Optimizes molecular generation for chemist preferences.
problem Models lack inherent preferences for chemist-desired structures.
method Fine-tuning with Direct Preference Optimization.
result Approach is simple, efficient, and highly effective.
Two regularization techniques improve GCNN explainability and preference from chemists.
problem Difficulty in rationalizing molecular graph neural network predictions.
method Batch Representation Orthonormalization (BRO) and Gini regularization applied during GCNN training.
result Regularization improves GCNN attribution methods and preference from chemists.
Computational chemists typically assay drug candidates by virtually screening compounds against crystal structures of a protein despite the fact that some targets, like the μ Opioid Receptor and other members of the GPCR family, traverse many non-crystallographic states. We discover new conformational states of μOR…
In this work, we present an application of Locally Interpretable Machine-Agnostic Explanations to 2-D chemical structures. Using this framework we are able to provide a structural interpretation for an existing black-box model for classifying biologically produced fuel compounds with regard to Research Octane Number. T…
NLP techniques improve drug discovery by analyzing chemical and protein text.
problem Improving drug discovery through better analysis of chemical and protein text.
method Natural language processing techniques applied to biochemical entities.
result Enhanced prediction of molecular properties and design of novel molecules.
Chemical structure elucidation is a serious bottleneck in analytical chemistry today. We address the problem of identifying an unknown chemical threat given its mass spectrum and its chemical formula, a task which might take well trained chemists several days to complete. Given a chemical formula, there could be over a…
We describe a fully data driven model that learns to perform a retrosynthetic reaction prediction task, which is treated as a sequence-to-sequence mapping problem. The end-to-end trained model has an encoder-decoder architecture that consists of two recurrent neural networks, which has previously shown great success in…
There is an intuitive analogy of an organic chemist's understanding of a compound and a language speaker's understanding of a word. Consequently, it is possible to introduce the basic concepts and analyze potential impacts of linguistic analysis to the world of organic chemistry. In this work, we cast the reaction pred…
Paper introduces a graph-based approach for retrosynthesis prediction.
problem Predicting precursor molecules for target molecules in organic synthesis.
method Graph-based approach that predicts graph edits and synthons expansion.
result Achieves top-1 accuracy of 53.7%.
In de novo drug design, computational strategies are used to generate novel molecules with good affinity to the desired biological target. In this work, we show that recurrent neural networks can be trained as generative models for molecular structures, similar to statistical language models in natural language process…
New method adapts to user preferences dynamically, improving recommendation models.
problem Current recommendation models lack dynamic adaptation to changing user preferences.
method Preference Discerning with LLM-Enhanced Generative Retrieval
result Mender achieves state-of-the-art performance in adapting to evolving user preferences.
Many real-world engineering problems rely on human preferences to guide their design and optimization. We present PrefOpt, an open source package to simplify sequential optimization tasks that incorporate human preference feedback. Our approach extends an existing latent variable model for binary preferences to allow f…
Enhances preference learning by incorporating response times into binary choices.
problem Limited information from binary choices about preference strength.
method Combines choices and response times using the EZ diffusion model.
result Response times improve utility estimation for strong preferences.
Bayesian optimization learns DM preferences for multi-outcome experiments.
problem Optimizing expensive experiments with unknown utility functions and multiple outcomes.
method Alternates preference learning and Bayesian optimization, using pairwise comparisons.
result Preference exploration strategies improve Bayesian optimization performance.
Deep generative models are able to suggest new organic molecules by generating strings, trees, and graphs representing their structure. While such models allow one to generate molecules with desirable properties, they give no guarantees that the molecules can actually be synthesized in practice. We propose a new molecu…
New study shows personalized content recommendations can lead to polarization of user preferences.
problem Personalized content recommendations can alter user preferences, leading to polarization.
method Used a model of preference dynamics to explore how personalized content affects user preferences.
result Standard reward maximization algorithms achieve only constant regret in personalized recommendation environments.
