New framework learns interaction rules from animal trajectories.
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The Morris Water Maze is commonly used in behavioural neuroscience for the study of spatial learning with rodents. Over the years, various methods of analysing rodent data collected in this task have been proposed. These methods span from classical performance measurements (e.g. escape latency, rodent speed, quadrant p…
Bayesian method infers local rules for collective animal movement.
The tremendous growth of positioning technologies and GPS enabled devices has produced huge volumes of tracking data during the recent years. This source of information constitutes a rich input for data analytics processes, either offline (e.g. cluster analysis, hot motion discovery) or online (e.g. short-term forecast…
Predicting transportation modes from GPS (Global Positioning System) records is a hot topic in the trajectory mining domain. Each GPS record is called a trajectory point and a trajectory is a sequence of these points. Trajectory mining has applications including but not limited to transportation mode detection, tourism…
A large body of animation research focuses on optimization of movement control, either as action sequences or policy parameters. However, as closed-form expressions of the objective functions are often not available, our understanding of the optimization problems is limited. Building on recent work on analyzing neural …
New method identifies flawed internal models of the world in animals.
NeuroPaint infers missing brain area dynamics from multi-animal datasets.
We describe our first-place solution to the Animal Behavior Challenge (ABC 2018) on predicting gender of bird from its GPS trajectory. The task consisted in predicting the gender of shearwater based on how they navigate themselves across a big ocean. The trajectories are collected from GPS loggers attached on shearwate…
Learning the activities of animals is important for the purpose of monitoring their welfare vis a vis their behaviour with respect to their environment and conspecifics. While previous works have largely focused on activity recognition in a single animal, little or no work has been done in learning the collective behav…
Shape analysis methods have in the past few years become very popular, both for theoretical exploration as well as from an application point of view. Originally developed for planar curves, these methods have been expanded to higher dimensional curves, surfaces, activities, character motions and many other objects. In …
Improved animated faces using audiovisual and modality dropout.
In this article, we will formulate a mathematical framework that allows us to treat character animations as points on infinite dimensional Hilbert manifolds. Constructing geodesic paths between animations on those manifolds allows us to derive a distance function to measure similarities of different motions. This appro…
Emergenet predicts animal influenza strain emergence, outperforming current methods.
In this paper we present ensembles of classifiers for automated animal audio classification, exploiting different data augmentation techniques for training Convolutional Neural Networks (CNNs). The specific animal audio classification problems are i) birds and ii) cat sounds, whose datasets are freely available. We tra…
Generically learns movement control policies from exploration data.
DIFNET tackles the suspended animation problem in deep graph neural networks.
We present an instance segmentation algorithm trained and applied to a CCTV recording of beef cattle during a winter finishing period. A fully convolutional network was transformed into an instance segmentation network that learns to label each instance of an animal separately. We introduce a conceptually simple framew…
This paper introduces a novel deep learning framework for image animation. Given an input image with a target object and a driving video sequence depicting a moving object, our framework generates a video in which the target object is animated according to the driving sequence. This is achieved through a deep architect…
Deep learning classifies animal behavior from wearable accelerometers.
Classical topological concepts are applied to understand high performance computing simulations of molecules writhing in three dimensional space. These simulations produce peta-bytes of floating point data, to describe 3 dimensional changes in molecular structure. A zero-th order analysis is achieved by viewing a compu…
New method ranks competitors from multiple types of comparisons.
According to Dennett, the same system may be described using a `physical' (mechanical) explanatory stance, or using an `intentional' (belief- and goal-based) explanatory stance. Humans tend to find the physical stance more helpful for certain systems, such as planets orbiting a star, and the intentional stance for othe…
LISBET automates social behavior analysis using machine learning.
We introduce a new graphical model for tracking radio-tagged animals and learning their movement patterns. The model provides a principled way to combine radio telemetry data with an arbitrary set of userdefined, spatial features. We describe an efficient stochastic gradient algorithm for fitting model parameters to da…
Online Multi-Object Tracking (MOT) from videos is a challenging computer vision task which has been extensively studied for decades. Most of the existing MOT algorithms are based on the Tracking-by-Detection (TBD) paradigm combined with popular machine learning approaches which largely reduce the human effort to tune a…
Paper uses RL for high-level character control in 3D environments.
Item cold-start is a classical issue in recommender systems that affects anime and manga recommendations as well. This problem can be framed as follows: how to predict whether a user will like a manga that received few ratings from the community? Content-based techniques can alleviate this issue but require extra infor…
The paper introduces new metrics for evaluating generative models of behavior.
The existing graph neural networks (GNNs) based on the spectral graph convolutional operator have been criticized for its performance degradation, which is especially common for the models with deep architectures. In this paper, we further identify the suspended animation problem with the existing GNNs. Such a problem …
This paper develops a method for estimating animal motion submanifolds using distribution-free learning.
Generative AI reduces herd behavior in trading, but can also lead to optimal herding.
Paper introduces method to estimate animal motion on unknown submanifolds using Koopman operator.
This work estimates edge weights of edge-reinforced random walks using observed data.
Facial expression analysis based on machine learning requires large number of well-annotated data to reflect different changes in facial motion. Publicly available datasets truly help to accelerate research in this area by providing a benchmark resource, but all of these datasets, to the best of our knowledge, are limi…
This paper uses ML to identify prey handling in seals.
Manually authoring transition animations for a complete locomotion system can be a tedious and time-consuming task, especially for large games that allow complex and constrained locomotion movements, where the number of transitions grows exponentially with the number of states. In this paper, we present a novel approac…
Quantifying behavior is crucial for many applications in neuroscience. Videography provides easy methods for the observation and recording of animal behavior in diverse settings, yet extracting particular aspects of a behavior for further analysis can be highly time consuming. In motor control studies, humans or other …
CARL controls a quadruped to move naturally in complex environments.
The paper learns pose variations within shape populations using constrained mixtures of factor analyzers.
Speech-driven facial animation involves using a speech signal to generate realistic videos of talking faces. Recent deep learning approaches to facial synthesis rely on extracting low-dimensional representations and concatenating them, followed by a decoding step of the concatenated vector. This accounts for only first…
Emotions are intimately tied to motivation and the adaptation of behavior, and many animal species show evidence of emotions in their behavior. Therefore, emotions must be related to powerful mechanisms that aid survival, and, emotions must be evolutionary continuous phenomena. How and why did emotions evolve in nature…
Most animals possess the ability to actuate a vast diversity of movements, ostensibly constrained only by morphology and physics. In practice, however, a frequent assumption in behavioral science is that most of an animal's activities can be described in terms of a small set of stereotyped motifs. Here we introduce a m…
Collective motion of animal groups often undergoes changes due to perturbations. In a topological sense, we describe these changes as switching between low-dimensional embedding manifolds underlying a group of evolving agents. To characterize such manifolds, first we introduce a simple mapping of agents between time-st…
The vision systems of the eagle and the snake outperform everything that we can make in the laboratory, but snakes and eagles cannot build an eyeglass or a telescope or a microscope. (Judea Pearl)
This research tackles information design in multi-agent reinforcement learning.
We propose Progressive Structure-conditional Generative Adversarial Networks (PSGAN), a new framework that can generate full-body and high-resolution character images based on structural information. Recent progress in generative adversarial networks with progressive training has made it possible to generate high-resol…
We prove that Pareto theory of circulation of elites results from our wealth evolution model, Kelly criterion for optimal betting and Keynes' observation of "animal spirits" that drive the economy and cause that human financial decisions are prone to excess risk-taking.