Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

Trend · papers per month

181363544725 · Jun 202019922001200920172026
48 results for action space exploration

New findings on when to use action space exploration in reinforcement learning.

problem Understanding when to use action space exploration over traditional methods.
method Theoretical analysis and empirical testing of simple exploration methods.
result Exploration in action space is preferred when parametric complexity exceeds action space dimensionality and horizon length.

Kernel-UCBVI algorithm balances exploration and exploitation in metric state-action spaces.

problem Exploration-exploitation dilemma in finite-horizon reinforcement learning with metric state-action spaces.
method Kernel-UCBVI, leveraging smoothness and kernel estimators of rewards and transitions.
result First regret bound for kernel-based RL using smoothing kernels, O(H3K2d/(2d+1))O(H^3 K^{2d/(2d+1)}).

Effective and intelligent exploration has been an unresolved problem for reinforcement learning. Most contemporary reinforcement learning relies on simple heuristic strategies such as εε-greedy exploration or adding Gaussian noise to actions. These heuristics, however, are unable to intelligently distinguish the well …

2019-06-17abs ↗pdf ↗

A new method combines online and offline learning to tackle contextual bandits with missing action support.

problem Learning optimal policies with logged data when the logging policy has deficient support.
method Hybrid approach using online exploration to exploit supported actions and offline learning to avoid unnecessary explorations.
result Determines an optimal policy with theoretical guarantees using minimal online explorations.

Real-world applications require RL algorithms to act safely. During learning process, it is likely that the agent executes sub-optimal actions that may lead to unsafe/poor states of the system. Exploration is particularly brittle in high-dimensional state/action space due to increased number of low-performing actions. …

2019-02-23abs ↗pdf ↗

The paper explores proper actions and their relation to representation theory, with new quantitative methods.

problem Understanding proper actions and their connection to representation theory.
method Geometric criteria, sharpness measure, and dynamical volume estimates.
result New quantitative methods have established temperedness criteria for unitary representations.

In complex tasks, such as those with large combinatorial action spaces, random exploration may be too inefficient to achieve meaningful learning progress. In this work, we use a curriculum of progressively growing action spaces to accelerate learning. We assume the environment is out of our control, but that the agent …

2019-06-28abs ↗pdf ↗

Scalable and effective exploration remains a key challenge in reinforcement learning (RL). While there are methods with optimality guarantees in the setting of discrete state and action spaces, these methods cannot be applied in high-dimensional deep RL scenarios. As such, most contemporary RL relies on simple heuristi…

2016-05-31abs ↗pdf ↗

We address reinforcement learning problems with finite state and action spaces where the underlying MDP has some known structure that could be potentially exploited to minimize the exploration rates of suboptimal (state, action) pairs. For any arbitrary structure, we derive problem-specific regret lower bounds satisfie…

2018-06-03abs ↗pdf ↗

Deep reinforcement learning (RL) methods generally engage in exploratory behavior through noise injection in the action space. An alternative is to add noise directly to the agent's parameters, which can lead to more consistent exploration and a richer set of behaviors. Methods such as evolutionary strategies use param…

2017-06-06abs ↗pdf ↗

Reinforcement learning algorithms struggle when the reward signal is very sparse. In these cases, naive random exploration methods essentially rely on a random walk to stumble onto a rewarding state. Recent works utilize intrinsic motivation to guide the exploration via generative models, predictive forward models, or …

2018-10-02abs ↗pdf ↗

The Exploration-Exploitation tradeoff arises in Reinforcement Learning when one cannot tell if a policy is optimal. Then, there is a constant need to explore new actions instead of exploiting past experience. In practice, it is common to resolve the tradeoff by using a fixed exploration mechanism, such as εε-greedy ex…

2018-12-13abs ↗pdf ↗

New RL approach uses future state and action visitation measures for better exploration.

problem Improving exploration in reinforcement learning.
method Intrinsic reward based on future state and action visitation measures, using contraction operators.
result Policies achieve good state-action space coverage and high performance.

Exploration is an extremely challenging problem in reinforcement learning, especially in high dimensional state and action spaces and when only sparse rewards are available. Effective representations can indicate which components of the state are task relevant and thus reduce the dimensionality of the space to explore.…

2019-05-27abs ↗pdf ↗

Reinforcement learning (RL) in discrete action space is ubiquitous in real-world applications, but its complexity grows exponentially with the action-space dimension, making it challenging to apply existing on-policy gradient based deep RL algorithms efficiently. To effectively operate in multidimensional discrete acti…

2020-02-10abs ↗pdf ↗

The paper tackles combinatorial pure exploration with various feedback structures and proposes efficient algorithms.

problem Identifying the optimal action in a combinatorial space with limited feedback and nonlinear rewards.
method Designs polynomial-time adaptive algorithms for CPE-BL and CPE-PL, providing sample complexity analyses.
result The proposed algorithms achieve sample complexity close to lower bounds and outperform existing methods.