Computer-assisted synthesis planning aims to help chemists find better reaction pathways faster. Finding viable and short pathways from sugar molecules to value-added chemicals can be modeled as a retrosynthesis planning problem with a catalyst allowed. This is a crucial step in efficient biomass conversion. The tradit…
Chemical reactions can be described as the stepwise redistribution of electrons in molecules. As such, reactions are often depicted using `arrow-pushing' diagrams which show this movement as a sequence of arrows. We propose an electron path prediction model (ELECTRO) to learn these sequences directly from raw reaction …
Bayesian optimization agent learns user preferences from pairwise comparisons.
problem Learning user preferences from unknown and infinite choices.
method Sequential Bayesian optimization with pairwise comparisons.
result Optimal agent strategy minimizes remaining system uncertainty.
New RLHF framework handles general preference oracles without reward functions.
problem Handling general preference oracles without assuming a reward function.
method Developed a minimax game between two LLMs for RLHF under a general preference oracle, focusing on KL-regularized preference.
result Proposed algorithms for efficient offline and online RLHF learning.
This paper studies robust forward investment and consumption preferences within a zero-volatility context. Different from previous works, we consider an incomplete financial market model due to general investment portfolio constraints. We provide a new PDE characterization and a novel semi-explicit saddle-point constru…
In preference-based reinforcement learning (RL), an agent interacts with the environment while receiving preferences instead of absolute feedback. While there is increasing research activity in preference-based RL, the design of formal frameworks that admit tractable theoretical analysis remains an open challenge. Buil…
Study on identifying most preferred policy in bandits with vector-valued rewards.
problem Identifying the most preferred policy in bandits with vector-valued rewards.
method Derive a novel lower bound on sample complexity, design the Preference-based Track and Stop (PreTS) algorithm, and derive a new concentration inequality.
result The sample complexity of PreTS is asymptotically tight.
Stable and consistent model alignment for language models without assuming human preference models.
problem Lack of statistical consistency in existing alignment methods.
method Relative density ratio optimization between preferred and mixture of preferred and non-preferred data distributions.
result Our approach achieves statistical consistency and stability, providing tighter convergence guarantees.
Dropping a tiny fraction of preferences can significantly alter the rankings of top LLMs.
problem Robustness of LLM ranking systems to small changes in preference data.
method A computational method based on the Bradley-Terry model to evaluate robustness.
result Top LLM rankings can be highly sensitive to the removal of a small fraction of preferences.
Paper explores limits and possibilities of aligning LLMs with human preferences.
problem Aligning LLMs with diverse human preferences to ensure fairness and informed outcomes.
method Analysis of probabilistic representation of human preferences and preservation of diverse preferences.
result LLMs can't fully align with human preferences using reward-based approaches due to Condorcet cycles, but mixed strategies are statistically possible.
Paper improves parameter estimation of continuous distributions using preference feedback.
problem Improving parameter estimation of continuous distributions.
method Preference-based M-estimators and deterministic preferences.
result Preference-based estimators achieve an estimation error scaling of O(1/n), significantly faster than sample-only methods.
Paper investigates monotonicity issues in AI preference learning.
problem AI models may violate monotonicity when learning preferences.
method Investigates root causes of non-monotonicity in comparison-based preference learning.
result Proves local pairwise monotonicity under mild assumptions.
DOPL learns from preference feedback to solve RMAB problems.
problem Learning optimal decisions in RMAB with limited reward information.
method Direct online preference learning (DOPL) for Pref-RMAB.
result DOPL achieves sublinear regret for RMAB with preference feedback.
Direct Density Ratio Optimization aligns LLMs with human preferences without assuming specific models.
problem Statistical inconsistency in aligning LLMs with human preferences.
method Direct Density Ratio Optimization (DDRO) estimates density ratio directly.
result DDRO is statistically consistent, converging to true human preferences as data grows.
New method uses Riemannian geometry to quantify molecular shapes.
problem Quantifying molecular similarity for drug discovery.
method Riemannian geometry and Kähler quantization (KQMolSA).
result KQMolSA method compares well to existing shape similarity methods.
Bayesian optimization with preference learning identifies preferred solutions in multi-objective problems.
problem Optimizing multiple criteria with decision maker preferences in expensive functions.
method Bayesian optimization with interactive preference learning and active acquisition function.
result Identifies the most preferred solution with reduced interaction cost.
Training models to prefer certain responses can unintentionally shift probability to harmful ones.
problem Likelihood displacement in DPO models, leading to unintended unalignment.
method Characterized and mitigated likelihood displacement using CHES score.
result Training models to prefer certain responses can unintentionally shift probability mass to harmful responses.
