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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,694 papers · 148 categories

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8152330 · Oct 201919922001200920172026
48 results for audio textures

Model for directed synthesis of audio textures using multi-scale RNNs.

problem Challenges in modeling complex audio textures with traditional methods.
method Combining multi-scale RNNs with a conditioning strategy for user-directed synthesis.
result Demonstrated improved performance on various audio texture datasets.

Acoustic scene classification is the task of identifying the scene from which the audio signal is recorded. Convolutional neural network (CNN) models are widely adopted with proven successes in acoustic scene classification. However, there is little insight on how an audio scene is perceived in CNN, as what have been d…

2019-01-06abs ↗pdf ↗

Deep convolutional neural networks are known to specialize in distilling compact and robust prior from a large amount of data. We are interested in applying deep networks in the absence of training dataset. In this paper, we introduce deep audio prior (DAP) which leverages the structure of a network and the temporal in…

2019-12-21abs ↗pdf ↗

Paper proposes TBSD for efficient anomaly detection in textured images.

problem Challenges in anomaly detection for textured images, especially in manufacturing systems.
method Texture basis integrated smooth decomposition (TBSD) approach.
result TBSD surpasses benchmarks with less misidentification and superior performance.

Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN learning. By extending the input noise distribution space from a single vector …

2016-11-24abs ↗pdf ↗

This paper presents a novel framework for generating texture mosaics with convolutional neural networks. Our method is called GANosaic and performs optimization in the latent noise space of a generative texture model, which allows the transformation of a content image into a mosaic exhibiting the visual properties of t…

2017-12-01abs ↗pdf ↗

An essential aspect of texture analysis is the extraction of features that describe the distribution of values in local, spatial regions. We present a localized histogram layer for artificial neural networks. Instead of computing global histograms as done previously, the proposed histogram layer directly computes the l…

2020-01-01abs ↗pdf ↗

This paper introduces a novel approach to texture synthesis based on generative adversarial networks (GAN) (Goodfellow et al., 2014). We extend the structure of the input noise distribution by constructing tensors with different types of dimensions. We call this technique Periodic Spatial GAN (PSGAN). The PSGAN has sev…

2017-05-18abs ↗pdf ↗

GOTEX synthesizes textures by optimizing feature distributions using optimal transport.

problem Texture synthesis with control over feature distributions.
method Optimal transport for statistical feature distribution comparison, semi-dual formulation, minimax optimization.
result GOTEX produces high-quality textures with various features, outperforming state-of-the-art methods.

We study approximations of non-Gaussian stationary processes having long range correlations with microcanonical models. These models are conditioned by the empirical value of an energy vector, evaluated on a single realization. Asymptotic properties of maximum entropy microcanonical and macrocanonical processes and the…

2018-01-06abs ↗pdf ↗

Improved texture synthesis using wavelet-based statistics with rectifier non-linearity.

problem Improving texture synthesis quality using wavelet representations.
method Proposes a family of statistics based on non-linear wavelet representations with a generalized rectifier non-linearity.
result Significantly improves visual quality of texture synthesis compared to classical wavelet-based models.

Currently, Markov-Gibbs random field (MGRF) image models which include high-order interactions are almost always built by modelling responses of a stack of local linear filters. Actual interaction structure is specified implicitly by the filter coefficients. In contrast, we learn an explicit high-order MGRF structure b…

2015-10-08abs ↗pdf ↗

Accurate image classification given small amounts of labelled data (few-shot classification) remains an open problem in computer vision. In this work we examine how the known texture bias of Convolutional Neural Networks (CNNs) affects few-shot classification performance. Although texture bias can help in standard imag…

2019-10-18abs ↗pdf ↗

This paper proposes a zero-shot learning approach for audio classification based on the textual information about class labels without any audio samples from target classes. We propose an audio classification system built on the bilinear model, which takes audio feature embeddings and semantic class label embeddings as…

2019-05-06abs ↗pdf ↗

In this article we consider macrocanonical models for texture synthesis. In these models samples are generated given an input texture image and a set of features which should be matched in expectation. It is known that if the images are quantized, macrocanonical models are given by Gibbs measures, using the maximum ent…

2019-04-12abs ↗pdf ↗

Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio spatialization network that can generate spatial audio given the corresponding vide…

2019-05-14abs ↗pdf ↗

Online audio advertising is a particular form of advertising used abundantly in online music streaming services. In these platforms, which tend to host tens of thousands of unique audio advertisements (ads), providing high quality ads ensures a better user experience and results in longer user engagement. Therefore, th…

2018-02-09abs ↗pdf ↗

Audio features have been proven useful for increasing the performance of automated topic segmentation systems. This study explores the novel task of using audio embeddings for automated, topically coherent segmentation of radio shows. We created three different audio embedding generators using multi-class classificatio…

2020-02-12abs ↗pdf ↗

We present a method for synthesizing a frontal, neutral-expression image of a person's face given an input face photograph. This is achieved by learning to generate facial landmarks and textures from features extracted from a facial-recognition network. Unlike previous approaches, our encoding feature vector is largely…

2017-01-17abs ↗pdf ↗

This work improves texture segmentation by automatically tuning hyperparameters for Total-Variation.

problem The challenge is to automatically select hyperparameters for Total-Variation texture segmentation.
method The approach involves extending Stein's unbiased gradient estimator to handle correlated Gaussian noise, leading to an automatic tuning method.
result The method provides an automatic way to select hyperparameters for Total-Variation texture segmentation.

Proposes COALA method for learning audio representations aligned with tags.

problem Lack of annotated data for high-performance audio representation learning.
method Aligns latent representations of audio and tags using a contrastive loss.
result Audio embedding model captures both acoustic and semantic characteristics.

In this paper we present ensembles of classifiers for automated animal audio classification, exploiting different data augmentation techniques for training Convolutional Neural Networks (CNNs). The specific animal audio classification problems are i) birds and ii) cat sounds, whose datasets are freely available. We tra…

2019-12-16abs ↗pdf ↗