Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

Trend · papers per month

15294458 · Feb 202019922001200920172026
48 results for board games

We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…

2019-09-26abs ↗pdf ↗

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions that lead to a terminal state (win, lose or draw). The advantage of learning end-…

2019-03-29abs ↗pdf ↗

Achieving superhuman playing level by AlphaGo corroborated the capabilities of convolutional neural architectures (CNNs) for capturing complex spatial patterns. This result was to a great extent due to several analogies between Go board states and 2D images CNNs have been designed for, in particular translational invar…

2017-11-17abs ↗pdf ↗

Recent work in reinforcement learning demonstrated that learning solely through self-play is not only possible, but could also result in novel strategies that humans never would have thought of. However, optimization methods cast as a game between two players require careful tuning to prevent suboptimal results. Hence,…

2019-05-17abs ↗pdf ↗

This paper proposes using a linear function approximator, rather than a deep neural network (DNN), to bias a Monte Carlo tree search (MCTS) player for general games. This is unlikely to match the potential raw playing strength of DNNs, but has advantages in terms of generality, interpretability and resources (time and …

2019-03-21abs ↗pdf ↗

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, na…

2018-05-24abs ↗pdf ↗

Study explores reinforcement learning in a complex game environment, analyzing rule inference and policy learning.

problem Learning optimal policies in environments with hidden rules.
method Investigated using the Game Of Hidden Rules (GOHR) environment, employing Feature-Centric and Object-Centric state representations with a Transformer-based A2C algorithm.
result Transformer-based A2C models outperform traditional methods in GOHR, demonstrating the effectiveness of representation strategies.

Paper tackles multiplayer symmetric games, securing equal share for n players.

problem Multiplayer games lack unique equilibria, making guarantees unreliable.
method Identifies conditions for equal share, designs efficient algorithms inspired by no-regret learning.
result Proves algorithms achieve approximate equal share across various settings.

This paper improves self-play learning in games by manipulating experience distributions.

problem Improving self-play learning in games through better experience sampling.
method Three approaches: weighted sampling, Prioritized Experience Replay, and diversifying trajectories.
result Major improvements in early training performance in some games, minor improvements overall.

JPS improves joint policies for multi-agent collaboration in imperfect information games.

problem Learning good joint policies for multi-agent collaboration with imperfect information.
method Decomposes global changes to localized policy changes, iteratively improving joint policies without re-evaluating the entire game.
result JPS improves solutions provided by unilateral approaches and outperforms algorithms designed for collaborative policy learning.

Visualizes board connections for socially responsible investing insights.

problem Understanding corporate governance and sustainability through board connections.
method Data Visualization tool to reveal connections between Directors and Executives.
result Strength of tool in investigating corporate governance and sustainability.

The study examines how board diversity and CSR committee composition affect corporate governance and financial performance.

problem The relationship between corporate social responsibility (CSR) and corporate governance.
method Theoretical model development based on management and corporate governance theories, focusing on board diversity and CSR committee composition.
result Cognitive and demographic characteristics of board members provide more insights into the link between corporate governance and CSR.

Study finds optimal board gender diversity for emissions performance.

problem Association between board gender diversity and emissions performance.
method Panel regressions, machine learning, explainable AI.
result Optimal board gender diversity for emissions performance is approximately 35%.

Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans …

2016-04-01abs ↗pdf ↗

Study dynamic asset allocation in incomplete markets using game theory and nonlocal BSDEs.

problem Dynamic mean-variance asset allocation in general incomplete markets with non-exponential discounting.
method Game-theoretic approach, decomposition into myopic and hedging strategies, nonlocal BSDEs, fixed-point theorem.
result Well-posedness of solutions to BSDEs, existence of equilibrium control policy.

Study shows activist board representation improves Japanese companies' performance.

problem Lack of innovation and improvement in Japanese companies.
method Examined two Japanese companies with activist board representation, analyzing performance metrics.
result Companies with activist board representation experienced significant improvements in stock returns and operational metrics.

Proposes proactive bed requests to reduce ED boarding and patient wait times.

problem Reduces ED boarding and patient wait times by proactively requesting inpatient beds.
method Formulates as a Markov decision process, uses predictions of admission probability and time to disposition to guide bed requests.
result Proactive aggregate bed requests can reduce boarding times by 30-70% and length of stay by 6-15%.

Taylor's law of temporal fluctuation scaling, variance \sim a(a(mean)b)^b, is ubiquitous in natural and social sciences. We report for the first time convincing evidence of a solid temporal fluctuation scaling law in stock illiquidity by investigating the mean-variance relationship of the high-frequency illiquidity o…

2016-10-04abs ↗pdf ↗

Paper solves multi-dimensional passport option pricing problem using machine learning.

problem Pricing multi-dimensional passport options in correlated markets remains unsolved.
method Discrete-time solution for multi-dimensional BS markets with uncorrelated assets; machine learning approaches.
result Machine learning-powered approaches successfully price passport options in both 1D and multi-dimensional uncorrelated BS markets.

Study improves pension scheme efficiency in Kenya through governance and risk management.

problem Limited research on efficiency of Kenyan pension schemes under governance structures.
method Quantitative panel regression analysis on 128 Kenyan pension schemes over 7 years.
result Employee board members have a significant positive effect on pension scheme efficiency.

K. Ding studied a class of Schubert varieties X_λin type A partial flag manifolds, corresponding to integer partitions λand in bijection with dominant permutations. He observed that the Schubert cell structure of X_λis indexed by maximal rook placements on the Ferrers board B_λ, and that the integral cohomology groups …

2004-03-31abs ↗pdf ↗

Language models trained on chess board states outperform those on moves, even with causal masking.

problem Applying causal masking to spatial data for training unimodal language models.
method Trained bidirectional and causal self-attention models on both spatial (board-based) and sequential (move-based) chess data.
result Models trained on spatial board states achieve stronger playing strength than those trained on sequential data, even with causal masking.

The goal of machine learning is to provide solutions which are trained by data or by experience coming from the environment. Many training algorithms exist and some brilliant successes were achieved. But even in structured environments for machine learning (e.g. data mining or board games), most applications beyond the…

2011-05-10abs ↗pdf ↗