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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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87173260346 · Jun 202019922001200920172026
48 results for adversarial actions

This paper investigates the adversarial Bandits with Knapsack (BwK) online learning problem, where a player repeatedly chooses to perform an action, pays the corresponding cost, and receives a reward associated with the action. The player is constrained by the maximum budget BB that can be spent to perform actions, an…

2018-10-23abs ↗pdf ↗

New action poisoning attacks improve LinUCB's performance by changing action signals.

problem Improving understanding of adversarial attacks on contextual bandit algorithms.
method Proposed action poisoning attacks in white-box and black-box settings.
result Action poisoning attacks can force LinUCB to pull a target arm frequently with low cost.

Bayesian algorithms improve online learning with adversaries over infinite action spaces.

problem Online learning with adversaries over infinite action spaces.
method Developed a Thompson sampling algorithm for online learning with an adversary's prior over the space of actions.
result Thompson sampling over a Gaussian process prior achieves a rate of O(βTdlog(1+dλβ))O(β\sqrt{Td\log(1+\sqrt{d}\fracλβ)}) against a ββ-bounded λλ-Lipschitz adversary.

Safe imitation learning with a safety layer for flexible training.

problem Flexible yet safe imitation learning for complex tasks.
method Theory and modular method with a safety layer for continuous policy, adversarial training, and worst-case safety guarantees.
result Robustness advantage of safety layer during training compared to test time.

Paper proposes a framework to assess model robustness against adversarial actions.

problem Ensuring model reliability in deployment with varied adversarial conditions.
method Developed a versatile framework for evaluating SVR and relaxed optimization models' robustness.
result Demonstrates model vulnerability without requiring additional test data.

Anomaly detection method tackles hidden adversary actions in real-world scenarios.

problem Detecting hidden adversary actions in real-world scenarios where the defender cannot perfectly observe the attacker's actions.
method Extends existing anomaly detection models to handle continuous action spaces and game-theoretic framework. Proposes two algorithms: direct extension and learning-based approach.
result Learning-based approach produces less exploitable strategies and is scalable to higher dimensions.

This work improves deep reinforcement learning robustness to adversarial state uncertainty.

problem Robustness of deep reinforcement learning to adversarial state uncertainty.
method Certified adversarial robustness techniques are applied to deep reinforcement learning algorithms to compute guaranteed lower bounds on state-action values.
result The approach increases robustness to noise and adversaries in pedestrian collision avoidance and classic control tasks.

A federated learning algorithm tackles linear bandits with adversarial actions, achieving optimal regret bounds.

problem Federated linear bandits with finite adversarial action sets.
method FedSupLinUCB algorithm, extending SupLinUCB and OFUL principles.
result Achieves a total regret of ildeO(dT) ilde{O}(\sqrt{d T}), matching minimax lower bound and being order-optimal.

New method for linear bandits with unknown sparsity, improving sparse regret bounds.

problem Sparse regret bounds for unknown sparsity and adversarial action sets.
method Combines online to confidence set conversions with randomized model selection over nested confidence sets.
result First sparse regret bounds for unknown sparsity and adversarial action sets.

Algorithm tackles adaptive discretization in adversarial Lipschitz bandits for dynamic pricing and auctions.

problem Adaptive discretization in adversarial Lipschitz bandits.
method Adversarial Zooming algorithm for adaptive discretization.
result First algorithm for adversarial Lipschitz bandits with instance-dependent regret bounds.

Imitation learning targets deriving a mapping from states to actions, a.k.a. policy, from expert demonstrations. Existing methods for imitation learning typically require any actions in the demonstrations to be fully available, which is hard to ensure in real applications. Though algorithms for learning with unobservab…

2019-05-29abs ↗pdf ↗

I describe an optimal control view of adversarial machine learning, where the dynamical system is the machine learner, the input are adversarial actions, and the control costs are defined by the adversary's goals to do harm and be hard to detect. This view encompasses many types of adversarial machine learning, includi…

2018-11-11abs ↗pdf ↗

New method simplifies and improves imitation learning without adversarial techniques.

problem Stable optimization and convergence issues in adversarial imitation learning methods.
method Proposes a non-adversarial framework for imitation learning, providing stronger convergence guarantees.
result Shows AIRL as a special case and derives new algorithms for offline imitation learning.

Attackers can significantly reduce team rewards in cooperative multi-agent reinforcement learning.

problem Robustness of cooperative multi-agent reinforcement learning to adversaries.
method Novel attack method involving training a policy network and using targeted adversarial examples.
result Reduces team reward from 20 to 9.4 by attacking a single agent, reducing winning rate from 98.9% to 0%.

Proposes a new algorithm for accurate tree-based models with guaranteed recourse actions.

problem Ensuring recourse actions for models optimized for predictive performance.
method Formulates and solves an optimization task to ensure reasonable actions for as many instances as possible, using adversarial training techniques.
result Successfully provided reasonable actions to more instances than baselines without significantly degrading accuracy and computational efficiency.

Imitation from observation (IfO) is the problem of learning directly from state-only demonstrations without having access to the demonstrator's actions. The lack of action information both distinguishes IfO from most of the literature in imitation learning, and also sets it apart as a method that may enable agents to l…

2018-07-17abs ↗pdf ↗

New method improves DRL robustness against adversarial state observations.

problem Adversarial attacks on deep reinforcement learning agents observing state data.
method State-adversarial Markov decision process (SA-MDP) and policy regularization.
result Significant improvement in robustness of DRL algorithms under adversarial attacks.

