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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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21416282 · Jun 202019922001200920172026
48 results for asynchronous multiplayer bandits

New algorithm reduces regret in asynchronous multiplayer bandits to constant or logarithmic levels.

problem Asynchronous multiplayer bandits in cognitive radio networks.
method Cautious Greedy algorithm with O(Tlog(T))\mathcal{O}(\sqrt{T\log(T)}) minimax regret.
result Cautious Greedy yields constant instance-dependent regret under certain conditions.

Survey on multiplayer bandits, highlighting theoretical gaps and future directions.

problem Theoretical advancements in multiplayer bandits lack practical implementation in real-world scenarios.
method Organizes and contextualizes existing literature on multiplayer bandits.
result Clear directions for future research in adapting theoretical algorithms to real-world situations.

Paper develops efficient algorithms for learning rationalizable equilibria in multiplayer games.

problem Learning rationalizable behavior in multiplayer games under bandit feedback.
method New algorithms for finding rationalizable Coarse Correlated Equilibria and Correlated Equilibria with polynomial sample complexity.
result Achieved polynomial sample complexity for learning rationalizable equilibria, improving over existing exponential complexity.

Algorithm optimizes multi-player learning with noisy rewards without direct communication.

problem Cooperative multi-player learning with noisy rewards and no communication.
method Upper and lower confidence bounds algorithm for optimal action selection.
result Achieves logarithmic O(logTΔa)O(\frac{\log T}{Δ_{\bm{a}}}) and O(TlogT)O(\sqrt{T\log T}) regret.

The paper addresses the Multiplayer Multi-Armed Bandit (MMAB) problem, where MM decision makers or players collaborate to maximize their cumulative reward. When several players select the same arm, a collision occurs and no reward is collected on this arm. Players involved in a collision are informed about this collis…

2019-09-28abs ↗pdf ↗

We study multiplayer stochastic multi-armed bandit problems in which the players cannot communicate and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider two feedback models: a model in which the players can observe whether a collision has occurred an…

2018-08-25abs ↗pdf ↗

A simple algorithm reduces federated contextual linear bandits' regret efficiently.

problem Solving federated contextual linear bandits with asynchronous agents.
method Proposed a simple algorithm exttt{FedLinUCB} based on optimism principle.
result Proved exttt{FedLinUCB} has bounded regret ildeO(dm=1MTm) ilde{O}(d\sqrt{\sum_{m=1}^M T_m}) and communication complexity ildeO(dM2) ilde{O}(dM^2).

New algorithm for multi-player bandits in decentralized, asynchronous systems.

problem Challenges in decentralized, asynchronous multi-player bandits, including coordination and player detection.
method Adaptive exploration-exploitation algorithm that reduces collisions and detects player presence.
result Achieves regret of O(TlogT+logT/Δ2)\mathcal{O}(\sqrt{T \log T} + {\log T}/{Δ^2}).

High-throughput 3D control training system achieves 100,000 FPS.

problem Lack of efficient, single-machine reinforcement learning systems.
method Sample Factory combines asynchronous sampling and off-policy correction.
result Achieves 100,000 FPS on 3D control problems without sacrificing sample efficiency.

Paper introduces Decentralized Non-stationary Competing Bandits ( exttt{DNCB}) for dynamic matching markets.

problem Understanding dynamic two-sided matching markets with competing agents.
method Proposes a decentralized asynchronous learning algorithm ( exttt{DNCB}) for non-stationary environments.
result Obtains sub-linear (logarithmic) regret of exttt{DNCB} in dynamic settings.

Paper tackles multiplayer symmetric games, securing equal share for n players.

problem Multiplayer games lack unique equilibria, making guarantees unreliable.
method Identifies conditions for equal share, designs efficient algorithms inspired by no-regret learning.
result Proves algorithms achieve approximate equal share across various settings.

Coop-FTPL algorithm minimizes network regret in semi-bandit settings.

problem Online combinatorial optimization with semi-bandit feedback on a network of agents.
method Cooperative Follow The Perturbed Leader (Coop-FTPL) algorithm with new loss estimation procedure.
result Expected regret of Coop-FTPL is of order Q mkT log(k)(kα1 /Q + m), with a state-of-the-art computational complexity of T^3/2.

ALMAB-DC optimizes expensive black-box experiments using active learning and distributed computing.

problem Efficiently optimizing expensive, gradient-free objectives in computational statistics and machine learning.
method Combines active learning, multi-armed bandits, and distributed asynchronous computing.
result Achieves lower simple regret and superior performance in various tasks compared to non-ALMAB baselines.

