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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,982 papers · 148 categories

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163326489652 · Jun 202019922001200920172026
48 results for best-response function

Self-Tuning Networks optimize hyperparameters using bilevel optimization and gated best-response functions.

problem Optimizing hyperparameters for neural networks.
method Bilevel optimization with gated best-response functions to adapt regularization hyperparameters online.
result Self-Tuning Networks outperform fixed hyperparameter values on large-scale deep learning problems.

New algorithms achieve decision calibration without sample complexity dependent on feature dimension.

problem Achieving decision calibration for nonlinear loss functions with polynomial sample complexity.
method Developed smooth relaxation of decision calibration, enabling dimension-free algorithms.
result Efficient algorithms post-process predictors to satisfy decision calibration without worsening accuracy.

Study best-response learning dynamics in zero-sum polymatrix games under full and minimal information settings.

problem Learning dynamics in zero-sum polymatrix games under different information settings.
method Two-timescale learning dynamics combining smoothed best-response updates and TD-learning for estimating local payoff functions.
result Polynomial-time finite-sample guarantees for convergence to an ε-Nash equilibrium in the minimal information case.

Improved hypernetwork for efficient neural network hyperparameter tuning.

problem Efficiently optimizing hyperparameters in neural networks.
method Proposed ΔΔ-STN architecture focusing on accurate best-response Jacobian approximation.
result Significantly improved hyperparameter tuning accuracy and stability.

Paper introduces metrics for evaluating multi-agent policies using best response dynamics.

problem Evaluation and ranking of multi-agent policies in reinforcement learning.
method Adopting strict best response dynamics (SBRD) to model selfish behaviors, proposing perturbed SBRD for dynamic and non-stationary settings.
result Proposed perturbed SBRD can observe policies with maximum metrics and differ from optimal by any given tolerance.

New method for sparse kernel selection improves prediction accuracy.

problem Sparse Multiple Kernel Learning for binary classification.
method Alternating best response algorithm with semidefinite relaxations.
result Method outperforms state-of-the-art MKL approaches in prediction accuracy.

Paper studies zero-sum games with noisy observations and identifies equilibrium conditions.

problem Zero-sum games with noisy observations of the leader's actions.
method Analyzes the equilibrium of games with noisy action observability, identifies necessary conditions for uniqueness, and investigates the cardinality of best responses.
result The noisy observations significantly impact the cardinality of the follower's set of best responses, and under certain conditions, this set becomes a singleton almost surely.

Investors' strategic trading affects asset prices, modeled as a game.

problem Investors' trading rates influence asset prices in dynamic markets.
method Model as a non-zero sum singular stochastic differential game, establishing equivalence between best-response and auxiliary control problems.
result Unique Nash equilibrium is deterministic with a closed-form solution.

New RL algorithms find SNE in Markov games with myopic followers.

problem Finding SNE in Markov games with myopic followers.
method Optimistic and pessimistic variants of least-squares value iteration, incorporating function approximation.
result First provably efficient RL algorithms for SNEs in general-sum Markov games with myopic followers.

Study of portfolio management under relative performance concerns using mean field games.

problem Portfolio management problems under relative performance concerns.
method Forward utilities of CARA type, mean field games, best response and equilibrium strategies.
result Solve forward-utility finite player game and mean-field game under asset specialization.

New algorithms achieve logarithmic regret in KL-regularized Markov games.

problem Improving sample efficiency in game-theoretic settings with KL regularization.
method Developed OMG and SOMG algorithms for matrix and Markov games, using best response sampling and superoptimistic bonuses.
result Logarithmic regret in TT that scales inversely with KL regularization strength ββ.

Algorithm solves online binary classification and infinite games using ERM oracle.

problem Online learning and solving infinite games with computationally inefficient oracles.
method Proposes an algorithm relying solely on ERM oracle calls for online binary classification and nonparametric games.
result Achieves finite and sublinearly growing regret in various settings.

New algorithm for solving minimax problems over distributions converges to Nash equilibrium.

problem Solving minimax problems over probability distributions.
method Symmetric Mean-field Langevin Dynamics (MFL-AG and MFL-ABR) with weighted averaging and best response dynamics.
result Converges to mixed Nash equilibrium with average-iterate and last-iterate convergence.

New algorithms solve games to find optimal exploration strategies.

problem Sequentially gather information to answer queries about stochastic environments.
method Interpret optimisation problem as a game and use iterative strategies to estimate its saddle point.
result First finite confidence guarantees for pure exploration in exponential families.

Heterogeneous SVO leads to diverse policies in sequential social dilemmas.

problem Understanding how diverse social value orientations affect behavior in sequential social dilemmas.
method Extending prior reinforcement learning studies, we instantiated heterogeneous SVO in a sequential social dilemma setting and measured task-specific diversity metrics.
result Heterogeneous SVO leads to meaningfully diverse policies across various incentive structures.

NeuPL learns diverse policies in strategy games efficiently.

problem Iterative training of policies in strategy games leads to under-trained good-responses and wasteful repetition.
method NeuPL uses a single conditional model to represent a population of policies, offering convergence guarantees and transfer learning.
result NeuPL achieves better performance and efficiency across various domains, enabling access to novel strategies.

