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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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3774111148 · Jun 202019922001200920172026
48 results for binary rewards

GRPO optimizes LLMs with verifiable rewards, amplifying policy success.

problem Improving LLMs' reasoning under verifiable binary rewards.
method Introduces GRPO, analyzes variants of reward normalization and regularization.
result GRPO amplifies policy success, converging to a fixed point exceeding the reference.

The paper proposes a new method for learning reward models from ordinal feedback, improving upon binary feedback.

problem Learning reward models from human preferences using binary feedback discards useful samples and loses fine-grained information.
method The paper introduces a framework for learning reward models under ordinal feedback, generalizing the Bradley-Terry model.
result Ordinal feedback reduces the Rademacher complexity compared to binary feedback, leading to better reward learning.

Deep learning has achieved remarkable successes in solving challenging reinforcement learning (RL) problems when dense reward function is provided. However, in sparse reward environment it still often suffers from the need to carefully shape reward function to guide policy optimization. This limits the applicability of…

2019-02-01abs ↗pdf ↗

The paper enhances preference learning by incorporating response time data.

problem Lack of temporal information in user decision-making for reward model learning.
method Integrates response time alongside binary choice data using the EZ model and Neyman-orthogonal loss functions.
result Response time-augmented approach reduces error rates from exponential to polynomial scaling, improving sample efficiency.

Thompson Sampling bounds for contextual bandits with sub-Gaussian rewards.

problem Improving the performance of Thompson Sampling in contextual bandits with sub-Gaussian rewards.
method Proved comprehensive bounds on Thompson Sampling expected cumulative regret based on mutual information and lifted information ratio for sub-Gaussian rewards.
result Explicit regret bounds for various contextual bandit scenarios.

Sparse reward is one of the biggest challenges in reinforcement learning (RL). In this paper, we propose a novel method called Generative Exploration and Exploitation (GENE) to overcome sparse reward. GENE automatically generates start states to encourage the agent to explore the environment and to exploit received rew…

2019-04-21abs ↗pdf ↗

We consider the problem of learning from sparse and underspecified rewards, where an agent receives a complex input, such as a natural language instruction, and needs to generate a complex response, such as an action sequence, while only receiving binary success-failure feedback. Such success-failure rewards are often …

2019-02-19abs ↗pdf ↗

New method optimizes policies without assuming known link functions between preferences and rewards.

problem Policy alignment with unknown and unrestricted link functions.
method Formulates an ff-divergence-constrained reward maximization problem, learning policies directly.
result Induces a semiparametric single-index binary choice model for policy alignment.

The multi-armed bandit (MAB) problem is a classic example of the exploration-exploitation dilemma. It is concerned with maximising the total rewards for a gambler by sequentially pulling an arm from a multi-armed slot machine where each arm is associated with a reward distribution. In static MABs, the reward distributi…

2017-12-08abs ↗pdf ↗

This work explores adaptations of successful multi-armed bandits policies to the online contextual bandits scenario with binary rewards using binary classification algorithms such as logistic regression as black-box oracles. Some of these adaptations are achieved through bootstrapping or approximate bootstrapping, whil…

2018-11-11abs ↗pdf ↗

Given a binary prediction problem, which performance metric should the classifier optimize? We address this question by formalizing the problem of Metric Elicitation. The goal of metric elicitation is to discover the performance metric of a practitioner, which reflects her innate rewards (costs) for correct (incorrect)…

2018-06-05abs ↗pdf ↗

Neural algorithms optimize arm selection with human preference feedback for complex reward functions.

problem Optimizing arm selection with noisy human preference feedback for complex, non-linear reward functions.
method Neural network to estimate reward function using preference feedback, upper confidence bound and Thompson sampling algorithms.
result Sub-linear regret guarantees for efficient arm selection in contextual dueling bandits.

In light of the growing interest in agent-based market models, we bring together several earlier works in which we considered the topic of self-consistent market modelling. Building upon the binary game structure of Challet and Zhang, we discuss generalizations of the strategy reward scheme such that the agents seek to…

2002-07-22abs ↗pdf ↗

This work improves transferability of rewards inferred from expert demonstrations.

problem Transferability of rewards inferred from expert demonstrations under limited access to the expert's policy.
method Proposed principal angles as a measure of similarity and dissimilarity between transition laws. Established sufficient conditions for transferability under limited access.
result Two key results on sufficient conditions for transferability to any and local changes in transition laws.

Adaptive policies solve a linear program to maximize rewards while minimizing costs in sales with discounts.

problem Maximizing rewards in sales with discounts while considering costs.
method Solves a linear program based on upper-confidence estimates of conversion probabilities.
result Achieves a regret bound of the typical order (OPT/BB) T\sqrt{T}, where B is the total budget allowed.

Binary determination of the presence of objects is one of the problems where humans perform extraordinarily better than computer vision systems, in terms of both speed and preciseness. One of the possible reasons is that humans can skip most of the clutter and attend only on salient regions. Recurrent attention models …

2019-05-29abs ↗pdf ↗

New algorithm reduces regret for logistic bandits without κκ dependency.

problem Logistic bandits have poor frequentist regret guarantees due to large κκ.
method Optimistic algorithm based on self-normalized martingale tail-inequality.
result Achieves ildeO(T) ilde{\mathcal{O}}(\sqrt{T}) regret with no κκ dependency.

