Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

Trend · papers per month

126252378504 · Jun 202019922001200920182026
48 results for average policy value

Study non-rectangular robust MDPs for average-reward, finding optimal policies and transient values.

problem Non-rectangular robust Markov decision processes under average-reward criterion.
method Proves history-dependent policies are robust-optimal, introduces transient-value framework, constructs epoch-based policy.
result Existence and properties of robust optimal policies, transient value bounds.

New method improves off-policy policy evaluation by balancing policy values.

problem Accurate off-policy policy evaluation in reinforcement learning.
method Developed an MDP model with balanced representation to estimate both individual and average policy values.
result Substantially lower Mean Squared Error (MSE) in various benchmarks and a real-world HIV treatment simulation.

New offline RL method handles average-reward MDPs with single-policy coverage.

problem Challenges in offline reinforcement learning due to distribution shift and non-uniform coverage.
method Develops an algorithm based on pessimistic discounted value iteration with quantile clipping.
result First fully single-policy sample complexity bound for average-reward offline RL.

This work tackles risk-sensitive deep RL by optimizing policies with variance constraints.

problem Risk and aleatoric uncertainty in deep reinforcement learning.
method Lagrangian and Fenchel dualities to transform the problem into an unconstrained saddle-point policy optimization problem, and an actor-critic algorithm to iteratively update policy, Lagrange multiplier, and Fenchel dual variable.
result The proposed actor-critic algorithm finds a globally optimal policy at a sublinear rate.

New algorithm reduces reinforcement learning regret to sqrt(T) without strong dynamics assumptions.

problem Infinite-horizon average-reward reinforcement learning with linear MDPs.
method Approximate by discounted-reward MDPs and apply optimistic value iteration.
result Achieves O(sqrt(T)) regret with polynomial complexity.

New RL algorithm tackles non-stationary environments with flexible policy updates.

problem Non-stationary reinforcement learning with time-varying rewards and transition probabilities.
method Model-free policy-based algorithm NS-NAC with restart-based exploration and dynamic learning rates.
result Dynamic regret of ildeO(S1/2A1/2ΔT1/6T5/6) ilde{\mathscr O}(|S|^{1/2}|A|^{1/2}Δ_T^{1/6}T^{5/6}) for both algorithms.

New algorithm achieves optimal regret in average reward MDPs without prior bias information.

problem Achieving optimal regret in average reward MDPs with computational efficiency and without prior bias information.
method Projective Mitigated Extended Value Iteration (PMEVI) to compute bias-constrained optimal policies efficiently.
result First tractable algorithm with minimax optimal regret of O~(sp(h)SAT)\widetilde{\mathrm{O}}(\sqrt{\mathrm{sp}(h^*) S A T}).

The paper tackles batch policy learning in Markov Decision Processes, focusing on average reward maximization.

problem Maximizing long-term average reward in Markov Decision Processes with batch learning.
method Doubly robust estimator for average reward, optimization algorithm for optimal policy, finite-sample regret guarantee.
result The proposed method achieves semiparametric efficiency and provides a finite-sample regret guarantee.

In this paper, we propose a novel policy iteration method, called dynamic policy programming (DPP), to estimate the optimal policy in the infinite-horizon Markov decision processes. We prove the finite-iteration and asymptotic l\infty-norm performance-loss bounds for DPP in the presence of approximation/estimation erro…

2010-04-12abs ↗pdf ↗

DSPI connects natural policy gradient to policy iteration, proving global convergence.

problem Optimizing policies in reinforcement learning.
method DSPI framework, combining smoothed policy iteration and natural policy gradient.
result DSPI achieves geometric convergence and optimal complexity for policy optimization.

Optimizes trading strategy considering alpha decay and transaction costs.

problem Maximizing reward in a multi-period portfolio with transaction costs and alpha decay.
method Formulated as an infinite horizon Markov Decision Process, solved using a modified value iteration algorithm with convergence proof and asymptotic analysis.
result Characterized optimal trading policy that maximizes average expected reward.

This paper tackles robust policy learning under concept drifts, improving upon existing methods.

problem Tackles robust policy learning under concept drifts, improving upon existing methods.
method Develops a doubly-robust estimator and a learning algorithm to maximize policy value within a given policy class.
result The proposed algorithm achieves sub-optimality gap of the order κ(Π)n1/2κ(Π)n^{-1/2}, demonstrating substantial improvement over existing benchmarks.

The paper tackles robust policy learning in MDPs using statistical methods.

problem Offline data-driven sequential decision making in MDPs.
method Evaluates policies using average rewards centered at policy-induced stationary distributions. Developed a statistically efficient method for estimating robust optimal policies.
result Established a rate-optimal regret bound up to a logarithmic factor.

Faster algorithms for solving multichain MDPs under average-reward criterion.

problem Navigating towards the best connected component in multichain MDPs.
method Developed algorithms to better solve the navigational subproblem, achieving faster convergence rates.
result Improved rates of convergence and sharper complexity measures for multichain MDPs.