Develops variational framework for LQG risk-sensitive MFGs with major-minor interactions.

problem Risk-sensitive optimal control in LQG systems with major-minor interactions.
method Variational approach, nonlinear necessary and sufficient condition of optimality, equivalent risk-neutral measure, Markovian closed-loop best-response strategies.
result Derives optimal control strategies for LQG risk-sensitive MFGs with major-minor interactions, establishing Nash and ε\varepsilon-Nash equilibria.

New method improves robustness in partially observable domains by training against latent distribution shifts.

problem Challenges in robustness under latent distribution shift in partially observable reinforcement learning.
method Formalizes adversarial latent-initial-state POMDP, proves minimax principle, derives best-response inequalities.
result Reduces robustness gaps from 10.3 to 3.1 shots with targeted exposure to shifted latent distributions.

Generative Adversarial Networks (GAN) have become one of the most successful frameworks for unsupervised generative modeling. As GANs are difficult to train much research has focused on this. However, very little of this research has directly exploited game-theoretic techniques. We introduce Generative Adversarial Netw…

2017-12-02abs ↗pdf ↗

The paper analyzes performance criteria for competing fund managers in Ito-diffusion markets.

problem Analyzing performance of competing fund managers in Ito-diffusion markets.
method Developed forward relative performance criteria and forward Nash equilibrium for passive and competitive cases.
result Extended performance criteria for investment problems in Ito-diffusion markets.

In this paper the problem of optimal derivative design, profit maximization and risk minimization under adverse selection when multiple agencies compete for the business of a continuum of heterogenous agents is studied. The presence of ties in the agents' best-response correspondences yields discontinuous payoff functi…

2011-07-05abs ↗pdf ↗

Fictitious play is a simple and widely studied adaptive heuristic for playing repeated games. It is well known that fictitious play fails to be Hannan consistent. Several variants of fictitious play including regret matching, generalized regret matching and smooth fictitious play, are known to be Hannan consistent. In …

2016-10-05abs ↗pdf ↗

Study efficient offline RL in Markov games with general models.

problem Learn approximate equilibria from offline data in Markov games.
method Use Bellman-consistent pessimism for interval estimation and optimize gap relaxation.
result First framework for sample-efficient offline learning in Markov games, handling all equilibria.

Optimal adversarial noise algorithms for multiple classifiers using game theory.

problem Designing robust attacks against multiple classifiers.
method Formulating the problem as a two-player, zero-sum game and using Multiplicative Weights Update framework with best response oracles.
result Demonstrated the effectiveness of randomization in adversarial attacks and optimal mixed strategies.

The large majority of risk-sharing transactions involve few agents, each of whom can heavily influence the structure and the prices of securities. This paper proposes a game where agents' strategic sets consist of all possible sharing securities and pricing kernels that are consistent with Arrow-Debreu sharing rules. F…

2014-12-13abs ↗pdf ↗

We study the problem of learning classifiers robust to universal adversarial perturbations. While prior work approaches this problem via robust optimization, adversarial training, or input transformation, we instead phrase it as a two-player zero-sum game. In this new formulation, both players simultaneously play the s…

2018-09-20abs ↗pdf ↗

Generative adversarial networks (GANs) are powerful tools for learning generative models. In practice, the training may suffer from lack of convergence. GANs are commonly viewed as a two-player zero-sum game between two neural networks. Here, we leverage this game theoretic view to study the convergence behavior of the…

2018-03-23abs ↗pdf ↗

New algorithms for RL in Markov games with independent linear function approximation, breaking the curse of multiagents.

problem Tackles the challenge of learning Markov equilibria in large state space Markov games with multiple agents.
method Proposes independent linear Markov games and designs new algorithms for learning Markov coarse correlated equilibria and Markov correlated equilibria with polynomial sample complexity.
result Breaks the curse of multiagents by achieving sample complexity bounds that scale polynomially with each agent's function class complexity.

Algorithm converges to Nash equilibria in competitive games.

problem Finding Nash equilibria in decentralized, competitive Markov games.
method Decentralized Optimistic Gradient Descent/Ascent with a critic.
result Converges to the set of Nash equilibria under self-play.

Study of LQ MFGs in infinite-dimensional Hilbert spaces.

problem Mean field games in infinite-dimensional settings with stochastic dynamics.
method Analysis of coupled semilinear infinite-dimensional stochastic evolution equations, development of Nash equilibrium.
result Characterization of unique Nash equilibrium in the limit of many agents.

Hybrid Policy Optimization tackles reinforcement learning in hybrid spaces, improving performance over PPO.

problem Credit assignment issues and biased gradients in hybrid discrete-continuous action spaces.
method Mixed gradient estimator combining pathwise and score-function gradients, reformulating problems in hybrid form.
result HPO substantially outperforms PPO on inventory control and switched systems, with performance gaps increasing with continuous action dimension.

Study models weather index insurance pricing by insurers and farmers, finding flexible pricing kernels boost profits.

problem Monopoly pricing of weather index insurance with risk and flexibility considerations.
method Bowley-type sequential game with insurer and farmer, using neural networks for farmer's payoff.
result Flexible pricing kernels increase insurer profits closer to indemnity insurance levels.