In many settings (e.g., robotics) demonstrations provide a natural way to specify tasks; however, most methods for learning from demonstrations either do not provide guarantees that the artifacts learned for the tasks, such as rewards or policies, can be safely composed and/or do not explicitly capture history dependen…

2019-07-26abs ↗pdf ↗

We address the problem of regret minimization in logistic contextual bandits, where a learner decides among sequential actions or arms given their respective contexts to maximize binary rewards. Using a fast inference procedure with Polya-Gamma distributed augmentation variables, we propose an improved version of Thomp…

2018-05-18abs ↗pdf ↗

The 'macro F1' metric is frequently used to evaluate binary, multi-class and multi-label classification problems. Yet, we find that there exist two different formulas to calculate this quantity. In this note, we show that only under rare circumstances the two computations can be considered equivalent. More specifically…

2019-11-08abs ↗pdf ↗

The paper analyzes RLVR's training dynamics, proving convergence depends on aligning update direction with Gradient Gap.

problem Understanding why RLVR works and its limitations.
method Analysis of RLVR's training process at trajectory and token levels, introducing Gradient Gap.
result Convergence depends on aligning update direction with Gradient Gap, with a sharp step-size threshold.

Optimizes reinforcement learning by prioritizing sets of samples over individual ones.

problem Limits exploration and improvement on harder examples due to focusing on isolated samples.
method Proposes Pass@K Policy Optimization (PKPO) to optimize for sets of samples that maximize reward when considered jointly.
result Optimization with novel low variance unbiased estimators for pass@k and its gradient leads to significant pass@k gains.

Improved sample complexity for contextual combinatorial semi-bandits with sparse rewards.

problem Optimizing decisions in contexts with many possible actions and sparse rewards.
method Developed an algorithm for (ε,δ)(ε,δ)-PAC variant of contextual combinatorial semi-bandits with improved sample complexity.
result Achieved an εε-optimal policy with a sample complexity of ildeO((poly(K/m)+sm/ε2)log(Π/δ)) ilde{O}((poly(K/m)+sm/ε^2) \log(|Π|/δ)).

SPReD uses uncertainty to decide imitation from demonstrations.

problem Learning from sparse rewards with few demonstrations.
method Ensemble methods to model Q-value distributions, probabilistic and advantage-based uncertainty quantification.
result Significant gains in reinforcement learning across multiple tasks.

We propose combinatorial cascading bandits, a class of partial monitoring problems where at each step a learning agent chooses a tuple of ground items subject to constraints and receives a reward if and only if the weights of all chosen items are one. The weights of the items are binary, stochastic, and drawn independe…

2015-07-15abs ↗pdf ↗

The Thresholding Bandit Problem (TBP) aims to find the set of arms with mean rewards greater than a given threshold. We consider a new setting of TBP, where in addition to pulling arms, one can also \emph{duel} two arms and get the arm with a greater mean. In our motivating application from crowdsourcing, dueling two a…

2019-10-14abs ↗pdf ↗

Paper proposes a new RL approach combining IL and RL methods to improve decision-making.

problem Challenges in RL with large state and action spaces, and difficulty in reward determination.
method Combines Imitation Learning and RL methods (SARSA and A3C) to learn sequential decision-making policies.
result Significantly decreases human effort and exploration time in learning decision-making policies.

We propose a new approach to inverse reinforcement learning (IRL) based on the deep Gaussian process (deep GP) model, which is capable of learning complicated reward structures with few demonstrations. Our model stacks multiple latent GP layers to learn abstract representations of the state feature space, which is link…

2015-12-26abs ↗pdf ↗

A new algorithm for conversational recommendation systems using dueling bandits in GLMs.

problem Limited user feedback in existing conversational bandit methods.
method Integrates dueling bandits with relative feedback in generalized linear models.
result Theoretical and empirical validation of ConDuel's efficacy.

In this paper, we introduce an actor-critic algorithm called Deep Value Model Predictive Control (DMPC), which combines model-based trajectory optimization with value function estimation. The DMPC actor is a Model Predictive Control (MPC) optimizer with an objective function defined in terms of a value function estimat…

2019-10-08abs ↗pdf ↗

A scalable gradient-based framework for sparse portfolio selection.

problem Sparse minimum-variance portfolio selection with cardinality constraint.
method Gradient-based optimization with Boolean relaxation and tunable parameter.
result Matches commercial solvers in most instances, differing by a few assets with negligible error in portfolio variance.

Reward hacking exploits misspecified rewards, affecting agent capabilities and true performance.

problem Reward hacking in RL models exploiting reward misspecifications.
method Constructed four RL environments with misspecified rewards; analyzed agent capabilities and behavior.
result More capable agents exploit reward misspecifications, achieving higher proxy reward but lower true reward.

Study on the limits of bandit learning, showing hardness and limitations.

problem Understanding the learnability of bandit learning under arbitrary reward functions.
method Investigation into which classes of reward functions are learnable and how they can be learned.
result No combinatorial dimension can characterize bandit learnability, and computational hardness is inherent.

Paper introduces PRMs to learn non-Markovian stochastic rewards for reinforcement learning.

problem Lack of structured representation for non-Markovian stochastic rewards in reinforcement learning.
method Introduces probabilistic reward machines (PRMs) and presents an algorithm to learn them from decision processes.
result Algorithm proves correct and convergent for learning PRMs from decision processes.

The true online TD(λ) algorithm has recently been proposed (van Seijen and Sutton, 2014) as a universal replacement for the popular TD(λ) algorithm, in temporal-difference learning and reinforcement learning. True online TD(λ) has better theoretical properties than conventional TD(λ), and the expectation is that it als…

2015-07-01abs ↗pdf ↗