Perry uses auxiliary data to estimate RL policy values with confidence intervals.

problem Leveraging auxiliary datasets for off-policy evaluation with uncertainty quantification.
method Two methods for constructing valid confidence intervals for OPE with data augmentation.
result Methods consistently produce confidence intervals covering ground truth policy values.

Develops first-order methods for average-reward MDPs with strong guarantees.

problem Lack of strong theoretical guarantees for first-order methods in AMDPs.
method Average-reward stochastic policy mirror descent (SPMD) and variance-reduced temporal difference (VRTD) methods.
result Establishes sample complexity results for solving AMDPs.

RRPI improves offline RL by optimizing policies against worst-case dynamics.

problem Offline RL's performance degrades under distribution shift and transition uncertainty.
method Formulates offline RL as robust policy optimization, treating transition kernel as decision variable.
result RRPI achieves strong average performance on D4RL benchmarks, outperforming recent baselines.

A new algorithm speeds up multi-agent reinforcement learning.

problem Complex interactions between agents in multi-agent reinforcement learning.
method Double averaging scheme for decentralized convex-concave saddle-point problems.
result The algorithm converges to the optimal solution at a global geometric rate.

Risk-sensitive RL aims to optimize performance while considering risk constraints or measures.

problem Optimizing expected value alone may not be sufficient; incorporating risk measures is necessary.
method Policy gradient search is used to solve risk-sensitive RL problems, considering various risk measures.
result Policy gradient methods can be adapted for risk-sensitive RL, addressing challenges and future directions.

Proposes three decentralized multi-agent reinforcement learning algorithms to reduce network congestion.

problem Finding a joint policy maximizing long-term return in a decentralized multi-agent system.
method Three fully decentralized multi-agent natural actor-critic (MAN) algorithms using linear function approximations.
result The proposed algorithms achieve performance comparable to or better than standard methods in reducing network congestion.

New RL method improves on standard discounted RL for operations research.

problem Applying RL to operations research problems, especially with non-zero rewards.
method Near-Blackwell-optimal RL algorithm that assesses average reward per step.
result Proves viability on challenging queuing system problems.

PGS uses neural networks to improve policies online without search trees.

problem Limited scalability of Monte Carlo Tree Search (MCTS) for high branching factor games.
method Adapts a neural network simulation policy via policy gradient updates, avoiding search trees.
result PGS achieves comparable performance to MCTS and defeats strong Hex agents.

ScoreMatchingRiesz improves debiased machine learning and policy effects estimation.

problem Improving debiased machine learning and policy effects estimation.
method Score matching and Riesz representer estimation.
result Estimates policy path for continuous treatments, improving interpretability.

Enhanced tracking control for AUVs with improved policy gradient method.

problem Trajectory tracking problem for underactuated AUVs with unknown dynamics and constrained inputs.
method Hybrid actors-critics architecture with multiple actors and critics, Pseudo Q-learning, and deterministic policy gradient.
result High-level tracking control accuracy and stable learning of AUVs.

A novel fully asynchronous scheme for distributed reinforcement learning over networks.

problem Policy evaluation in distributed reinforcement learning over networks.
method Design of a stochastic average gradient (SAG) based distributed algorithm and push-pull augmented graph approach.
result The proposed algorithm converges at a linear rate of \(\mathcal{O}(c^k)\) with \(c\in(0,1)\) and \(k\) increasing by one per node update.

This work tackles learning Markov games with adversarial opponents and achieves both average reward and exploitation.

problem Achieving both average reward and exploiting adaptive opponents in Markov games.
method Develops efficient algorithms and proves hardness results for learning Markov games with adversarial opponents.
result Achieves K\sqrt{K}-regret bounds for certain conditions on opponent policies, complemented by an exponential lower bound.

A framework for reinforcement learning tackles CVRP with competitive results.

problem Optimizing routes for vehicles with limited capacity.
method Formulates action selection as a mixed-integer optimization problem, uses policy iteration to improve policies.
result Achieves an average gap of 1.7% with state-of-the-art OR methods on CVRP instances.

Unified q-learning for mean-field jump-diffusion models with unobservable population distribution.

problem Continuous-time q-learning in mean-field jump-diffusion models with unobservable population distribution.
method Proposed decoupled Iq-function for unified policy evaluation in MFG and MFC problems; unified q-learning algorithm based on test policies and averaged martingale orthogonality condition.
result Unified policy evaluation rule for MFG and MFC problems based on decoupled Iq-function.

Method bounds continuous-valued treatment effects when confounding variables are hidden.

problem Inferring causal effects of continuous treatments when hidden confounders are present.
method Novel methodology to bound average and conditional average continuous-valued treatment effects.
result Method gives tighter coverage of true dose-response curve than existing methods.

AAPI improves regret bound for undiscounted continuing learning in uniformly ergodic MDPs.

problem Improving regret bounds for undiscounted continuing learning in uniformly ergodic MDPs.
method Adaptive approximate policy iteration (AAPI) with online learning techniques and data-dependent adaptive learning rate.
result AAPI achieves a ildeO(T2/3) ilde{O}(T^{2/3}) regret bound, improving over the best existing bound of ildeO(T3/4) ilde{O}(T^{3/4}).