Efficiently learns reward functions with fewer queries and shorter computation times.
problem Expensive data generation and labeling in robot learning.
method Batch active preference-based learning methods using determinantal point processes (DPP) and heuristic alternatives.
result Our batch active learning algorithm requires only a few queries and computes them in a short amount of time.
Data generation and labeling are usually an expensive part of learning for robotics. While active learning methods are commonly used to tackle the former problem, preference-based learning is a concept that attempts to solve the latter by querying users with preference questions. In this paper, we will develop a new al…
Bal-PM reduces preference labeling costs for LLMs.
problem Efficiently acquiring human feedback for preference modeling in large language models.
method Bayesian Active Learning with entropy maximization in feature space.
result Bal-PM reduces the number of required preference labels by 33% to 68%.
Paper proposes a modified uncertainty sampling method to speed up preference learning from noisy humans.
problem Learning preferences from humans with limited queries and noisy responses.
method Modified uncertainty sampling using expected output value to speed up preference learning.
result The modified method outperforms the baseline uncertainty sampling in preference learning.
Bayesian optimization with preference learning identifies preferred solutions in multi-objective problems.
problem Optimizing multiple criteria with decision maker preferences in expensive functions.
method Bayesian optimization with interactive preference learning and active acquisition function.
result Identifies the most preferred solution with reduced interaction cost.
Active learning framework for optimizing human preferences in reinforcement learning.
problem Selecting most informative feedback for training models of human preferences.
method Proposes an active learning framework to collect preferential feedback online or offline.
result Errors in DPO logit estimates diminish with more feedback.
Paper proposes an active preference learning method using radial basis functions.
problem Optimization problems where decision-maker can only express preferences.
method Iteratively proposes new comparisons based on learning a surrogate function from preferences and decision vectors.
result Surrogate function fit by radial basis functions, leading to better global optimizer.
While recommendation systems generally observe user behavior passively, there has been an increased interest in directly querying users to learn their specific preferences. In such settings, considering queries at different levels of granularity to optimize user information acquisition is crucial to efficiently providi…
Efficiently identifies good policies by choosing contexts for human feedback.
problem Efficiently acquiring human feedback for preference alignment in large language models.
method Formalizes active exploration as a dueling bandit problem and proposes an active exploration algorithm with a polynomial worst-case regret bound.
result Proposed method outperforms baselines with limited human preferences on various language models and datasets.
Active learning improves ordering of items with contextual attributes.
problem Learning accurate item orderings from pairwise comparisons, especially when exhaustive comparisons are impractical.
method Proposes an active learning strategy that samples items to minimize expected ordering error, accounting for uncertainty in comparisons.
result Superior sample efficiency and generalization compared to non-contextual ranking approaches and active preference learning baselines.
In this paper, we propose an active learning algorithm and models which can gradually learn individual's preference through pairwise comparisons. The active learning scheme aims at finding individual's most preferred choice with minimized number of pairwise comparisons. The pairwise comparisons are encoded into probabi…
Paper proposes efficient RLHF methods for LLMs using active queries.
problem Efficiently aligning LLMs with human preferences using RLHF.
method Formalizes RLHF as a dueling bandit problem, introduces APPO and ADPO algorithms.
result ADPO achieves similar performance to state-of-the-art methods with fewer queries.
Active IRL selects optimal human demonstrations for learning AI preferences.
problem Costly human demonstrations in IRL for autonomous systems.
method Information-theoretic acquisition function for selecting informative human demonstrations.
result Efficiently reduces human effort in learning AI preferences.
Information theoretic active learning has been widely studied for probabilistic models. For simple regression an optimal myopic policy is easily tractable. However, for other tasks and with more complex models, such as classification with nonparametric models, the optimal solution is harder to compute. Current approach…
A-GPS learns to generate Pareto sets efficiently with user preferences.
problem Online discrete multi-objective optimization with user preferences.
method Generative model with class probability estimator (CPE) for non-dominance and preference alignment.
result Amortized generative model for efficient Pareto set approximation.
Active learning recovers choice model from noisy data.
problem Identifying non-parametric choice models from noisy data.
method Directed acyclic graph (DAG) representation and inclusion-exclusion approach.
result Algorithm more accurately recovers frequent preferences.