SPAQL improves RL by adaptively partitioning state-action space and learning a time-invariant policy.

problem Efficient model-free reinforcement learning with scalable algorithms.
method Adaptive Q-learning with UCB and Boltzmann exploration, automatically tuning temperature.
result SPAQL converges faster and uses fewer resources than AQL, showing higher sample efficiency.

Research explores the space-like embeddings in pseudo-hyperbolic space, finding geometric frames and actions.

problem Flat maximal space-like embeddings in pseudo-hyperbolic space.
method Description of Codazzi tensors, introduction of pseudo-Kähler metrics, Hamiltonian actions, moment maps, and geometric frames.
result Existence of two Hamiltonian actions with moment maps and geometric global Darboux frame.

New algorithms improve contextual bandits with neural networks and energy models.

problem Inefficient exploration in non-linear models for contextual bandits.
method Maximum entropy exploration using neural networks and energy models.
result Both techniques outperform standard algorithms, with energy models best overall.

Lower bounds on eigenspectrum show rich action spaces force polynomial regret in linear bandits.

problem Understanding the minimum eigenvalue growth in linear bandits with rich action sets.
method Non-asymptotic lower bound on eigenspectrum of design matrix.
result Minimum eigenvalue of expected design matrix grows as Ω(n)Ω(\sqrt{n}) for sub-linear regret.

New method uses hindsight to make exploration robust in stochastic environments.

problem Exploration in sparse-reward or reward-free environments, especially in stochastic settings.
method Learn representations of the future that capture unpredictable aspects, using them to predict and reward only the predictable parts of the world.
result Improves exploration in Atari games and Montezuma's Revenge, robust to stochasticity.

Intrinsically motivated goal exploration processes enable agents to autonomously sample goals to explore efficiently complex environments with high-dimensional continuous actions. They have been applied successfully to real world robots to discover repertoires of policies producing a wide diversity of effects. Often th…

2018-07-04abs ↗pdf ↗

Agent uses message passing to optimize robot navigation, balancing exploration and exploitation.

problem Optimizing robot navigation in continuous-valued spaces with uncertainty.
method Autoregressive active inference agent using message passing on a factor graph.
result Agent modulates action based on predictive uncertainty, leading to better model of dynamics.

Maximizes Rényi entropy for efficient exploration in reward-free RL.

problem Challenges of exploration in reward-free reinforcement learning.
method Maximizes Rényi entropy over state-action space in exploration phase; uses batch RL for planning phase.
result Effective and sample-efficient exploration leading to superior policies.

New findings show optimization is crucial for OPL in large action spaces.

problem Challenges in optimizing policies for large action spaces in offline contextual bandits.
method Weighed log-likelihood objectives and estimator-aware policy parametrization.
result Simple weighted log-likelihood objectives enjoy better optimization properties and recover competitive policies.

DE is a new exploration method that limits resource usage based on expected improvement and surprise.

problem Limited exploration in large action spaces when resources are scarce.
method Delight-gated exploration (DE) that limits exploration actions based on a gate price set by the product of expected improvement and surprise.
result DE outperforms ε\varepsilon-greedy and Thompson Sampling in terms of regret across various bandit and MDP settings.

A new method improves actor-critic RL by integrating HMC, enhancing policy distribution and exploration.

problem Actor-critic RL yields suboptimal policies due to amortization gap and insufficient exploration.
method Integrating Hamiltonian Monte Carlo (HMC) into the actor-critic RL framework.
result Improves policy distribution and exploration, leading to better policy estimates and higher returns.

Configuration spaces for computer systems can be challenging for traditional and automatic tuning strategies. Injecting task-specific knowledge into the tuner for a task may allow for more efficient exploration of candidate configurations. We apply this idea to the task of index set selection to accelerate database wor…

2019-09-16abs ↗pdf ↗

UTE improves reinforcement learning by measuring action uncertainty, enhancing policy learning efficiency.

problem Degrading performance of action repetition in reinforcement learning, especially with sub-optimal actions.
method UTE uses ensemble methods to measure uncertainty during action extension, allowing strategic exploration or certainty.
result UTE outperforms existing action repetition algorithms, significantly enhancing policy learning efficiency.

Robots learn actions and language through curiosity-driven self-exploration.

problem Efficient development of actions and language in infants and robots.
method Curiosity-driven self-exploration using Q-learning to amortize active inference.
result Curiosity-driven exploration enables faster learning and compositional generalization.

Randomized exploration in linear bandits achieves optimal regret bounds.

problem Optimizing exploration in high-dimensional linear bandit problems.
method Analysis of Thompson sampling without forced optimism.
result Randomized exploration algorithms achieve an O(dnlog(n))O(d\sqrt{n} \log(n)) regret bound in smooth, strongly convex action spaces.

A new method for sparse linear bandits reduces exploration-exploitation tradeoff.

problem Sparse linear bandits in high-dimensional settings with finite actions.
method Best subset selection for parameter estimation and doubly growing epochs for regret minimization.
result Achieves nearly dimension-independent regret of ildeO(sT) ilde{\mathcal{O}}(s\sqrt{T}) with high probability.