Framework discovers sub-goals for better exploration in RL tasks.
arXiv research
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A new trajectory representation method for AI problems.
This paper proposes a method to learn from expert trajectories by decomposing tasks into sub-goals.
Improves RL planning by proposing sub-goals hierarchically.
In hierarchical reinforcement learning a major challenge is determining appropriate low-level policies. We propose an unsupervised learning scheme, based on asymmetric self-play from Sukhbaatar et al. (2018), that automatically learns a good representation of sub-goals in the environment and a low-level policy that can…
Recurrent neural networks (RNNs) for reinforcement learning (RL) have shown distinct advantages, e.g., solving memory-dependent tasks and meta-learning. However, little effort has been spent on improving RNN architectures and on understanding the underlying neural mechanisms for performance gain. In this paper, we prop…
Agent learns third-person manipulation tasks from a single video.
A major bottleneck for developing general reinforcement learning agents is determining rewards that will yield desirable behaviors under various circumstances. We introduce a general mechanism for automatically specifying meaningful behaviors from raw pixels. In particular, we train a generative adversarial network to …
Optimizes fairness without sacrificing primary objectives.
Hierarchical reinforcement learning deals with the problem of breaking down large tasks into meaningful sub-tasks. Autonomous discovery of these sub-tasks has remained a challenging problem. We propose a novel method of learning sub-tasks by combining paradigms of routing in computer networks and graph based skill disc…
Study reveals RL game's embedding space is stratified, not a manifold.