Optimizes AI learning with limited human feedback budgets.
problem Optimizing allocation of a fixed annotation budget for AI learning.
method Preference-Calibrated Active Learning (PCAL) using semi-parametric inference.
result Proves asymptotic optimality and robustness of the PCAL estimator.
In preference-based reinforcement learning (RL), an agent interacts with the environment while receiving preferences instead of absolute feedback. While there is increasing research activity in preference-based RL, the design of formal frameworks that admit tractable theoretical analysis remains an open challenge. Buil…
New algorithm learns human preferences from few comparisons efficiently.
problem Learning human preferences from limited comparison feedback.
method Formulated as D-optimal design for Plackett-Luce model, solved using randomized Frank-Wolfe algorithm.
result Proposed algorithm efficiently solves D-optimal design problem for Plackett-Luce objective.
DeepDrummer generates drum loops with human preferences via active learning.
problem Creating drum loops efficiently with user preferences.
method Active learning with a deep neural network classifier.
result System converges to user preferences after few interactions.
We analyze the problem of learning a single user's preferences in an active learning setting, sequentially and adaptively querying the user over a finite time horizon. Learning is conducted via choice-based queries, where the user selects her preferred option among a small subset of offered alternatives. These queries …
In this paper we model the problem of learning preferences of a population as an active learning problem. We propose an algorithm can adaptively choose pairs of items to show to users coming from a heterogeneous population, and use the obtained reward to decide which pair of items to show next. We provide computational…
Spacematch matches office workers with suitable workspaces based on their preferences.
problem Matching workers with suitable workspaces in ABW environments.
method Developed a web-based mobile app to collect occupant preferences and IoT sensors for real-time environmental feedback.
result Occupant preferences can be segmented and matched to build a recommendation platform.
Unified Skew-Gaussian process framework for various regression and classification tasks.
problem Handling multiple types of regression and classification problems.
method Generalization of Skew-Gaussian processes to handle various types of data and likelihoods.
result Closed-form posterior distributions for multiple tasks.
A neuroscience method to understanding the brain is to find and study the preferred stimuli that highly activate an individual cell or groups of cells. Recent advances in machine learning enable a family of methods to synthesize preferred stimuli that cause a neuron in an artificial or biological brain to fire strongly…
Mixed likelihood GPs improve model performance in human-in-the-loop experiments.
problem Lack of auxiliary information in traditional GPs for human responses.
method Propose mixed likelihood variational GPs to leverage auxiliary information.
result Modeling performance improvements across diverse applications.
DOPL learns from preference feedback to solve RMAB problems.
problem Learning optimal decisions in RMAB with limited reward information.
method Direct online preference learning (DOPL) for Pref-RMAB.
result DOPL achieves sublinear regret for RMAB with preference feedback.
We study the active learning problem of top-k ranking from multi-wise comparisons under the popular multinomial logit model. Our goal is to identify the top-k items with high probability by adaptively querying sets for comparisons and observing the noisy output of the most preferred item from each comparison. To ac…
Bayesian adaptive designs can be biased by active learning, especially with misspecified models.
problem Active learning bias in Bayesian adaptive experimental designs.
method Analysis of linear and preference learning models, empirical testing.
result Model misspecification and noise influence active learning bias in Bayesian designs.
Agents learn state ambiguity from non-linear sensor data using Gaussian approximations.
problem Learning state representation from non-linear sensor data.
method Second-order Taylor approximation of Gaussian distribution for non-linear measurement functions.
result Induces a preference for states based on inferability from observations.
In this paper we present a hybrid active sampling strategy for pairwise preference aggregation, which aims at recovering the underlying rating of the test candidates from sparse and noisy pairwise labelling. Our method employs Bayesian optimization framework and Bradley-Terry model to construct the utility function, th…
Unified framework for hybrid learning and optimization via active inference.
problem Sequential decisions in black-box evaluations requiring both task improvement and uncertainty reduction.
method Pragmatic Curiosity (PraC) framework that evaluates queries by balancing information gain and pragmatic value.
result Unified approach reduces decision risk and improves coverage of critical regions without task-specific rules.
