A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
Asynchronous Advantage Actor Critic (A3C) is an effective Reinforcement Learning (RL) algorithm for a wide range of tasks, such as Atari games and robot control. The agent learns policies and value function through trial-and-error interactions with the environment until converging to an optimal policy. Robustness and s…
Develops a strategy to minimize loss in both stochastic and adversarial environments for linear contextual bandits.
problem Linear contextual bandits with adversarial corruption.
method Proposes a novel strategy called Best-of-Both-Worlds (BoBW) RealFTRL, extending RealLinExp3 and FTRL.
result Regret upper bound of $O\left(\min\left\{\frac{(\log(T))^3}{Δ_{*}} + \sqrt{\frac{C(\log(T))^3}{Δ_{*}}},\ \ \sqrt{T}(\log(T))^2
ight\}
ight)$, showing effectiveness in both stochastic and adversarial environments.
Adversarial methods for imitation learning have been shown to perform well on various control tasks. However, they require a large number of environment interactions for convergence. In this paper, we propose an end-to-end differentiable adversarial imitation learning algorithm in a Dyna-like framework for switching be…
Adversarial attacks have exposed a significant security vulnerability in state-of-the-art machine learning models. Among these models include deep reinforcement learning agents. The existing methods for attacking reinforcement learning agents assume the adversary either has access to the target agent's learned paramete…
Inverse reinforcement learning has proved its ability to explain state-action trajectories of expert agents by recovering their underlying reward functions in increasingly challenging environments. Recent advances in adversarial learning have allowed extending inverse RL to applications with non-stationary environment …
With rapid progress and significant successes in a wide spectrum of applications, deep learning is being applied in many safety-critical environments. However, deep neural networks have been recently found vulnerable to well-designed input samples, called adversarial examples. Adversarial examples are imperceptible to …
We derive an algorithm that achieves the optimal (within constants) pseudo-regret in both adversarial and stochastic multi-armed bandits without prior knowledge of the regime and time horizon. The algorithm is based on online mirror descent (OMD) with Tsallis entropy regularization with power α=1/2 and reduced-varian…
Deep reinforcement learning (RL) policies are known to be vulnerable to adversarial perturbations to their observations, similar to adversarial examples for classifiers. However, an attacker is not usually able to directly modify another agent's observations. This might lead one to wonder: is it possible to attack an R…
Reinforcement learning has seen great advancements in the past five years. The successful introduction of deep learning in place of more traditional methods allowed reinforcement learning to scale to very complex domains achieving super-human performance in environments like the game of Go or numerous video games. Desp…
There are great interests as well as many challenges in applying reinforcement learning (RL) to recommendation systems. In this setting, an online user is the environment; neither the reward function nor the environment dynamics are clearly defined, making the application of RL challenging. In this paper, we propose a …
Classifiers operating in a dynamic, real world environment, are vulnerable to adversarial activity, which causes the data distribution to change over time. These changes are traditionally referred to as concept drift, and several approaches have been developed in literature to deal with the problem of drift handling an…
We develop the first general semi-bandit algorithm that simultaneously achieves O(logT) regret for stochastic environments and O(T) regret for adversarial environments without knowledge of the regime or the number of rounds T. The leading problem-dependent constants of our bounds are …
We identify two issues with the family of algorithms based on the Adversarial Imitation Learning framework. The first problem is implicit bias present in the reward functions used in these algorithms. While these biases might work well for some environments, they can also lead to sub-optimal behavior in others. Secondl…
We propose a method to generate audio adversarial examples that can attack a state-of-the-art speech recognition model in the physical world. Previous work assumes that generated adversarial examples are directly fed to the recognition model, and is not able to perform such a physical attack because of reverberation an…
GAIL is a recent successful imitation learning architecture that exploits the adversarial training procedure introduced in GANs. Albeit successful at generating behaviours similar to those demonstrated to the agent, GAIL suffers from a high sample complexity in the number of interactions it has to carry out in the envi…
Operating in a dynamic real world environment requires a forward thinking and adversarial aware design for classifiers, beyond fitting the model to the training data. In such scenarios, it is necessary to make classifiers - a) harder to evade, b) easier to detect changes in the data distribution over time, and c) be ab…
We describe an optimal adversarial attack formulation against autoregressive time series forecast using Linear Quadratic Regulator (LQR). In this threat model, the environment evolves according to a dynamical system; an autoregressive model observes the current environment state and predicts its future values; an attac…