This work proves win rate is key to understanding preference learning.
problem Understanding preference learning from generative models.
method Analyzing preference learning methods as win rate optimization or non-WRO.
result Proves win rate is the only evaluation respecting preferences and prevalences.
IDT learns human preferences from uncertain decisions, even when humans are suboptimal.
problem Learning human preferences from uncertain and suboptimal decisions.
method Inverse decision theory (IDT) framework, statistical analysis of IDT, characterizing sample complexity.
result Learning preferences is easier when decisions are more uncertain, even if humans are suboptimal.
The paper proposes a method to infer multi-objective rewards from preferences.
problem Modeling preferences based on multiple, often competing objectives.
method Modeling priorities lexicographically and inferring multi-objective rewards from observed preferences.
result Lexicographically-ordered rewards provide a better understanding of preferences and improve policies.
The paper explores game-theoretic alignment of LLMs with human preferences, finding limitations and conditions.
problem Aligning LLMs with human preferences using game theory.
method Systematic study of payoff choices in a two-player zero-sum game for desirable alignment properties.
result Impossibility of preference matching in game-theoretic LLM alignment under standard assumptions.
Fashion preference is a fuzzy concept that depends on customer taste, prevailing norms in fashion product/style, henceforth used interchangeably, and a customer's perception of utility or fashionability, yet fashion e-retail relies on algorithmically generated search and recommendation systems that process structured d…
Sparse molecular representations improve interpretability in graph neural networks.
problem Difficulty in understanding which molecular graph aspects drive deep learning predictions.
method Constrain weights in a graph convolutional neural network using the Gini index to maximize representation inequality.
result The Gini-constrained approach does not degrade evaluation metrics and allows for interpretable representation combination.
Bal-PM reduces preference labeling costs for LLMs.
problem Efficiently acquiring human feedback for preference modeling in large language models.
method Bayesian Active Learning with entropy maximization in feature space.
result Bal-PM reduces the number of required preference labels by 33% to 68%.
DPA aligns LLMs with multi-objective rewards for diverse user preferences.
problem Fine-grained control over LLMs for diverse user needs.
method Integrates multi-objective reward modeling and directional preference control.
result DPA offers better performance trade-offs and intuitive user control over LLM generation.
Tutorials on preference learning with Gaussian Processes.
problem Understanding individual preferences and choices for efficient and personalized applications.
method Presentation of a comprehensive framework for preference learning with Gaussian Processes, incorporating rationality principles.
result Construction of preference learning models that encompass various utility models and scenarios.
Robot motions in the presence of humans should not only be feasible and safe, but also conform to human preferences. This, however, requires user feedback on the robot's behavior. In this work, we propose a novel approach to leverage the user's brain signals as a feedback modality in order to decode the judgment of rob…
Given an incomplete ratings data over a set of users and items, the preference completion problem aims to estimate a personalized total preference order over a subset of the items. In practical settings, a ranked list of top-k items from the estimated preference order is recommended to the end user in the decreasing …
The problem of retrosynthetic planning can be framed as one player game, in which the chemist (or a computer program) works backwards from a molecular target to simpler starting materials though a series of choices regarding which reactions to perform. This game is challenging as the combinatorial space of possible cho…
Improved DPO framework penalizes preference uncertainty to avoid overoptimization.
problem Aligning LLMs to human preferences is challenging due to varied, context-dependent, and ambiguous preferences.
method Developed a pessimistic framework for DPO by introducing preference uncertainty penalization schemes.
result Improved overall performance and better completions on high-uncertainty responses compared to vanilla DPO.
Response time improves alignment with diverse human preferences.
problem Standard aggregation of feedback ignores heterogeneity and anonymity.
method Augmenting feedback with response time data and modeling decisions with DDM.
result Estimator of heterogeneous preferences converges to true average preference.
Derives a new objective to learn from human preferences without approximations.
problem Learning from human preferences through RLHF relies on approximations that can lead to pitfalls.
method Derives a new general objective ΨPO that bypasses both approximations. result Demonstrates the superiority of the new objective to Direct Preference Optimisation (DPO) empirically.