Paper extends top-k Mallows model for better user preference analysis.
problem Capturing real-world user preferences focusing on a limited set of items.
method Generalized top-k Mallows model, novel sampling scheme, efficient algorithm, active learning.
result New tools for analysis and prediction in decision-making scenarios.
Collaborative filtering is a useful technique for exploiting the preference patterns of a group of users to predict the utility of items for the active user. In general, the performance of collaborative filtering depends on the number of rated examples given by the active user. The more the number of rated examples giv…
RLHF uses human feedback to train AI models, posing statistical challenges.
problem Aligning AI models with human preferences using noisy, subjective feedback.
method Supervised fine-tuning, reward modeling, policy optimization, statistical ideas.
result Statistical methods for reward function learning and policy optimization.
Activists align with large fund preferences for success.
problem Aligning with large fund preferences increases activist success.
method Analyzed previous proxy voting behavior to estimate preferences and correlated them with activist success.
result Campaigns with higher alignment receive more votes and are more successful.
Unified approach to RLHF tackles uncertainty in reward function.
problem Uncertainty in reward function learned from human feedback.
method Value-incentivized preference optimization (VPO) that regularizes the reward function with value function.
result Theoretical and practical guarantees for both online and offline RLHF settings.
Motivated by an application of eliciting users' preferences, we investigate the problem of learning hemimetrics, i.e., pairwise distances among a set of n items that satisfy triangle inequalities and non-negativity constraints. In our application, the (asymmetric) distances quantify private costs a user incurs when s…
Thermal preferences vary from person to person and may change over time. The main objective of this paper is to sequentially pose intelligent queries to occupants in order to optimally learn the indoor air temperature values which maximize their satisfaction. Our central hypothesis is that an occupant's preference rela…
The traditional social recommendation algorithm ignores the following fact: the preferences of users with trust relationships are not necessarily similar, and the consideration of user preference similarity should be limited to specific areas. A social trust and preference segmentation-based matrix factorization (SPMF)…
The most widely used activation functions in current deep feed-forward neural networks are rectified linear units (ReLU), and many alternatives have been successfully applied, as well. However, none of the alternatives have managed to consistently outperform the rest and there is no unified theory connecting properties…
Adaptive batch sizes improve active learning efficiency and flexibility.
problem Fixed batch sizes in active learning are inefficient due to dynamic cost-speed trade-offs.
method Probabilistic Numerics framework that adaptively changes batch sizes based on integration error and precision objectives.
result Significant enhancement in learning efficiency and flexibility across various applications.
We present results from a set of experiments in this pilot study to investigate the causal influence of user activity on various environmental parameters monitored by occupant carried multi-purpose sensors. Hypotheses with respect to each type of measurements are verified, including temperature, humidity, and light lev…
New algorithm for active learning in multiple matrix completion problems.
problem Simultaneous matrix completion with unknown ranks and varying sizes.
method MAlocate algorithm that adapts to unknown ranks and sizes.
result Minimax-optimal performance demonstrated with lower-bound analysis.
Improves decentralized learning by teleporting active nodes for better convergence.
problem Decentralized learning's convergence rate degrades with large node numbers.
method Activates a subset of nodes, fetches parameters from previous active nodes, updates, and performs gossip averaging on a small topology.
result Teleportation completely alleviates convergence rate degradation with proper node activation.
Improves RLHF sample efficiency by scaling reward complexity polynomially.
problem Exponential sample complexity in RLHF algorithms for skewed preferences.
method SE-POPO, an online RLHF algorithm that achieves polynomial sample complexity.
result SE-POPO outperforms existing algorithms in sample efficiency.
Enhances robo-advisors with client investment preference inference.
problem Accurately inferring clients' investment preferences from past activities.
method Stochastic control framework with continuous-time model and discounting scheme.
result Proves sufficient conditions for client investment preference identifiability.
The study explores how agents learn and adapt preferences in dynamic environments.
problem Adaptive behavior and preference learning in reinforcement learning tasks.
method The approach involves self-supervised learning of preferences, distinguishing between environmental and intrinsic observations, and evaluating with model-free and model-based reinforcement learning.
result The methodology successfully minimizes surprisal and expected free energy in dynamic environments.