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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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48 results for Win Rate

Calculates winning probability for three candidates based on support rates and information timing.

problem Determining optimal strategy for three candidates in an election.
method Closed-form solution using support rates, political spectrum positioning, time left, and information revelation rate.
result Optimal strategy can be complex, especially for candidates in the center of a polarized electorate.

Paper confirms winning tickets have sharp minima, useful for generalization.

problem Explaining why over-parameterized models generalize well despite having sharp minima.
method PAC-Bayesian theory applied to analyze winning tickets and their generalization behavior.
result PAC-Bayesian theory confirms winning tickets have relatively sharp minima, a disadvantage for generalization.

Faster WIND accelerates iterative BOND for LLM alignment.

problem Iterative BOND is inefficient in practice due to sample and computation inefficiency.
method Unified game-theoretic connection to self-play alignment, WIND framework with efficient algorithms.
result WIND variant achieves superior sample efficiency and faster computation.

The Lucas critique has exposed the problem of the trade-off between changes in monetary policy and structural breaks in economic time series. The search for and characterisation of such breaks has been a major econometric task ever since. We have developed an integral technique similar to CUSUM using an empirical model…

2011-03-30abs ↗pdf ↗

Improved MACD trading strategies with other indicators for better performance.

problem Evaluating the effectiveness of MACD-based trading strategies in the US stock market.
method Backtested various MACD-based trading strategies on US stock indices using Python.
result Win-rate of MACD strategies improved with other momentum indicators, leading to a new VPVMA indicator.

We find a remarkable agreement between the statistics of a randomly divided interval and the observed statistical patterns and distributions found in horse racing betting markets. We compare the distribution of implied winning odds, the average true winning probabilities, the implied odds conditional on a win, and the …

2016-12-08abs ↗pdf ↗

The paper proposes a new method to forecast winning prices in real-time bidding.

problem Accurately forecasting winning prices in real-time bidding with limited data.
method The paper introduces a heteroscedastic fully parametric censored regression approach and a mixture density censored network.
result The proposed method significantly improves winning price forecasting compared to existing methods.

Greedy pruning reduces neural networks by a logarithmic number of tickets, improving accuracy.

problem Pruning large neural networks to reduce size while maintaining accuracy.
method Greedy optimization-based pruning method with exponential decay guarantee.
result The discrepancy between pruned and original networks decays exponentially with network size.

In-game win probability models, which provide a sports team's likelihood of winning at each point in a game based on historical observations, are becoming increasingly popular. In baseball, basketball and American football, they have become important tools to enhance fan experience, to evaluate in-game decision-making,…

2019-06-12abs ↗pdf ↗

We present a powerful new loss function and training scheme for learning binary hash functions. In particular, we demonstrate our method by creating for the first time a neural network that outperforms state-of-the-art Haar wavelets and color layout descriptors at the task of automated scene matching. By accurately rel…

2018-02-09abs ↗pdf ↗

StarCraft II poses a grand challenge for reinforcement learning. The main difficulties of it include huge state and action space and a long-time horizon. In this paper, we investigate a hierarchical reinforcement learning approach for StarCraft II. The hierarchy involves two levels of abstraction. One is the macro-acti…

2018-09-23abs ↗pdf ↗

In the online multiple testing problem, p-values corresponding to different null hypotheses are observed one by one, and the decision of whether or not to reject the current hypothesis must be made immediately, after which the next p-value is observed. Alpha-investing algorithms to control the false discovery rate (FDR…

2017-10-02abs ↗pdf ↗

We explore a new way to evaluate generative models using insights from evaluation of competitive games between human players. We show experimentally that tournaments between generators and discriminators provide an effective way to evaluate generative models. We introduce two methods for summarizing tournament outcomes…

2018-08-14abs ↗pdf ↗

This paper discusses the gambling contest introduced in Seel & Strack (Gambling in contests, Discussion Paper Series of SFB/TR 15 Governance and the Efficiency of Economic Systems 375, Mar 2012.) and considers the impact of adding a penalty associated with failure to follow a winning strategy. The Seel & Strack model c…

2013-01-04abs ↗pdf ↗

The thesis explores IMP, a process that identifies winning tickets in DNNs, and its universality.

problem Understanding how winning subnetworks (tickets) perform across different problems.
method Iterative Magnitude Pruning (IMP) and comparison with Renormalisation Group (RG) theory.
result IMP identifies winning subnetworks that can perform similarly across various problems.

Paper tackles learning win-win solutions in aggregation systems.

problem Learning approximate equilibrium solutions in aggregation systems to keep suppliers.
method Multi-Agent Reinforcement Learning (MARL) with variance reduction mechanism.
result Approach reduces value variance and moves joint solution closer to Nash Equilibrium.

Model analyzes RFQ markets using stochastic control to optimize dealer performance and inventory.

problem Optimizing market making in aggregator-routed RFQ markets with varying dealer performance scores.
method Two-tier stochastic control model that separates RFQ-level price competition from macro routing.
result Optimal controls can be expressed through derivatives of reduced Hamiltonians, leading to interpretable mappings from optimal win probabilities to optimal offsets.

Model selection for time series forecasting can be biased by the distribution of scores.

problem Model selection for probabilistic forecasting on time series data.
method Using proper scoring rules to aggregate scores across multiple time series.
result The mean score is immune to the skewness of the score distribution.

New algorithms minimize regret in repeated auctions by estimating values and optimizing bids.

problem Minimizing regret in repeated first-price auctions with limited feedback.
method Incorporates causal inference to estimate private values and optimize bidding strategies under different feedback types.
result Achieves near-optimal regret bounds for both full and binary feedback types.

The paper calculates gap distributions for translation surfaces, focusing on the double heptagon.

problem Calculating gap distributions for translation surfaces.
method Describes a procedure to find winning holonomy vectors and applies it to the double heptagon.
result Explicitly computed gap distribution for the regular double heptagon translation surface.

The study analyzes games and social hierarchies, incorporating luck and depth of competition.

problem Analyzing patterns of wins and losses in games and social hierarchies.
method Generalized probabilistic models incorporating luck and depth of competition.
result Social competition tends to be deeper with many distinct levels, but there is often a chance of upset victories.

During the development of AlphaGo, its many hyper-parameters were tuned with Bayesian optimization multiple times. This automatic tuning process resulted in substantial improvements in playing strength. For example, prior to the match with Lee Sedol, we tuned the latest AlphaGo agent and this improved its win-rate from…

2018-12-17abs ↗pdf ↗

MOVDA improves skill ratings by considering margin of victory deviations.

problem Traditional rating systems discard valuable performance data.
method Margin of Victory Differential Analysis (MOVDA) learns a non-linear function to predict expected MOV and uses the difference between true and expected MOV for rating updates.
result MOVDA significantly outperforms standard ELO and Bayesian baselines in NBA basketball data.

Elo rating outperforms complex models in skill estimation despite model misspecification.

problem Elo rating's reliability in skill estimation is questioned due to model misspecification.
method Interpreted Elo as online gradient descent and conducted synthetic experiments on non-BT models.
result Elo's superior performance in win rate prediction compared to complex models is explained through its sparsity and ranking effectiveness.