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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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110221331441 · Jun 202019922001200920172026
48 results for classification game

New measure of feature influence in classification problems considering feature dependencies.

problem Measuring the influence of features in classification problems with dependencies.
method Developed a new measure based on cooperative game theory, providing axiomatic characterization and demonstrating its equivalence to the Banzhaf-Owen value.
result The proposed influence measure effectively characterizes feature importance in classification problems with feature dependencies.

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss and receives a feedback signal, both of which are fixed functions of the action a…

2011-02-10abs ↗pdf ↗

Algorithm solves online binary classification and infinite games using ERM oracle.

problem Online learning and solving infinite games with computationally inefficient oracles.
method Proposes an algorithm relying solely on ERM oracle calls for online binary classification and nonparametric games.
result Achieves finite and sublinearly growing regret in various settings.

We study the problem of learning classifiers robust to universal adversarial perturbations. While prior work approaches this problem via robust optimization, adversarial training, or input transformation, we instead phrase it as a two-player zero-sum game. In this new formulation, both players simultaneously play the s…

2018-09-20abs ↗pdf ↗

We introduce a topological combinatorial game called the Link Smoothing Game. The game is played on the shadow of a link diagram and legal moves consist of smoothing precrossings. One player's goal is to keep the diagram connected while the other player's goal is to disconnect the shadow. We make significant progress t…

2011-09-19abs ↗pdf ↗

We develop a worst-case analysis of aggregation of classifier ensembles for binary classification. The task of predicting to minimize error is formulated as a game played over a given set of unlabeled data (a transductive setting), where prior label information is encoded as constraints on the game. The minimax solutio…

2015-03-05abs ↗pdf ↗

Proposes a game-theoretic approach for class-dependent rationalization.

problem Optimizing feature selection for complex neural predictors.
method A game-theoretic approach where classes compete to find evidence for factual and counterfactual scenarios.
result The method identifies both factual and counterfactual rationales consistent with human rationalization.

Unified framework for classification and image generation.

problem Limited supervision in classification and image generation.
method Triple Generative Adversarial Network (Triple-GAN) as a three-player minimax game.
result Unique equilibrium converges to data distribution, achieving excellent classification and generation results.

Paper assesses how features influence classification of COVID-19 patients.

problem Evaluating the influence of features on classification problems.
method Introduced a measure of feature influence using Shapley value of cooperative games, with axiomatic characterisation.
result Validated the performance of the measure through experiments on COVID-19 patients.

Proposes a game-theoretic framework for ML trust regulation.

problem Lack of coordination between ML model builders and regulators.
method Formulates trustworthy ML as a multi-objective multi-agent optimization problem and introduces regulation games and ParetoPlay.
result Enables efficient enforcement of ML model specifications without discouraging participation.

Innovative game theory approach optimizes survival analysis metrics.

problem Survival analysis models trained with maximum likelihood do not directly optimize criteria like Brier score or Bernoulli log likelihood.
method Inverse-Weighted Survival Games: Construct objectives from re-weighted estimates featuring the other model, holding the latter fixed during training.
result Games optimize Brier score on simulations and real-world data.

Robust SVM optimization in Banach spaces tackles classification uncertainty.

problem Binary classification in Banach spaces with uncertainty.
method Generalization of SVM results to Banach spaces, Representer Theorem, strong duality, Nash equilibrium formulation.
result Generalization of SVM results to Banach spaces, including Representer Theorem and strong duality.

Predicting and improving player retention is crucial to the success of mobile Free-to-Play games. This paper explores the problem of rapid retention prediction in this context. Heuristic modeling approaches are introduced as a way of building simple rules for predicting short-term retention. Compared to common classifi…

2016-07-12abs ↗pdf ↗

New algorithms achieve near-optimal cumulative loss in nonparametric online learning and games.

problem Fast rates of convergence in nonparametric online regression and classification.
method Randomized proper learning algorithms, hierarchical aggregation, multi-scale extension, stability proof.
result Achieved near-optimal cumulative loss bounds for real-valued and binary games.

We present a general framework for solving a large class of learning problems with non-linear functions of classification rates. This includes problems where one wishes to optimize a non-decomposable performance metric such as the F-measure or G-mean, and constrained training problems where the classifier needs to sati…

2019-09-06abs ↗pdf ↗

This paper presents a new classification methods for Event Related Potentials (ERP) based on an Information geometry framework. Through a new estimation of covariance matrices, this work extend the use of Riemannian geometry, which was previously limited to SMR-based BCI, to the problem of classification of ERPs. As co…

2014-08-30abs ↗pdf ↗

Classification problems in security settings are usually contemplated as confrontations in which one or more adversaries try to fool a classifier to obtain a benefit. Most approaches to such adversarial classification problems have focused on game theoretical ideas with strong underlying common knowledge assumptions, w…

2018-02-21abs ↗pdf ↗

Study adversarial attacks on cost-sensitive classifiers.

problem Safety-critical classification problems with cost-sensitive predictions.
method Used state-of-the-art adversarially-resistant neural networks and analyzed as a two-player zero-sum game.
result Introduced a new cost-sensitive attack that performs better than targeted attacks in some cases.

Survey of game theory methods to secure machine learning against adversarial attacks.

problem Adversarial attacks on machine learning algorithms in cybersecurity.
method Game theory framework to make algorithms robust against adversarial data.
result Survey of state-of-the-art techniques to secure machine learning.

This paper examines how adversarial perturbations affect model performance and equilibrium learning.

problem Adversarial perturbations and covariate shifts impact model performance and equilibrium learning.
method Characterizes the extrapolation region in regression and classification, analyzes dynamics of adversarial learning games.
result Establishes two directional convergence results: a blessing in regression and a curse in classification.

Generative Adversarial Networks (GANs) were intuitively and attractively explained under the perspective of game theory, wherein two involving parties are a discriminator and a generator. In this game, the task of the discriminator is to discriminate the real and generated (i.e., fake) data, whilst the task of the gene…

2017-11-06abs ↗pdf ↗

Study predicts Euroleague basketball games with simple models, less accurate than crowds.

problem Predicting Euroleague basketball games with machine learning.
method Extracted features from Euroleague data, applied supervised machine learning techniques.
result Simple machine learning models achieve accuracy of less than 67% on test sets, outperformed by crowds.

A novel approach reduces class imbalance in network traffic classification.

problem Severe class imbalance in network traffic leads to poor classification performance.
method Group & Reweight strategy: clusters classes, updates weights, optimizes model.
result Improves comprehensive performance in prediction and reduces class imbalance.

New framework shows strategic behavior is actually a form of causal modeling.

problem Designing classifiers that incentivize strategic behavior to improve quality.
method Developed a causal framework to distinguish between gaming and improvement.
result Proved any procedure for designing incentive classifiers must solve a causal inference problem.

Bardo Composer generates tabletop RPG music based on player speech.

problem Creating immersive background music for tabletop RPGs.
method Speech recognition, emotion classification, and music generation using a novel beam search algorithm.
result Generated music pieces can be accurately identified by human subjects as conveying the intended emotion.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…

2015-05-06abs ↗pdf ↗

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

New framework ensures valid uncertainty estimates for any data stream changes.

problem Challenges of distribution shifts and adversarial actors in real-world data streams.
method Leveraging Blackwell approachability from game theory, the framework guarantees calibrated uncertainties for any compact space.
result Improves calibration and decision-making for energy systems.