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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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295887116 · May 202619922001200920172026
48 results for Thresholding Bandit

LinearAPT optimizes decision-making under resource constraints for a linear threshold problem.

problem Optimizing sequential decisions with a linear threshold under resource limitations.
method LinearAPT, an adaptive algorithm for fixed-budget TLB problem.
result LinearAPT achieves theoretical upper bounds and robust performance on various datasets.

Investigates probability of error in structured thresholding bandit problems.

problem Probability of misclassifying arms in structured thresholding bandit problems.
method Analyzes two shape constraints: monotonic increasing and concave sequences of arm means.
result Upper and lower bounds for the probability of error match up to constants in the problem dependent regime.

A privacy-preserving algorithm for high-dimensional bandits.

problem High-dimensional stochastic contextual linear bandits with sparse parameters under privacy constraints.
method PrivateLASSO algorithm based on sparse hard-thresholding and episodic thresholding.
result Minimax private lower bounds and utility guarantees for PrivateLASSO.

Study lenient regret and good-action identification in Gaussian process bandits.

problem Optimizing function values above a certain threshold in Gaussian process bandits.
method Study lenient regret notions and introduce algorithms for finding good actions.
result Upper and lower bounds on lenient regret for GP-UCB and elimination algorithms.

In this paper, we introduce a new online decision making paradigm that we call Thresholding Graph Bandits. The main goal is to efficiently identify a subset of arms in a multi-armed bandit problem whose means are above a specified threshold. While traditionally in such problems, the arms are assumed to be independent, …

2019-05-22abs ↗pdf ↗

We consider the thresholding bandit problem, whose goal is to find arms of mean rewards above a given threshold θθ, with a fixed budget of TT trials. We introduce LSA, a new, simple and anytime algorithm that aims to minimize the aggregate regret (or the expected number of mis-classified arms). We prove that our algo…

2019-05-27abs ↗pdf ↗

Optimal algorithm for high-dimensional stochastic linear bandits with sparse parameters.

problem High-dimensional stochastic linear bandits with sparse parameters.
method Three-stage arm selection algorithm using thresholded Lasso for estimation.
result Achieves exact minimax optimality in cumulative regret.

Adaptive algorithm for outlier detection by balancing arm exploration and threshold estimation.

problem Identifying outliers in a set of rewards where the threshold is a function of all rewards.
method Adaptively updated confidence interval for the threshold based on previous rounds' estimates, balancing exploration of individual arms and the outlier threshold.
result Efficient algorithm with reduced sample complexity for outlier detection.

The paper studies how arm selection in a bandit problem changes with shape constraints.

problem Stochastic Thresholding Bandit Problem under shape constraints.
method Investigation of TBP under four shape constraints: monotonic increasing, unimodal, concave, and fixed.
result Minimax rates for regret vary significantly depending on the shape constraint.

New algorithm tackles unknown utility network resource allocation.

problem Maximizing network utility with unknown agent utilities.
method Modeling as a bandit problem, proposing algorithms for resource allocation.
result Proposed algorithms are optimal when all agents have the same utility.

New algorithm identifies good arms with fewer samples when thresholds are close.

problem Good arm identification in bandit problems with small threshold gaps.
method Proposes lil'HDoC algorithm to improve GAI under small threshold gaps.
result Sample complexity of first λ output arm is nearly identical to HDoC algorithm when thresholds are close.

Study personalizes user experience to maximize rewards with patience budget.

problem Maximizing rewards for a platform while respecting user patience.
method Proposes bandit algorithms for sequential choice with feedback models.
result Upper and lower bounds on regret of order O(N2/3)O(N^{2/3}) and Ω(N2/3)Ω(N^{2/3}).

An algorithm for maximizing rewards under linear cost constraints.

problem Maximizing rewards while adhering to cost constraints in a linear bandit problem.
method Proposes an upper-confidence bound algorithm called optimistic pessimistic linear bandit (OPLB) for constrained contextual linear bandits.
result Proves an O~(dTτc0)\widetilde{\mathcal{O}}(\frac{d\sqrt{T}}{τ-c_0}) bound on regret for the proposed algorithm.

An optimal algorithm for multi-armed bandits with constraints.

problem Optimizing decisions in constrained multi-armed bandit problems.
method An index-based deterministic algorithm using Locatelli's anytime thresholding under known optimal value assumption.
result The algorithm achieves asymptotic optimality with probability approaching 1.

New method reduces GP bandit complexity while maintaining good performance.

problem Computational burden in Bayesian optimization with Gaussian processes.
method Information thresholding to compress GP posterior and reduce complexity.
result Sublinear regret bounds with sublinear posterior complexity.