We consider the decentralized exploration problem: a set of players collaborate to identify the best arm by asynchronously interacting with the same stochastic environment. The objective is to insure privacy in the best arm identification problem between asynchronous, collaborative, and thrifty players. In the context …

2018-11-19abs ↗pdf ↗

MpFL models clients as strategic players to reach equilibrium with less communication.

problem Real-world clients act independently with individual objectives, not aligned with a shared global model.
method MpFL uses game-theoretic modeling and PEARL-SGD algorithm for local updates and communication.
result PEARL-SGD reaches an equilibrium with less communication than non-local updates in stochastic setup.

Study Whittle index learning algorithms for restless bandits with constant stepsizes.

problem Optimizing decisions in restless multi-armed bandits with constant stepsizes.
method Developed Q-learning algorithms with constant stepsizes for index learning in restless bandits, extending to DQN and function approximations.
result The algorithms learn the Whittle index effectively.

A federated learning algorithm tackles linear bandits with adversarial actions, achieving optimal regret bounds.

problem Federated linear bandits with finite adversarial action sets.
method FedSupLinUCB algorithm, extending SupLinUCB and OFUL principles.
result Achieves a total regret of ildeO(dT) ilde{O}(\sqrt{d T}), matching minimax lower bound and being order-optimal.

Unified framework for scalable black-box optimization.

problem Expensive black-box evaluations in scientific and engineering domains.
method Integrates active learning, multi-armed bandits, and distributed computing.
result Consistently outperforms state-of-the-art black-box optimizers.

Ringmaster ASGD improves Asynchronous SGD's efficiency under varying worker times.

problem Suboptimal performance of Asynchronous SGD under heterogeneous worker computation times.
method Ringmaster ASGD, a novel Asynchronous SGD method with optimal time complexity.
result Ringmaster ASGD achieves optimal time complexity under arbitrary worker heterogeneity.

Secure aggregation for buffered asynchronous federated learning without TEEs.

problem Privacy and convergence in buffered asynchronous federated learning.
method Developed a new protocol (BASecAgg) that ensures privacy without TEEs by carefully designing masks.
result BASecAgg achieves similar convergence guarantees as FedBuff without TEEs.

Standard acquisition functions are sufficient for asynchronous Bayesian optimization.

problem Redundant and repeated queries in asynchronous Bayesian optimization.
method Conceptual analysis and theoretical guarantees of standard acquisitions.
result Standard acquisition functions achieve theoretical guarantees equivalent to Thompson sampling in asynchronous settings.

Asynchronous method for hyperparameter and neural architecture search.

problem Efficiently searching for optimal hyperparameters and neural architectures.
method Model-based, asynchronous multi-fidelity method combining Hyperband and Gaussian process-based Bayesian optimization.
result Substantial speed-ups over current state-of-the-art methods on various benchmarks.

This work tackles resource allocation in asynchronous and stochastic systems.

problem Distributed resource allocation in asynchronous and stochastic settings.
method Approximate stochastic primal-dual approach with asynchronous updates.
result The Asynchronous stochastic Primal-Dual (Asyn-PD) algorithm converges to the saddle point solution at a rate of O(1/t)O(1/t).

The asymptotic pseudo-trajectory approach to stochastic approximation of Benaim, Hofbauer and Sorin is extended for asynchronous stochastic approximations with a set-valued mean field. The asynchronicity of the process is incorporated into the mean field to produce convergence results which remain similar to those of a…

2011-12-10abs ↗pdf ↗

We show that asymptotically, completely asynchronous stochastic gradient procedures achieve optimal (even to constant factors) convergence rates for the solution of convex optimization problems under nearly the same conditions required for asymptotic optimality of standard stochastic gradient procedures. Roughly, the n…

2015-08-04abs ↗pdf ↗

Distributed asynchronous SGD has become widely used for deep learning in large-scale systems, but remains notorious for its instability when increasing the number of workers. In this work, we study the dynamics of distributed asynchronous SGD under the lens of Lagrangian mechanics. Using this description, we introduce …

2018-05-22abs ↗pdf ↗

Unified analysis of asynchronous-SGD algorithms for distributed learning.

problem Analyzing asynchronous-SGD in heterogeneous settings with varying speeds and data distributions.
method Unified convergence theory for non-convex smooth functions, including pure asynchronous SGD and its modifications.
result Unified convergence rates for various asynchronous algorithms, including novel methods.