correlation matrices to a 2x2 matrix.

problem Reducing the complexity of financial market correlation matrices for easier analysis.
method Sectorial coarse graining followed by averaging over blocks of stocks.
result Averaging over blocks of stocks results in a reduced matrix with specific properties.

Paper solves learning imperfect-information games with fewer episodes.

problem Learning imperfect-information extensive-form games from bandit feedback.
method Balanced Online Mirror Descent and Balanced Counterfactual Regret Minimization algorithms.
result Achieves near-optimal sample complexity for finding approximate Nash equilibria.

Almost all of the work in graphical models for game theory has mirrored previous work in probabilistic graphical models. Our work considers the opposite direction: Taking advantage of recent advances in equilibrium computation for probabilistic inference. We present formulations of inference problems in Markov random f…

2016-04-10abs ↗pdf ↗

Temporal coarse-graining of multi-sector default count data generates effective correlation matrices and rank copulas.

problem Explaining the difference in default dependence between monthly and annual aggregation.
method Dynamic low-rank state-space model with AR(1) latent credit-state factors.
result Effective correlation matrices and rank copulas are generated from monthly default count data.

MuSiCNet tackles irregularly sampled multivariate time series by treating them as a hierarchy of relatively regular series.

problem Irregularly sampled multivariate time series with missing values.
method Gradual coarse-to-fine approach with multi-scale and multi-correlation attention network.
result MuSiCNet improves ISMTS representation quality through hierarchical learning.

We propose a new approach for analyzing price fluctuations in their strongly correlated regime ranging from minutes to months. This is done by employing a self-similarity assumption for the magnitude of coarse-grained price fluctuation or volatility. The existence of a Cramer function, the characteristic function for s…

2001-01-12abs ↗pdf ↗

Although there has been a rapid development of practical applications, theoretical explanations of deep learning are in their infancy. Deep learning performs a sophisticated coarse graining. Since coarse graining is a key ingredient of the renormalization group (RG), RG may provide a useful theoretical framework direct…

2019-06-12abs ↗pdf ↗

Algorithm minimizes regret and converges to equilibria in Markov games.

problem Regret minimization and convergence to equilibria in general-sum Markov games under adversarial opponents.
method Decentralized algorithm that uses policy optimization and controls path length to achieve sublinear regret.
result Sublinear regret guarantees for convergence to correlated equilibrium in Markov games.

DREAM learns optimal strategies in imperfect games without needing a simulator.

problem Learning optimal strategies in imperfect-information games with multiple agents.
method DREAM is a deep reinforcement learning algorithm that converges to Nash Equilibria and coarse correlated equilibria.
result DREAM achieves state-of-the-art performance in benchmark games and is competitive with simulator-based algorithms.

We study the convergence of Nash equilibria in a game of optimal stopping. If the associated mean field game has a unique equilibrium, any sequence of nn-player equilibria converges to it as nn\to\infty. However, both the finite and infinite player versions of the game often admit multiple equilibria. We show that me…

2018-06-03abs ↗pdf ↗

New method uses normalizing flows to improve force fields for coarse-grained molecular dynamics.

problem Lack of reference atomistic forces makes force matching infeasible for MLCG force fields.
method Introduces noise-based kernels adapted to low-data regimes using normalizing flows.
result Flow-based kernels reduce local distortions while preserving global accuracy.

MLP residual networks implement a selective coarse-graining procedure governed by the spectral structure of the input distribution.

problem Understanding the coarse-graining procedure in MLP residual networks
method Analyzing a pure MLP residual stack on synthetic Markov chain sequences
result MLP residual networks implement a selective coarse-graining procedure governed by the spectral structure of the input distribution

The study examines different types of equilibria for stopping problems in one-dimensional diffusion processes.

problem Characterizing and comparing different types of equilibria for time-inconsistent stopping problems.
method Analyzes log sub-additive discount functions and one-dimensional diffusion processes to derive necessary and sufficient conditions for weak equilibria and other types of equilibria.
result Conditions for weak equilibria and their implications for other types of equilibria are provided.

Biological neurons learn tensor decompositions of higher-order correlations using nonlinear Hebbian plasticity.

problem Learning higher-order correlations in biological neurons.
method Introduce and study generalized nonlinear Hebbian learning rules.
result Neurons can learn tensor eigenvectors of higher-order input correlation tensors.

Study global geometry of dynamical systems with entire vector fields.

problem Understanding the global structure of equilibria and their basins.
method Step-by-step analysis of basins of centers, nodes, and foci; introduction of global elliptic sectors.
result Characterization of heteroclinic regions connecting equilibria.

We examine the correlation of the limit price with the order book, when a limit order comes. We analyzed the Rebuild Order Book of Stock Exchange Electronic Trading Service, which is the centralized order book market of London Stock Exchange. As a result, the limit price is broadly distributed around the best price acc…

2007-02-04abs ↗pdf ↗

New results on financial equilibria in markets with general semimartingales.

problem Existence and uniqueness of mean-variance equilibria in semimartingale markets.
method Analysis of dynamic mean-variance hedging and fixed-point problems.
result First results allowing for general semimartingales and both discrete and continuous time.

We prove a criterion for stability of relative equilibria in symmetric Hamiltonian systems at singular points of the momentum map. This generalizes a theorem of G.W. Patrick. The method of the proof is also useful in studying the bifurcation of relative equilibria.

1997-06-12abs ↗pdf ↗

This paper analyzes complex equilibria in a networked bivirus epidemic model.

problem Identify conditions for coexistence equilibria in a networked bivirus model.
method Employ Poincaré-Hopf Theorem with modifications and Morse inequalities.
result Establish properties on the local stability/instability of coexistence equilibria.

New findings show pure strategy equilibria are more robust in a war of attrition game.

problem Analyzing a game of war of attrition under complete information.
method Examined the stability of equilibria in pure and mixed strategies under varying payoffs.
result Pure strategy equilibria are more robust to perturbations of the canonical model.