Transformers infer tasks from context via two modes, geometrically shaped task vectors explain their behavior.
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Modeling student behaviors and multiple predictions for early intervention.
One of the key reasons for the high sample complexity in reinforcement learning (RL) is the inability to transfer knowledge from one task to another. In standard multi-task RL settings, low-reward data collected while trying to solve one task provides little to no signal for solving that particular task and is hence ef…
We propose a multimodal approach for detection of students' behavioral engagement states (i.e., On-Task vs. Off-Task), based on three unobtrusive modalities: Appearance, Context-Performance, and Mouse. Final behavioral engagement states are achieved by fusing modality-specific classifiers at the decision level. Various…
A method for a single policy to solve various tasks across diverse agent morphologies.
We propose a novel approach to train a multi-modal policy from mixed demonstrations without their behavior labels. We develop a method to discover the latent factors of variation in the demonstrations. Specifically, our method is based on the variational autoencoder with a categorical latent variable. The encoder infer…
To investigate the detection of students' behavioral engagement (On-Task vs. Off-Task), we propose a two-phase approach in this study. In Phase 1, contextual logs (URLs) are utilized to assess active usage of the content platform. If there is active use, the appearance information is utilized in Phase 2 to infer behavi…
Introduces LoCA regret to evaluate model-based RL methods.
The Affective Behavior Analysis in-the-wild (ABAW) 2020 Competition is the first Competition aiming at automatic analysis of the three main behavior tasks of valence-arousal estimation, basic expression recognition and action unit detection. It is split into three Challenges, each one addressing a respective behavior t…
Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior is an approximately optimal solution to an unknown decision problem. These tech…
Understanding and modeling human driver behavior is crucial for advanced vehicle development. However, unique driving styles, inconsistent behavior, and complex decision processes render it a challenging task, and existing approaches often lack variability or robustness. To approach this problem, we propose Probabilist…
New method disentangles perceptual uncertainty and behavioral costs in partially observable systems.
How can deep learning systems flexibly reuse their knowledge? Toward this goal, we propose a new class of challenges, and a class of architectures that can solve them. The challenges are meta-mappings, which involve systematically transforming task behaviors to adapt to new tasks zero-shot. The key to achieving these c…
Unified framework for human-like decision making in various sequential tasks.
FOCAL tackles offline meta-reinforcement learning with efficient task inference and behavior regularization.
New framework evaluates model explanations based on decision task improvement.
Chemical networks outperform spiking neural networks in classification tasks.
DreamerV2 learns Atari game behaviors from a world model, achieving human-level performance.
Model predicts human food choices based on demographics.
Weakly-supervised RL identifies meaningful tasks, improving performance in complex environments.
Automatic facial behavior analysis has a long history of studies in the intersection of computer vision, physiology and psychology. However it is only recently, with the collection of large-scale datasets and powerful machine learning methods such as deep neural networks, that automatic facial behavior analysis started…
As reinforcement learning agents are tasked with solving more challenging and diverse tasks, the ability to incorporate prior knowledge into the learning system and to exploit reusable structure in solution space is likely to become increasingly important. The KL-regularized expected reward objective constitutes one po…
Study uses contrastive learning to analyze market order behavior.
A new approach combines prior knowledge with learning to adapt quickly to new tasks.
Humans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired through prior experience. For autonomous agents to have this capability, they must be able to extract reusable skills from past experience that can be recombined in new ways for subsequent tasks. Furthermore, when controlling com…
Behavior Transfer improves reinforcement learning by leveraging pre-trained policies.
We introduce Compositional Imitation Learning and Execution (CompILE): a framework for learning reusable, variable-length segments of hierarchically-structured behavior from demonstration data. CompILE uses a novel unsupervised, fully-differentiable sequence segmentation module to learn latent encodings of sequential d…
KL-regularized RL from expert demos can lead to slow, unstable learning.
Study uses deep learning to predict stock trends with superior performance.
Learning algorithms are enabling robots to solve increasingly challenging real-world tasks. These approaches often rely on demonstrations and reproduce the behavior shown. Unexpected changes in the environment may require using different behaviors to achieve the same effect, for instance to reach and grasp an object in…
Off-policy reinforcement learning algorithms promise to be applicable in settings where only a fixed data-set (batch) of environment interactions is available and no new experience can be acquired. This property makes these algorithms appealing for real world problems such as robot control. In practice, however, standa…
To study how mental object representations are related to behavior, we estimated sparse, non-negative representations of objects using human behavioral judgments on images representative of 1,854 object categories. These representations predicted a latent similarity structure between objects, which captured most of the…
We consider the problem of learning multi-stage vision-based tasks on a real robot from a single video of a human performing the task, while leveraging demonstration data of subtasks with other objects. This problem presents a number of major challenges. Video demonstrations without teleoperation are easy for humans to…
RLMM extends psychometric models to larger tasks.
Providing a suitable reward function to reinforcement learning can be difficult in many real world applications. While inverse reinforcement learning (IRL) holds promise for automatically learning reward functions from demonstrations, several major challenges remain. First, existing IRL methods learn reward functions f…
Director learns hierarchical behaviors from pixels, outperforming exploration methods.
Modeling decision-making dynamics in MDD patients using RL-HMM.
We present a dual-view mixture model to cluster users based on their features and latent behavioral functions. Every component of the mixture model represents a probability density over a feature view for observed user attributes and a behavior view for latent behavioral functions that are indirectly observed through u…
Studies on massive open online courses (MOOCs) users discuss the existence of typical profiles and their impact on the learning process of the students. However defining the typical behaviors as well as classifying the users accordingly is a difficult task. In this paper we suggest two methods to model MOOC users behav…
A test measures artificial agents' human-like behavior in video games.
In reinforcement learning, the discount factor controls the agent's effective planning horizon. Traditionally, this parameter was considered part of the MDP; however, as deep reinforcement learning algorithms tend to become unstable when the effective planning horizon is long, recent works refer to as a hyper-p…
Reinforcement learning mimics expert behavior.
Meta-reinforcement learning algorithms can enable robots to acquire new skills much more quickly, by leveraging prior experience to learn how to learn. However, much of the current research on meta-reinforcement learning focuses on task distributions that are very narrow. For example, a commonly used meta-reinforcement…
We consider the problem of off-policy evaluation in Markov decision processes. Off-policy evaluation is the task of evaluating the expected return of one policy with data generated by a different, behavior policy. Importance sampling is a technique for off-policy evaluation that re-weights off-policy returns to account…
Configuration spaces for computer systems can be challenging for traditional and automatic tuning strategies. Injecting task-specific knowledge into the tuner for a task may allow for more efficient exploration of candidate configurations. We apply this idea to the task of index set selection to accelerate database wor…
Study reveals LLM personality patterns but lacks behavioral consistency.
In this paper, we propose a new feature extraction technique for program execution logs. First, we automatically extract complex patterns from a program's behavior graph. Then, we embed these patterns into a continuous space by training an autoencoder. We evaluate the proposed features on a real-world malicious softwar…
Ridge regression shows different behaviors in binary classification with noisy labels.