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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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86172258344 · Jun 202019922001200920172026
48 results for action selection

Simplifies large action space bandits by selecting representative actions.

problem Efficiently managing large action spaces with correlated outcomes.
method Random sampling and solving of bandit instances to identify representative actions.
result The algorithm selects a smaller set of representative actions that perform nearly as well as the full action space.

We introduce a new online learning framework where, at each trial, the learner is required to select a subset of actions from a given known action set. Each action is associated with an energy value, a reward and a cost. The sum of the energies of the actions selected cannot exceed a given energy budget. The goal is to…

2018-10-28abs ↗pdf ↗

Solves action selection for large spaces in RL, achieving near-optimal performance.

problem Selecting a small, representative subset of actions from a large, shared action space.
method Extends meta-bandit approach to MDPs, using a relaxed sub-Gaussian process model.
result Achieves performance comparable to full action space, with theoretical guarantees.

In this work we describe a novel deep reinforcement learning architecture that allows multiple actions to be selected at every time-step in an efficient manner. Multi-action policies allow complex behaviours to be learnt that would otherwise be hard to achieve when using single action selection techniques. We use both …

2018-03-14abs ↗pdf ↗

Algorithm optimizes multi-player learning with noisy rewards without direct communication.

problem Cooperative multi-player learning with noisy rewards and no communication.
method Upper and lower confidence bounds algorithm for optimal action selection.
result Achieves logarithmic O(logTΔa)O(\frac{\log T}{Δ_{\bm{a}}}) and O(TlogT)O(\sqrt{T\log T}) regret.

Investors with asymmetric information play a game to optimize their portfolios.

problem Two investors with different information levels compete in portfolio selection.
method Modelled as a Stackelberg game with entropy-regularized mean-variance objectives.
result Equilibria exist where follower's strategy depends on leader's actions.

Configuration spaces for computer systems can be challenging for traditional and automatic tuning strategies. Injecting task-specific knowledge into the tuner for a task may allow for more efficient exploration of candidate configurations. We apply this idea to the task of index set selection to accelerate database wor…

2019-09-16abs ↗pdf ↗

Active inference selects actions to maximize information gain, aiding structure learning.

problem Learning the structure of underlying world models.
method Active inference selects actions based on expected free energy, which includes information gain and value.
result Actions that maximize information gain help disambiguate among alternative models.

POTEC tackles off-policy learning in large action spaces, improving effectiveness.

problem Existing OPL methods fail in large discrete action spaces due to bias or variance issues.
method Two-stage algorithm: cluster selection via policy-based approach, action selection via regression-based approach.
result POTEC provides substantial improvements in off-policy learning effectiveness, especially in large and structured action spaces.

A new RL approach learns near-equivalent actions for healthcare decisions.

problem Finding optimal actions in healthcare settings where actions may be near-equivalent.
method Temporal difference learning with a near-greedy heuristic for action selection.
result The proposed algorithm discovers meaningful near-equivalent actions and converges well.

New method for linear bandits with unknown sparsity, improving sparse regret bounds.

problem Sparse regret bounds for unknown sparsity and adversarial action sets.
method Combines online to confidence set conversions with randomized model selection over nested confidence sets.
result First sparse regret bounds for unknown sparsity and adversarial action sets.

Soft Actor-Critic is a state-of-the-art reinforcement learning algorithm for continuous action settings that is not applicable to discrete action settings. Many important settings involve discrete actions, however, and so here we derive an alternative version of the Soft Actor-Critic algorithm that is applicable to dis…

2019-10-16abs ↗pdf ↗

Lower bounds on eigenspectrum show rich action spaces force polynomial regret in linear bandits.

problem Understanding the minimum eigenvalue growth in linear bandits with rich action sets.
method Non-asymptotic lower bound on eigenspectrum of design matrix.
result Minimum eigenvalue of expected design matrix grows as Ω(n)Ω(\sqrt{n}) for sub-linear regret.

New methods use vector search and nearest-neighbor matching for policy learning in causal inference.

problem Learning optimal policies in causal inference with limited data.
method RAG-based policy learning with vector search and nearest-neighbor matching.
result The methods bound the within-candidate choice regret and evaluate the one-step method directly as a policy.

New method reduces bias in learning from large action spaces using selective importance sampling.

problem Learning from large-scale recommendation systems with bandit feedback and supervised labels.
method Selective Importance Sampling (sIS) and Policy Optimization for eXtreme Models (POXM) algorithm.
result POXM method significantly outperforms existing methods in learning from bandit feedback on XMC tasks.

Paper proposes interpretable RL policies from a mixture of experts.

problem Making RL policies transparent and understandable in real-world applications.
method Policy iteration scheme with interpretable experts and prototypical states.
result Proposed algorithm learns policies comparable to neural networks but more interpretable.

A new method for sparse linear bandits reduces exploration-exploitation tradeoff.

problem Sparse linear bandits in high-dimensional settings with finite actions.
method Best subset selection for parameter estimation and doubly growing epochs for regret minimization.
result Achieves nearly dimension-independent regret of ildeO(sT) ilde{\mathcal{O}}(s\sqrt{T}) with high probability.

