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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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3570104139 · Jun 202019922001200920172026
48 results for batched arm elimination

Proposes a new semi-parametric framework for batched bandits with covariates.

problem Sequential decision-making with batched feedback and contextual information.
method Batched single-Index Dynamic binning and Successive arm elimination (BIDS) using single-index regression.
result Achieves minimax-optimal rates for nonparametric batched bandits.

In this paper, we study the multi-armed bandit problem in the batched setting where the employed policy must split data into a small number of batches. While the minimax regret for the two-armed stochastic bandits has been completely characterized in \cite{perchet2016batched}, the effect of the number of arms on the re…

2019-04-03abs ↗pdf ↗

New study shows non-adaptive trials can be outperformed by adaptive designs in treatment selection.

problem Determining the best allocation of resources in clinical trials.
method Analysis of batched arm elimination designs and comparison with completely randomized trials.
result Simple adaptive designs universally and strictly dominate non-adaptive completely randomized trials for at least three treatment arms.

BLAE solves batched linear bandits with optimal regret and practical performance.

problem Batched linear bandit problem with limited adaptivity.
method Integrates arm elimination with regularized G-optimal design, achieving minimax optimal regret.
result Achieves minimax optimal regret in both large-KK and small-KK regimes with O(loglogT)O(\log\log T) batches.

Opt-BBAI identifies the best arm with minimal batches and pulls, optimizing both sample and batch complexity.

problem Batched best arm identification (BBAI) problem, aiming to minimize policy switches and resource usage.
method Proposed Opt-BBAI algorithm, achieving near-optimal sample and batch complexity in non-asymptotic settings.
result First algorithm to achieve near-optimal sample and batch complexity in non-asymptotic settings.

New algorithm eliminates arms to minimize regret in complex bandit problems.

problem Minimizing regret in combinatorial bandit problems with explicit exploration.
method Introduces a novel arm elimination scheme that partitions arms into three categories and incorporates explicit exploration.
result Achieves near-optimal regret in combinatorial multi-armed and linear contextual bandit problems.

New method for identifying best arm in batched multi-armed bandit problems.

problem Identifying the best arm in multi-armed bandit problems where arms are sampled in batches.
method General linear programming framework for best arm identification in batched multi-armed bandit problems.
result Demonstrated good performance in numerical studies compared to UCB-type or Thompson sampling methods.

Study quantile multi-armed bandits for identifying the best arm with a specified quantile level.

problem Identifying the arm with the highest quantile in multi-armed bandits with private rewards.
method Proposed a (non-private) and differentially private successive elimination algorithms for best-arm identification.
result The proposed algorithms are essentially optimal for quantile bandit problems, with finite sample complexity even for distributions with infinite support-size.

Paper addresses privacy and robustness in stochastic linear bandits.

problem Stochastic linear bandits with differential privacy and adversarial robustness.
method Logarithmic batch queries, arm elimination algorithm, two privacy models.
result First algorithms providing differential privacy and adversarial robustness.

New algorithm tackles batched stochastic linear bandits with 1-bit communication constraints.

problem Stochastic linear bandits with 1-bit communication constraints.
method Phased-elimination algorithms based on G-optimal designs and 1-bit mean estimation.
result Achieves near-optimal regret bounds for broad scaling regimes.

The paper tackles best arm identification in contaminated bandits with optimal error guarantees and sample complexity.

problem Best arm identification in stochastic bandits with adversarial reward contamination.
method Proposes two algorithms: a gap-based algorithm and a successive elimination-based algorithm for sub-Gaussian bandits.
result Asymptotically optimal sample complexity for both algorithms.

Bayesian algorithm improves best-arm identification within fixed budget.

problem Maximizing probability of identifying optimal arm within fixed budget.
method Proposes Bayesian elimination algorithm and derives upper bound on misidentification probability.
result Upper bound on misidentification probability reflects prior quality and matches lower bound.

Paper tackles robust batched bandits for heavy-tailed rewards.

problem Clinical trials and other applications with heavy-tailed rewards.
method Proposes robust batched bandit algorithms for heavy-tailed rewards in finite-arm and Lipschitz-continuous settings.
result Heavier-tailed rewards require fewer batches for near-optimal regret in the instance-independent regime and Lipschitz setting.

