Abstract MDPs enable strategic exploration and fast reward transfer in complex environments.
arXiv research
A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
Trend · papers per month
STAR framework reduces OPE variance by distilling complex problems into discrete ARPs.
A new method shapes reinforcement learning environments by abstracting large state spaces.
The paper introduces a method to learn Markov state abstractions for reinforcement learning.
We introduce an algorithm for model-based hierarchical reinforcement learning to acquire self-contained transition and reward models suitable for probabilistic planning at multiple levels of abstraction. We call this framework Planning with Abstract Learned Models (PALM). By representing subtasks symbolically using a n…
\begin{abstract} We model individual T2DM patient blood glucose level (BGL) by stochastic process with discrete number of states mainly but not solely governed by medication regimen (e.g. insulin injections). BGL states change otherwise according to various physiological triggers which render a stochastic, statisticall…
Improved reinforcement learning with deep learning.
Partially observable Markov decision processes (POMDPs) are a powerful abstraction for tasks that require decision making under uncertainty, and capture a wide range of real world tasks. Today, effective planning approaches exist that generate effective strategies given black-box models of a POMDP task. Yet, an open qu…
A new estimator reduces variance in slate bandit OPE.
A distinctive property of human and animal intelligence is the ability to form abstractions by neglecting irrelevant information which allows to separate structure from noise. From an information theoretic point of view abstractions are desirable because they allow for very efficient information processing. In artifici…
CGAs estimate team performance from data, simplifying SV computation.
Reinforcement learning in complex environments is a challenging problem. In particular, the success of reinforcement learning algorithms depends on a well-designed reward function. Inverse reinforcement learning (IRL) solves the problem of recovering reward functions from expert demonstrations. In this paper, we solve …
We propose a new approach to inverse reinforcement learning (IRL) based on the deep Gaussian process (deep GP) model, which is capable of learning complicated reward structures with few demonstrations. Our model stacks multiple latent GP layers to learn abstract representations of the state feature space, which is link…
Generative models use latent abstractions to create images.
Abstraction of Markov Decision Processes is a useful tool for solving complex problems, as it can ignore unimportant aspects of an environment, simplifying the process of learning an optimal policy. In this paper, we propose a new algorithm for finding abstract MDPs in environments with continuous state spaces. It is b…
Abstraction is a fundamental part when learning behavioral models of systems. Usually the process of abstraction is manually defined by domain experts. This paper presents a method to perform automatic abstraction for network protocols. In particular a weakly supervised clustering algorithm is used to build an abstract…
We present an algorithm, HOMER, for exploration and reinforcement learning in rich observation environments that are summarizable by an unknown latent state space. The algorithm interleaves representation learning to identify a new notion of kinematic state abstraction with strategic exploration to reach new states usi…
This paper simplifies OPE in large state spaces using state abstractions.
The abstract explores connections between reinforcement learning, scaling, and diffusion.
Study investigates how simple speech sounds can form abstract categories.
Deep neural network learns discrete state abstractions for efficient planning.
Oriental ink painting, called Sumi-e, is one of the most appealing painting styles that has attracted artists around the world. Major challenges in computer-based Sumi-e simulation are to abstract complex scene information and draw smooth and natural brush strokes. To automatically find such strokes, we propose to mode…
Paper introduces PRMs to learn non-Markovian stochastic rewards for reinforcement learning.
An agent that has well understood the environment should be able to apply its skills for any given goals, leading to the fundamental problem of learning the Universal Value Function Approximator (UVFA). A UVFA learns to predict the cumulative rewards between all state-goal pairs. However, empirically, the value functio…
The paper tackles reinforcement learning with exogenous variables and rewards.
Reinforcement Learning (RL) algorithms can suffer from poor sample efficiency when rewards are delayed and sparse. We introduce a solution that enables agents to learn temporally extended actions at multiple levels of abstraction in a sample efficient and automated fashion. Our approach combines universal value functio…
The paper tackles batch policy learning in Markov Decision Processes, focusing on average reward maximization.
Transforming sparse outcomes into dense process rewards for efficient reinforcement learning.
Enhances BO with expert preferences about abstract properties.
New approach to abstract neural network representations using renormalization group.
Sequential decision making in the presence of uncertainty and stochastic dynamics gives rise to distributions over state/action trajectories in reinforcement learning (RL) and optimal control problems. This observation has led to a variety of connections between RL and inference in probabilistic graphical models (PGMs)…
Trade-R1 bridges verifiable rewards to stochastic financial markets via process-level reasoning verification.
We propose a method for efficient training of Q-functions for continuous-state Markov Decision Processes (MDPs) such that the traces of the resulting policies satisfy a given Linear Temporal Logic (LTL) property. LTL, a modal logic, can express a wide range of time-dependent logical properties (including "safety") that…
Novel framework for risk-sensitive reinforcement learning using martingale decomposition.
Curious hierarchical reinforcement learning improves learning performance.
New AI learns like neurons, generalizing from sparse rewards.
Modern reinforcement learning algorithms reach super-human performance on many board and video games, but they are sample inefficient, i.e. they typically require significantly more playing experience than humans to reach an equal performance level. To improve sample efficiency, an agent may build a model of the enviro…
Hierarchical reinforcement learning is a promising approach to tackle long-horizon decision-making problems with sparse rewards. Unfortunately, most methods still decouple the lower-level skill acquisition process and the training of a higher level that controls the skills in a new task. Leaving the skills fixed can le…
Designers of AI agents often iterate on the reward function in a trial-and-error process until they get the desired behavior, but this only guarantees good behavior in the training environment. We propose structuring this process as a series of queries asking the user to compare between different reward functions. Thus…
Extends linear MDP to handle nonlinear rewards.
Exogenous state variables and rewards can slow down reinforcement learning by injecting uncontrolled variation into the reward signal. We formalize exogenous state variables and rewards and identify conditions under which an MDP with exogenous state can be decomposed into an exogenous Markov Reward Process involving on…
ARL uses queries to learn rewards, focusing on cost vs. reward value.
Paper introduces signal processing on cell complexes.
TLRS improves predictive power of mined formulaic alpha factors.
The paper studies reward concentration in MDPs, covering asymptotic and non-asymptotic settings.
This work extends HiP-MDPs to robust state abstractions for multi-task and meta-reinforcement learning.
A key challenge in complex visuomotor control is learning abstract representations that are effective for specifying goals, planning, and generalization. To this end, we introduce universal planning networks (UPN). UPNs embed differentiable planning within a goal-directed policy. This planning computation unrolls a for…
We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance p…