We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It standardizes those parts of board game playing and learning that otherwise would be t…
arXiv research
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Improved Zero learning framework wins games like Hex and Havannah.
New algorithms for n-player games using a player-centered approach.
We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…
Cross-dimensional neural networks improve AI in Catan game.
Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions that lead to a terminal state (win, lose or draw). The advantage of learning end-…
FGNNs improve game-playing AI by exploiting symmetries.
Achieving superhuman playing level by AlphaGo corroborated the capabilities of convolutional neural architectures (CNNs) for capturing complex spatial patterns. This result was to a great extent due to several analogies between Go board states and 2D images CNNs have been designed for, in particular translational invar…
The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the branching factor of the search tree does not decrease as the game progresses; second,…
Recent work in reinforcement learning demonstrated that learning solely through self-play is not only possible, but could also result in novel strategies that humans never would have thought of. However, optimization methods cast as a game between two players require careful tuning to prevent suboptimal results. Hence,…
This paper proposes using a linear function approximator, rather than a deep neural network (DNN), to bias a Monte Carlo tree search (MCTS) player for general games. This is unlikely to match the potential raw playing strength of DNNs, but has advantages in terms of generality, interpretability and resources (time and …
In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior experience to pick up new skills more quickly. However, most reinforcement learni…
Study finds corporate boards with women appoint more women, leading to better profitability.
A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, na…
Study explores reinforcement learning in a complex game environment, analyzing rule inference and policy learning.
Research adapts Multi-Armed Bandits for Minesweeper, improving player strategy.
Paper tackles multiplayer symmetric games, securing equal share for n players.
Deep RL improves Diplomacy performance, outperforming previous methods.
This paper improves self-play learning in games by manipulating experience distributions.
Several articles deal with tilings with squares and dominoes on 2-dimensional boards, but only a few on boards in 3-dimensional space. We examine a tiling problem with colored cubes and bricks of -board in three dimensions. After a short introduction and the definition of breakability we show a way …
Study proposes new framework for Board-CEO relationship.
In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other. The strongest results have been obtained when policies are trained to mimic the search behaviour of…
JPS improves joint policies for multi-agent collaboration in imperfect information games.
Visualizes board connections for socially responsible investing insights.
Model shows how diversity on corporate boards influences decision-making and innovation.
Crazyhouse is a chess variant that incorporates all of the classical chess rules, but allows users to drop pieces captured from the opponent as a normal move. Until 2018, all competitive computer engines for this board game made use of an alpha-beta pruning algorithm with a hand-crafted evaluation function for each pos…
The study examines how board diversity and CSR committee composition affect corporate governance and financial performance.
Study finds optimal board gender diversity for emissions performance.
Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans …
Study dynamic asset allocation in incomplete markets using game theory and nonlocal BSDEs.
Modern reinforcement learning algorithms reach super-human performance on many board and video games, but they are sample inefficient, i.e. they typically require significantly more playing experience than humans to reach an equal performance level. To improve sample efficiency, an agent may build a model of the enviro…
Study shows activist board representation improves Japanese companies' performance.
Proposes proactive bed requests to reduce ED boarding and patient wait times.
This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that capture hierarchical and spatial features of chessboard, in order to predict the pro…
Taylor's law of temporal fluctuation scaling, variance mean, is ubiquitous in natural and social sciences. We report for the first time convincing evidence of a solid temporal fluctuation scaling law in stock illiquidity by investigating the mean-variance relationship of the high-frequency illiquidity o…
Model predicts missing boarding stops in smart card data.
RL teaches agents to make decisions through trial and error.
Paper solves multi-dimensional passport option pricing problem using machine learning.
Study improves pension scheme efficiency in Kenya through governance and risk management.
Deep convolutional neural networks have led to breakthrough results in numerous practical machine learning tasks such as classification of images in the ImageNet data set, control-policy-learning to play Atari games or the board game Go, and image captioning. Many of these applications first perform feature extraction …
K. Ding studied a class of Schubert varieties X_λin type A partial flag manifolds, corresponding to integer partitions λand in bijection with dominant permutations. He observed that the Schubert cell structure of X_λis indexed by maximal rook placements on the Ferrers board B_λ, and that the integral cohomology groups …
Language models trained on chess board states outperform those on moves, even with causal masking.
Smart and agile drones are fast becoming ubiquitous at the edge of the cloud. The usage of these drones are constrained by their limited power and compute capability. In this paper, we present a Transfer Learning (TL) based approach to reduce on-board computation required to train a deep neural network for autonomous n…
The goal of machine learning is to provide solutions which are trained by data or by experience coming from the environment. Many training algorithms exist and some brilliant successes were achieved. But even in structured environments for machine learning (e.g. data mining or board games), most applications beyond the…
FPGAs have become a popular choice for deploying deep learning architectures (DLA). There are many researchers that have explored the deployment and mapping of DLA on FPGA. However, there has been a growing need to do design-time hardware-software co-verification of these deployments. To the best of our knowledge this …
Traded corporations are required by law to have a majority of outside directors on their board. This requirement allows the existence of directors who sit on the board of two or more corporations at the same time, generating what is commonly known as interlocking directorates. While research has shown that networks of …
Paper proves corner connection tiles can represent knots with fewer tiles.
The thermal subsystem of the Mars Express (MEX) spacecraft keeps the on-board equipment within its pre-defined operating temperatures range. To plan and optimize the scientific operations of MEX, its operators need to estimate in advance, as accurately as possible, the power consumption of the thermal subsystem. The re…