Paper improves CMAB regret bounds by reducing batch-size dependency.

problem Reducing batch-size dependency in combinatorial semi-bandits.
method Developed BCUCB-T and SESCB algorithms with new TPVM conditions.
result Significantly improved regret bounds for various applications.

New algorithm identifies best arm in rested bandit setting.

problem Best arm identification in rested bandit with decreasing losses.
method Introduced a novel best arm identification problem and analyzed an arm elimination algorithm.
result Regret vanishes as time horizon increases, with convergence rate depending on expected loss function.

Batch Thompson Sampling reduces exploration-exploitation trade-off in online decision making.

problem Balancing exploration and exploitation in online decision making.
method Introducing a batch Thompson Sampling framework for stochastic multi-arm bandit and linear contextual bandit problems.
result Achieves asymptotic regret bound with O(logT)O(\log T) batch queries, significantly reducing interactions.

New algorithms tackle adversarial combinatorial bandits with switching costs.

problem Adversarial combinatorial bandits with switching costs.
method Design algorithms operating in batches to restrict switches, proving lower bounds and achieving upper bounds on regret.
result Achieved upper bounds on regret for both bandit and semi-bandit feedback settings.

We consider a multi-armed bandit problem in a setting where each arm produces a noisy reward realization which depends on an observable random covariate. As opposed to the traditional static multi-armed bandit problem, this setting allows for dynamically changing rewards that better describe applications where side inf…

2011-10-27abs ↗pdf ↗

Determining the appropriate batch size for mini-batch gradient descent is always time consuming as it often relies on grid search. This paper considers a resizable mini-batch gradient descent (RMGD) algorithm based on a multi-armed bandit for achieving best performance in grid search by selecting an appropriate batch s…

2017-11-17abs ↗pdf ↗

New algorithms identify Pareto optimal sets in multi-objective bandit problems.

problem Identifying Pareto optimal sets in multi-objective bandit problems.
method Empirical Gap Elimination (EGE) algorithms combining hardness estimation and elimination schemes.
result Two EGE algorithms have exponentially decaying error probabilities with budget.

In this paper, we study the stochastic version of the one-sided full information bandit problem, where we have KK arms [K]={1,2,,K}[K] = \{1, 2, \ldots, K\}, and playing arm ii would gain reward from an unknown distribution for arm ii while obtaining reward feedback for all arms jij \ge i. One-sided full information bandit ca…

2019-06-20abs ↗pdf ↗

Algorithm identifies best arm in bandit game with variance consideration.

problem Identifying the best arm in a stochastic multi-armed bandit game with varying variances.
method Adaptive algorithm using grouped median elimination to explore gaps and variances.
result Guarantees to output the best arm with probability (1-δ) using optimal number of samples.

A new algorithm optimizes local objectives in federated learning with heterogeneous clients.

problem Optimizing local objectives in federated learning with heterogeneous client data.
method Proposes PF-PNE algorithm with double elimination strategy.
result PF-PNE algorithm optimizes local objectives with arbitrary heterogeneity and protects client data confidentiality.

New algorithm finds high-reward combinatorial sets with fewest pulls.

problem Finding high-reward combinatorial sets with unknown individual arm rewards.
method Successive acceptance and elimination based on combinatorial structure.
result Algorithm requires minimal combinatorial oracle calls, making it practical for large problems.

A novel algorithm reduces communication costs in federated best arm identification.

problem Identifying the best arm in a federated multi-armed bandit setup with minimal communication cost.
method Proposes a novel algorithm called FedElim that communicates only in exponential time steps.
result Demonstrates that communication is almost cost-free in FedElim, with a total cost at most 3 times the maximum under its variant.

We introduce the functional bandit problem, where the objective is to find an arm that optimises a known functional of the unknown arm-reward distributions. These problems arise in many settings such as maximum entropy methods in natural language processing, and risk-averse decision-making, but current best-arm identif…

2014-05-10abs ↗pdf ↗

New constraints on space and adaptivity in bandits force more batches and memory use.

problem Simultaneous space and adaptivity constraints in stochastic bandits.
method Proved lower bounds and constructed an algorithm with near-minimax regret.
result Near-minimax regret requires more batches and memory than previously thought.

We study stochastic multi-armed bandits with many players. The players do not know the number of players, cannot communicate with each other and if multiple players select a common arm they collide and none of them receive any reward. We consider the static scenario, where the number of players remains fixed, and the d…

2018-09-17abs ↗pdf ↗