SVM with local features improves human action recognition.
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This research tackles few-shot video action recognition, improving accuracy with a two-stream setup.
Action recognition has attracted increasing attention from RGB input in computer vision partially due to potential applications on somatic simulation and statistics of sport such as virtual tennis game and tennis techniques and tactics analysis by video. Recently, deep learning based methods have achieved promising per…
Inspired by the observation that humans are able to process videos efficiently by only paying attention where and when it is needed, we propose an interpretable and easy plug-in spatial-temporal attention mechanism for video action recognition. For spatial attention, we learn a saliency mask to allow the model to focus…
Paper tackles zero-shot activity recognition using video features and text embeddings.
Improved action recognition in live videos with hybrid FR-DL method.
Representation of human actions as a sequence of human body movements or action attributes enables the development of models for human activity recognition and summarization. We present an extension of the low-rank representation (LRR) model, termed the clustering-aware structure-constrained low-rank representation (CS…
With the rapid development of social media sharing, people often need to manage the growing volume of multimedia data such as large scale video classification and annotation, especially to organize those videos containing human activities. Recently, manifold regularized semi-supervised learning (SSL), which explores th…
Current UAV-recorded datasets are mostly limited to action recognition and object tracking, whereas the gesture signals datasets were mostly recorded in indoor spaces. Currently, there is no outdoor recorded public video dataset for UAV commanding signals. Gesture signals can be effectively used with UAVs by leveraging…
Activity recognition is the ability to identify and recognize the action or goals of the agent. The agent can be any object or entity that performs action that has end goals. The agents can be a single agent performing the action or group of agents performing the actions or having some interaction. Human activity recog…
In this paper, we present an approach for identification of actions within depth action videos. First, we process the video to get motion history images (MHIs) and static history images (SHIs) corresponding to an action video based on the use of 3D Motion Trail Model (3DMTM). We then characterize the action video by ex…
ESE-FN improves elderly activity recognition accuracy.
Image understanding using deep convolutional network has reached human-level performance, yet a closely related problem of video understanding especially, action recognition has not reached the requisite level of maturity. We combine multi-kernels based support-vector-machines (SVM) with a multi-stream deep convolution…
Researchers create a flickering attack to fool video recognition networks.
Limited annotated data available for the recognition of facial expression and action units embarrasses the training of deep networks, which can learn disentangled invariant features. However, a linear model with just several parameters normally is not demanding in terms of training data. In this paper, we propose an el…
Improved speech recognition using EEG and video.
Recurrent Neural Networks (RNNs) are powerful sequence modeling tools. However, when dealing with high dimensional inputs, the training of RNNs becomes computational expensive due to the large number of model parameters. This hinders RNNs from solving many important computer vision tasks, such as Action Recognition in …
Patient pain can be detected highly reliably from facial expressions using a set of facial muscle-based action units (AUs) defined by the Facial Action Coding System (FACS). A key characteristic of facial expression of pain is the simultaneous occurrence of pain-related AU combinations, whose automated detection would …
Recognizing group activities is challenging due to the difficulties in isolating individual entities, finding the respective roles played by the individuals and representing the complex interactions among the participants. Individual actions and group activities in videos can be represented in a common framework as the…
Recent studies have demonstrated the power of recurrent neural networks for machine translation, image captioning and speech recognition. For the task of capturing temporal structure in video, however, there still remain numerous open research questions. Current research suggests using a simple temporal feature pooling…
Proposes a new video attack method that multiplies perturbation to improve model robustness.
Recognising human activities from streaming videos poses unique challenges to learning algorithms: predictive models need to be scalable, incrementally trainable, and must remain bounded in size even when the data stream is arbitrarily long. Furthermore, as parameter tuning is problematic in a streaming setting, suitab…
Proposes a defense method against multiple adversarial video types.
Action detection and recognition tasks have been the target of much focus in the computer vision community due to their many applications, namely, security, robotics and recommendation systems. Recently, datasets like AVA, provide multi-person, multi-label, spatiotemporal action detection and recognition challenges. Be…
Recent progress in using recurrent neural networks (RNNs) for image description has motivated the exploration of their application for video description. However, while images are static, working with videos requires modeling their dynamic temporal structure and then properly integrating that information into a natural…
The extension of image generation to video generation turns out to be a very difficult task, since the temporal dimension of videos introduces an extra challenge during the generation process. Besides, due to the limitation of memory and training stability, the generation becomes increasingly challenging with the incre…
The past several years have seen both an explosion in the use of Convolutional Neural Networks (CNNs) and the design of accelerators to make CNN inference practical. In the architecture community, the lion share of effort has targeted CNN inference for image recognition. The closely related problem of video recognition…
Automated surgical workflow analysis and understanding can assist surgeons to standardize procedures and enhance post-surgical assessment and indexing, as well as, interventional monitoring. Computer-assisted interventional (CAI) systems based on video can perform workflow estimation through surgical instruments' recog…
Advanced video classification systems decode video frames to derive the necessary texture and motion representations for ingestion and analysis by spatio-temporal deep convolutional neural networks (CNNs). However, when considering visual Internet-of-Things applications, surveillance systems and semantic crawlers of la…
This paper highlights the need for explainable AI in video deep learning models.
We propose a framework that learns a representation transferable across different domains and tasks in a label efficient manner. Our approach battles domain shift with a domain adversarial loss, and generalizes the embedding to novel task using a metric learning-based approach. Our model is simultaneously optimized on …
Paper proposes ICCN to learn correlations between text, audio, and video for multimodal sentiment analysis.
Paper proposes an active learning method for surgical workflow recognition using long-range temporal dependency.
New method learns robot actions from videos without explicit labels.
Deep neural networks (DNNs) are known for their vulnerability to adversarial examples. These are examples that have undergone small, carefully crafted perturbations, and which can easily fool a DNN into making misclassifications at test time. Thus far, the field of adversarial research has mainly focused on image model…
Current deep learning results on video generation are limited while there are only a few first results on video prediction and no relevant significant results on video completion. This is due to the severe ill-posedness inherent in these three problems. In this paper, we focus on human action videos, and propose a gene…
Simpler CNN model with spatial attention and temporal pooling outperforms complex models.
We identify action representations from video data, proving their statistical benefits.
Paper proposes a new LSTM model for spatio-temporal learning.
SLTR model preserves tensor structure and reduces prediction time costs.
FineHand learns hand shapes for better ASL recognition.
VoxCeleb 2019 challenge assesses speaker recognition in uncontrolled settings.
Automatic emotion recognition (AER) is a challenging task due to the abstract concept and multiple expressions of emotion. Although there is no consensus on a definition, human emotional states usually can be apperceived by auditory and visual systems. Inspired by this cognitive process in human beings, it's natural to…
Vision algorithms capable of interpreting scenes from a real-time video stream are necessary for computer-assisted surgery systems to achieve context-aware behavior. In laparoscopic procedures one particular algorithm needed for such systems is the identification of surgical phases, for which the current state of the a…
Study develops sign recognition system for DHH users.
Uncertainty estimation in deep neural networks is essential for designing reliable and robust AI systems. Applications such as video surveillance for identifying suspicious activities are designed with deep neural networks (DNNs), but DNNs do not provide uncertainty estimates. Capturing reliable uncertainty estimates i…
This paper describes audEERING's submissions as well as additional evaluations for the One-Minute-Gradual (OMG) emotion recognition challenge. We provide the results for audio and video processing on subject (in)dependent evaluations. On the provided Development set, we achieved 0.343 Concordance Correlation Coefficien…
Hybrid SAC improves RL for video games with discrete, continuous actions.