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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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64129193257 · Jun 202019922001200920172026
48 results for adversarial game

Paper explains adversarial training's robust overfitting through a minimax game perspective.

problem Adversarial training suffers from robust overfitting after learning rate decay.
method Viewing adversarial training as a dynamic minimax game, analyzing how LR decay breaks balance and leads to overfitting.
result ReBalanced Adversarial Training (ReBAT) alleviates robust overfitting without sacrificing robustness.

Randomized classifiers outperform deterministic ones in robustness against adversarial attacks.

problem Ensuring optimal robustness against all adversarial attacks.
method Game-theoretic approach, focusing on the non-existence of Nash equilibrium in deterministic classifiers and demonstrating the superiority of randomized classifiers.
result Randomized classifiers can outperform deterministic ones in robustness against adversarial attacks.

Study on learning strategies in adaptive Markov games with policy regret as metric.

problem Learning in dynamic Markov games with adaptive opponents is challenging.
method Introduced policy regret as a new learning metric and developed algorithms for consistent adaptive adversaries.
result Achieved T\sqrt{T} policy regret against certain adaptive adversaries.

We study the problem of learning classifiers robust to universal adversarial perturbations. While prior work approaches this problem via robust optimization, adversarial training, or input transformation, we instead phrase it as a two-player zero-sum game. In this new formulation, both players simultaneously play the s…

2018-09-20abs ↗pdf ↗

Paper analyzes adversarial attacks and defenses using game theory.

problem Unclear conditions for optimal attacks and defenses in adversarial learning.
method Game-theoretic framework with locally linear decision boundary model.
result Fast Gradient Method attack and Randomized Smoothing defense form a Nash Equilibrium.

Neural networks are known to be vulnerable to adversarial examples. Carefully chosen perturbations to real images, while imperceptible to humans, induce misclassification and threaten the reliability of deep learning systems in the wild. To guard against adversarial examples, we take inspiration from game theory and ca…

2018-03-05abs ↗pdf ↗

Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games are gaining new importance through formulations like generative adversarial netwo…

2018-07-12abs ↗pdf ↗

We study nonzero-sum hypothesis testing games that arise in the context of adversarial classification, in both the Bayesian as well as the Neyman-Pearson frameworks. We first show that these games admit mixed strategy Nash equilibria, and then we examine some interesting concentration phenomena of these equilibria. Our…

2019-09-28abs ↗pdf ↗

We present a new autoencoder-type architecture that is trainable in an unsupervised mode, sustains both generation and inference, and has the quality of conditional and unconditional samples boosted by adversarial learning. Unlike previous hybrids of autoencoders and adversarial networks, the adversarial game in our ap…

2017-04-07abs ↗pdf ↗

Study optimal policy regret in partially observable Markov games with adaptive opponents.

problem Optimal sequential decision-making in partially observable environments against strategic, adaptive opponents.
method An epoch-based optimistic maximum-likelihood algorithm that selects one policy per epoch using confidence sets built cumulatively from past data.
result Achieves ildeO(T) ilde{O}(\sqrt{T}) policy regret for fixed problem parameters, with explicit dependence on horizon, adversary memory, confidence radius, and aggregate Eluder dimension.

This work tackles learning Markov games with adversarial opponents and achieves both average reward and exploitation.

problem Achieving both average reward and exploiting adaptive opponents in Markov games.
method Develops efficient algorithms and proves hardness results for learning Markov games with adversarial opponents.
result Achieves K\sqrt{K}-regret bounds for certain conditions on opponent policies, complemented by an exponential lower bound.

Stackelberg Games are gaining importance in the last years due to the raise of Adversarial Machine Learning (AML). Within this context, a new paradigm must be faced: in classical game theory, intervening agents were humans whose decisions are generally discrete and low dimensional. In AML, decisions are made by algorit…

2019-08-19abs ↗pdf ↗

Deep learning is built on the foundational guarantee that gradient descent on an objective function converges to local minima. Unfortunately, this guarantee fails in settings, such as generative adversarial nets, that exhibit multiple interacting losses. The behavior of gradient-based methods in games is not well under…

2019-05-13abs ↗pdf ↗

Gradient-based methods for games suffer from discrete update steps that cause drift, affecting performance.

problem Gradient-based methods for two-player games suffer from drift due to discrete update steps.
method Derived modified continuous dynamical systems to closely follow the discrete dynamics of games.
result Identified distinct components of discretization drift that can alter or destabilize game performance.

Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.

problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.

DefogGAN predicts hidden RTS game information to aid strategic decision-making.

problem Predicting hidden information in real-time strategy games like StarCraft.
method Conditional Generative Adversarial Network (GAN) with pyramidal reconstruction loss.
result DefogGAN predicts enemy buildings and combat units as accurately as professional players.

Generative Adversarial Networks (GAN) have become one of the most successful frameworks for unsupervised generative modeling. As GANs are difficult to train much research has focused on this. However, very little of this research has directly exploited game-theoretic techniques. We introduce Generative Adversarial Netw…

2017-12-02abs ↗pdf ↗

This paper examines how adversarial perturbations affect model performance and equilibrium learning.

problem Adversarial perturbations and covariate shifts impact model performance and equilibrium learning.
method Characterizes the extrapolation region in regression and classification, analyzes dynamics of adversarial learning games.
result Establishes two directional convergence results: a blessing in regression and a curse in classification.

This work simplifies adversarial attacks using neural networks, reducing computation and improving training convergence.

problem Efficiently generating and training against ideal adversarial attacks with minimal computational overhead.
method Representing ideal adversarial attacks as smooth piece-wise functions and approximating them with neural networks. Using a mathematical game between an attack network and a defense network for adversarial training.
result Obtained convergence rates of adversarial loss in terms of sample size nn for adversarial training.

Despite the considerable success enjoyed by machine learning techniques in practice, numerous studies demonstrated that many approaches are vulnerable to attacks. An important class of such attacks involves adversaries changing features at test time to cause incorrect predictions. Previous investigations of this proble…

2018-06-06abs ↗pdf ↗

New metrics fail adversarial tests, with some more robust than others.

problem Evaluation metrics for time-series anomaly detection were improved but not fully robust.
method Adversarial stress-testing of 12 adopted metrics on real benchmarks.
result Some metrics are more robust than others, with ROC-based metrics being gamed more often.

Game-theoretic models of learning are a powerful set of models that optimize multi-objective architectures. Among these models are zero-sum architectures that have inspired adversarial learning frameworks. An important shortcoming of these zeros-sum architectures is that gradient-based training leads to weak convergenc…

2020-02-16abs ↗pdf ↗

The paper develops algorithms for competitive RL in partially observable MGs.

problem Challenges in reinforcement learning with function approximation and partial observability.
method Proposes posterior sampling methods for self-play and adversarial learning in zero-sum MGs.
result Developed algorithms achieve low regret bounds scaling sublinearly with GEC and episode number.

We present a data-driven framework called generative adversarial privacy (GAP). Inspired by recent advancements in generative adversarial networks (GANs), GAP allows the data holder to learn the privatization mechanism directly from the data. Under GAP, finding the optimal privacy mechanism is formulated as a constrain…

2018-07-13abs ↗pdf ↗

Motivated by safety-critical classification problems, we investigate adversarial attacks against cost-sensitive classifiers. We use current state-of-the-art adversarially-resistant neural network classifiers [1] as the underlying models. Cost-sensitive predictions are then achieved via a final processing step in the fe…

2019-10-04abs ↗pdf ↗

EI-MTD defends edge intelligence against adversarial attacks with dynamic scheduling.

problem Adversarial attacks on edge intelligence models.
method EI-MTD uses differential knowledge distillation to create robust member models and a dynamic scheduling policy based on a Bayesian Stackelberg game.
result EI-MTD effectively protects edge intelligence from black-box adversarial attacks.

Classification problems in security settings are usually contemplated as confrontations in which one or more adversaries try to fool a classifier to obtain a benefit. Most approaches to such adversarial classification problems have focused on game theoretical ideas with strong underlying common knowledge assumptions, w…

2018-02-21abs ↗pdf ↗

OpenAlpha validates decentralized capital strategies using game theory and market aggregation.

problem Decentralized capital management's lack of trust-minimised, adaptive deployment.
method Game-theoretic validation, adversarial auditing, market-based belief aggregation.
result Confidence scores from validation phases inform capital allocation rules.

Deep reinforcement learning (DRL) has gained a lot of attention in recent years, and has been proven to be able to play Atari games and Go at or above human levels. However, those games are assumed to have a small fixed number of actions and could be trained with a simple CNN network. In this paper, we study a special …

2019-01-24abs ↗pdf ↗