We propose a reinforcement learning solution to the \emph{soccer dribbling task}, a scenario in which a soccer agent has to go from the beginning to the end of a region keeping possession of the ball, as an adversary attempts to gain possession. While the adversary uses a stationary policy, the dribbler learns the best…

2013-05-28abs ↗pdf ↗

New approach makes deep reinforcement learning robust without assuming adversary knowledge.

problem Deep reinforcement learning policies are vulnerable to state observation perturbations.
method Proposes an adversary agnostic robust DRL paradigm using policy distillation with two terms: prescription gap maximization and Jacobian regularization.
result Boosts adversarial robustness on five Atari games compared to state-of-the-art methods.

Paper robustifies reinforcement learning agents against action space perturbations.

problem Vulnerability of reinforcement learning agents to action space perturbations (e.g. actuator attacks).
method Adversarial training to robustify DRL agents against perturbations.
result DRL agents can be robustified against action space perturbations through adversarial training.

Improved ExO method achieves near-optimal bounds in both stochastic and adversarial settings.

problem Finding optimal exploration strategies in online decision-making with limited feedback.
method Exploration by Optimization with hybrid regularizers for locally observable games.
result Achieved nearly optimal bounds of O(aeqak2m2logT/Δa)O(\sum_{a eq a^*} k^2 m^2 \log T / Δ_a) in stochastic and adversarial environments.

Study non-oblivious adversarial bandits with delayed feedback and propose algorithms with improved regret bounds.

problem Adversarial bandit problem with delayed, composite anonymous feedback.
method Propose wrapper algorithm for non-oblivious delay setting, achieving o(T)o(T) policy regret.
result Achieve o(T)o(T) policy regret for many adversarial bandit problems with bounded memory loss sequences.

New algorithms reduce regret in both stochastic and adversarial partial monitoring problems.

problem Partial monitoring with kk-actions and dd-outcomes.
method Follow-the-regularized-leader framework, exploration by optimization, adaptive learning rate.
result Best-of-both-worlds algorithms with favorable regret bounds in stochastic and adversarial settings.

New algorithm reduces policy regret in tallying bandits.

problem Measuring online learning performance against adaptive adversaries.
method Tallying bandit model, efficient algorithm with complete policy regret guarantee.
result Achieves a complete policy regret guarantee of ildeO(mKT) ilde{\mathcal{O}}(mK\sqrt{T}).

We introduce two tactics to attack agents trained by deep reinforcement learning algorithms using adversarial examples, namely the strategically-timed attack and the enchanting attack. In the strategically-timed attack, the adversary aims at minimizing the agent's reward by only attacking the agent at a small subset of…

2017-03-08abs ↗pdf ↗

New findings on universal learning in contextual bandits with adversarial rewards.

problem Learning in contextual bandits with time-varying, adversarial rewards.
method Characterization of learnable processes and necessary/sufficient conditions for universal learning.
result Optimistic universal learning for contextual bandits with adversarial rewards is impossible in general.

We study adversarial attacks that manipulate the reward signals to control the actions chosen by a stochastic multi-armed bandit algorithm. We propose the first attack against two popular bandit algorithms: εε-greedy and UCB, \emph{without} knowledge of the mean rewards. The attacker is able to spend only logarithmic …

2018-10-29abs ↗pdf ↗

Study robust control for systems with continuous states using adversarial perturbations.

problem Fragile policies in Markov control models under internal or external perturbations.
method Distributionally robust stochastic control with adaptive adversarial perturbations.
result Optimal robust policies for continuous state systems with uniform learning guarantees.

Deep reinforcement learning (DRL) has gained a lot of attention in recent years, and has been proven to be able to play Atari games and Go at or above human levels. However, those games are assumed to have a small fixed number of actions and could be trained with a simple CNN network. In this paper, we study a special …

2019-01-24abs ↗pdf ↗

When machine learning systems fail because of adversarial manipulation, how should society expect the law to respond? Through scenarios grounded in adversarial ML literature, we explore how some aspects of computer crime, copyright, and tort law interface with perturbation, poisoning, model stealing and model inversion…

2018-10-25abs ↗pdf ↗

Robust RL with learned optimal adversary improves agent performance under adversarial state observations.

problem Ensuring reinforcement learning agents' robustness against adversarial perturbations of state observations.
method Proposed a framework of alternating training with learned adversaries (ATLA) to find optimal adversarial policies and enhance agent robustness.
result ATLA achieves state-of-the-art performance under strong adversaries in continuous control environments.

We study the regret of optimal strategies for online convex optimization games. Using von Neumann's minimax theorem, we show that the optimal regret in this adversarial setting is closely related to the behavior of the empirical minimization algorithm in a stochastic process setting: it is equal to the maximum, over jo…

2009-03-30abs ↗pdf ↗

Adversarial attacks have exposed a significant security vulnerability in state-of-the-art machine learning models. Among these models include deep reinforcement learning agents. The existing methods for attacking reinforcement learning agents assume the adversary either has access to the target agent's learned paramete…

2019-05-28abs ↗pdf ↗

AGAC uses an adversary to enhance exploration in complex tasks.

problem Sample inefficiency in complex environments, especially in tasks requiring efficient exploration.
method Integrates an adversary into the actor-critic framework to encourage innovative exploration strategies.
result AGAC leads to more exhaustive exploration and outperforms state-of-the-art methods.