Active localization is the problem of generating robot actions that allow it to maximally disambiguate its pose within a reference map. Traditional approaches to this use an information-theoretic criterion for action selection and hand-crafted perceptual models. In this work we propose an end-to-end differentiable meth…

2019-03-05abs ↗pdf ↗

We discuss the relative merits of optimistic and randomized approaches to exploration in reinforcement learning. Optimistic approaches presented in the literature apply an optimistic boost to the value estimate at each state-action pair and select actions that are greedy with respect to the resulting optimistic value f…

2017-06-13abs ↗pdf ↗

Interactive machine learning improves learning efficiency with user input.

problem Expensive, time-consuming, or risky acquisition of labeled data and decision-making.
method Develops new algorithms for active learning, sequential decision making, and model selection under partial feedback.
result First efficient algorithms achieving exponential label savings and independent of action space size.

Exploration is a fundamental aspect of Reinforcement Learning, typically implemented using stochastic action-selection. Exploration, however, can be more efficient if directed toward gaining new world knowledge. Visit-counters have been proven useful both in practice and in theory for directed exploration. However, a m…

2018-04-11abs ↗pdf ↗

Agents acting in the natural world aim at selecting appropriate actions based on noisy and partial sensory observations. Many behaviors leading to decision mak- ing and action selection in a closed loop setting are naturally phrased within a control theoretic framework. Within the framework of optimal Control Theory, o…

2014-06-27abs ↗pdf ↗

ReLEX algorithm improves RL efficiency by selecting optimal representations.

problem Improving reinforcement learning efficiency through better representation selection.
method Proposes ReLEX algorithm for both online and offline RL, focusing on bilinear transition kernels.
result ReLEX algorithms achieve optimal or near-optimal performance in both online and offline RL settings.

Improved action recognition in live videos with hybrid FR-DL method.

problem High computational costs and lack of temporal information in conventional action recognition.
method Automated selection of representative frames, feature extraction, background subtraction, HOG, deep neural network, LSTM, Softmax-KNN classifier.
result Significant improvement in accuracy and speed compared to state-of-the-art methods.

Selective state-adaptive regularization improves offline RL performance.

problem Extrapolation errors and value overestimation in static dataset RL.
method State-adaptive regularization coefficients trust Bellman-driven results selectively.
result Significant improvement in performance on D4RL benchmark.

MaxMax Q-Learning improves coordination in multi-agent reinforcement learning by refining action selection.

problem Relative over-generalization in decentralized multi-agent reinforcement learning.
method MaxMax Q-Learning employs iterative sampling and evaluation of potential next states to refine approximations of ideal state transitions.
result MaxMax Q-Learning frequently outperforms existing baselines, demonstrating enhanced convergence and sample efficiency.

New action poisoning attacks improve LinUCB's performance by changing action signals.

problem Improving understanding of adversarial attacks on contextual bandit algorithms.
method Proposed action poisoning attacks in white-box and black-box settings.
result Action poisoning attacks can force LinUCB to pull a target arm frequently with low cost.

New probabilistic approaches offer recourse recommendations even when causal models are imperfect.

problem Limited causal knowledge makes guaranteeing algorithmic recourse impossible.
method Two probabilistic approaches: Bayesian model averaging and average effect computation.
result Probabilistic approaches lead to more reliable recourse recommendations.

Algorithm optimizes bandit decisions with changing action sets using Gaussian processes.

problem Optimizing decisions in a bandit problem with time-varying action sets.
method Proposes an algorithm called O'CLOK-UCB using Gaussian processes to handle changing action sets and contexts.
result Achieves regret bound of ildeO(λ(K)KTγKT(tTXt)) ilde{O}(\sqrt{λ^*(K)KTγ_{KT}(\cup_{t\leq T}\mathcal{X}_t)} ) with high probability.

Optimizes predictions for specific tasks using parametrized decision analysis.

problem Optimizing predictions for specific decision tasks of interest.
method Designs a class of parametrized actions for Bayesian decision analysis.
result Derives efficient and interpretable solutions for various action parametrizations and loss functions.

This paper extends combinatorial semi-bandits to graph feedback, improving regret bounds.

problem Adversarial combinatorial semi-bandits with graph feedback.
method Introduced graph feedback in combinatorial semi-bandits, using convexified actions and online stochastic mirror descent.
result Optimal regret scales as ST+αSTS\sqrt{T}+\sqrt{αST}, interpolating between full and semi-bandit feedback.

The goal of task transfer in reinforcement learning is migrating the action policy of an agent to the target task from the source task. Given their successes on robotic action planning, current methods mostly rely on two requirements: exactly-relevant expert demonstrations or the explicitly-coded cost function on targe…

2018-05-12abs ↗pdf ↗

New algorithm optimizes online decision-making with dynamically generated actions.

problem Balancing action generation costs with optimal decision-making in online learning.
method Doubly-optimistic algorithm using LCB for action selection and UCB for action generation.
result Achieves optimal regret bound of O(Tdd+2ddd+2+dTlogT)O(T^{\frac{d}{d+2}}d^{\frac{d}{d+2}} + d\sqrt{T\log T}).

The paper shows how expert knowledge can improve treatment effect estimation.

problem Lack of leveraging expert knowledge in treatment effect estimation.
method Formally defining two types of expertise (predictive and prognostic) and demonstrating their influence on treatment effect estimation methods.
result Expertise type significantly influences treatment effect estimation methods, and can be predicted from a dataset.

Random small feature subsets outperform FS in diverse datasets.

problem The significance of selected features in high-dimensional datasets is questionable.
method Analysis of 28 diverse datasets (microarray, RNA-Seq, etc.).
result Any arbitrary set of features performs as well as or better than selected features across datasets.