We analyze the sample complexity of the thresholding bandit problem, with and without the assumption that the mean values of the arms are increasing. In each case, we provide a lower bound valid for any risk δδ and any δδ-correct algorithm; in addition, we propose an algorithm whose sample complexity is of the same o…

2017-11-13abs ↗pdf ↗

We study a specific \textit{combinatorial pure exploration stochastic bandit problem} where the learner aims at finding the set of arms whose means are above a given threshold, up to a given precision, and \textit{for a fixed time horizon}. We propose a parameter-free algorithm based on an original heuristic, and prove…

2016-05-27abs ↗pdf ↗

We present a new algorithm based on an gradient ascent for a general Active Exploration bandit problem in the fixed confidence setting. This problem encompasses several well studied problems such that the Best Arm Identification or Thresholding Bandits. It consists of a new sampling rule based on an online lazy mirror …

2019-05-20abs ↗pdf ↗

The paper studies early stopping methods in linear contextual bandits.

problem Minimizing in-experiment regret and conducting robust post-experiment inferences in contextual bandits.
method The study proposes early stopping rules based on the Opportunity Cost and Threshold Method, using variances of estimators to quantify upper regret bounds.
result The proposed method provides a systematic approach to minimize in-experiment regret and conduct robust post-experiment inferences.

The Thresholding Bandit Problem (TBP) aims to find the set of arms with mean rewards greater than a given threshold. We consider a new setting of TBP, where in addition to pulling arms, one can also \emph{duel} two arms and get the arm with a greater mean. In our motivating application from crowdsourcing, dueling two a…

2019-10-14abs ↗pdf ↗

This work optimizes identifying good arms in nonparametric multi-armed bandits.

problem Efficiently identifying arms with high means in nonparametric settings.
method Combining reward-maximizing sampling with a nonparametric sequential test for anytime-valid labeling.
result Achieves minimax optimal stopping times for identifying arms above a threshold.

In this paper, we propose and study opportunistic bandits - a new variant of bandits where the regret of pulling a suboptimal arm varies under different environmental conditions, such as network load or produce price. When the load/price is low, so is the cost/regret of pulling a suboptimal arm (e.g., trying a suboptim…

2017-09-12abs ↗pdf ↗

We introduce the safe linear stochastic bandit framework---a generalization of linear stochastic bandits---where, in each stage, the learner is required to select an arm with an expected reward that is no less than a predetermined (safe) threshold with high probability. We assume that the learner initially has knowledg…

2019-11-21abs ↗pdf ↗

Agents collaborate to minimize regret while keeping costs under a threshold.

problem Collaborative multi-agent stochastic linear bandits with cost constraints.
method Safe distributed upper confidence bound algorithm (MA-OPLB) with accelerated consensus.
result Regret bound of order $ \mathcal{O}\left(\frac{d}{τ-c_0}\frac{\log(NT)^2}{\sqrt{N}}\sqrt{\frac{T}{\log(1/|λ_2|)}} ight)$.

This paper studies the problem of adaptively sampling from K distributions (arms) in order to identify the largest gap between any two adjacent means. We call this the MaxGap-bandit problem. This problem arises naturally in approximate ranking, noisy sorting, outlier detection, and top-arm identification in bandits. Th…

2019-06-03abs ↗pdf ↗

Paper addresses regret minimization and inference in high-dimensional online decision-making.

problem Regret minimization and statistical inference in high-dimensional online decision-making.
method Integrates ε-greedy bandit algorithm with hard thresholding for sparse bandit parameters and debiasing method for inference.
result Achieves either O(T1/2)O(T^{1/2}) regret or O(T1/2)O(T^{1/2})-consistent inference, with trade-off between exploration and exploitation.

DE is a new exploration method that limits resource usage based on expected improvement and surprise.

problem Limited exploration in large action spaces when resources are scarce.
method Delight-gated exploration (DE) that limits exploration actions based on a gate price set by the product of expected improvement and surprise.
result DE outperforms ε\varepsilon-greedy and Thompson Sampling in terms of regret across various bandit and MDP settings.

New algorithm optimizes beam and rate allocation in mmWave systems for multiple users.

problem Optimizing beam and rate allocation in mmWave systems for multiple users with limited feedback.
method Introducing SAT-CTS, a combinatorial semi-bandit policy with satisficing objective.
result SAT-CTS achieves finite-time regret bounds and reduces satisficing regret in mmWave systems.

FLIPHAT addresses joint differential privacy for high-dimensional sparse linear bandits.

problem Efficient sequential decision-making with high-dimensional sparse features and privacy concerns.
method FLIPHAT combines iterative forgetting and N-IHT for sparse linear regression, achieving optimal regret.
result FLIPHAT achieves optimal regret in terms of privacy parameters, context dimension, and time horizon.

EBUCB framework achieves optimal regret with bounded approximate inference error.

problem Theoretical gap between practical performance and theoretical justification of Bayesian bandit algorithms with approximate inference.
method Enhanced Bayesian Upper Confidence Bound (EBUCB) framework that accommodates bandit problems with approximate inference.
result EBUCB achieves optimal regret order O(logT)O(\log T) under certain conditions on inference error.

Satisficing is a relaxation of maximizing and allows for less risky decision making in the face of uncertainty. We propose two sets of satisficing objectives for the multi-armed bandit problem, where the objective is to achieve reward-based decision-making performance above a given threshold. We show that these new pro…

2015-12-23abs ↗pdf ↗