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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,291 papers · 148 categories

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275582109 · May 202619922001200920182026
48 results for State-Action Rules

Expands HMRL to multi-target problem considering agent distances.

problem Learning state-action rules for multiple targets.
method Hierarchical Modular Reinforcement Learning with AT field and C4.5.
result Improved reinforcement learning for multi-agent scenarios.

New RL method handles large state-action spaces with complex models.

problem Complex models and large state-action spaces in reinforcement learning.
method π-KRVI, an optimistic modification of least-squares value iteration using kernel ridge regression.
result First order-optimal regret guarantees under general settings, improving over state of the art.

A new RL paradigm reduces state-action-value function approximation inefficiency.

problem Challenges in state-action-value function approximation for RL.
method State Action Separable Reinforcement Learning (sasRL) decouples action space from value function learning.
result sasRL achieves up to 75% better performance than state-of-the-art MDP-based RL algorithms.

New method recovers diverse policies from expert data using state-action pair weighting.

problem Recovering diverse policies from expert trajectories.
method Pointwise mutual information weighted behavioral cloning.
result Effective in focusing on state-action pairs most representative of the style.

This work tackles model-based RL by optimizing state-action queries to learn policies with minimal data.

problem Expensive state transitions in practical RL problems limit the use of standard RL algorithms.
method Bayesian optimal experimental design to guide selection of state-action queries.
result Data-efficient RL approach that learns optimal policies with up to 1,000x less data.

This paper uses NLDT to find interpretable control rules from complex DRL policies.

problem Complex, non-interpretable policies from black-box AI methods.
method Evolutionary optimization of NLDT for hierarchical control rules.
result Interpretable control rules with similar performance to black-box DRL.

New method estimates state-action stationary distribution for better off-policy policy evaluation.

problem Accurately estimating state-action stationary distribution for off-policy policy evaluation.
method Estimated Mixture Policy (EMP) for state and state-action stationary distribution corrections.
result Empirical validation shows improved accuracy over state-of-the-art methods.

Improves off-policy evaluation weights for balanced state-action pair distribution.

problem Imbalance in importance sampling weights for off-policy evaluation of contextual bandits.
method Balanced Off-Policy Evaluation (B-OPE) method that minimizes imbalance to desired counterfactual distribution of state-action pairs.
result Experimental evidence shows B-OPE improves offline policy evaluation in both discrete and continuous action spaces.

Kernel-UCBVI algorithm balances exploration and exploitation in metric state-action spaces.

problem Exploration-exploitation dilemma in finite-horizon reinforcement learning with metric state-action spaces.
method Kernel-UCBVI, leveraging smoothness and kernel estimators of rewards and transitions.
result First regret bound for kernel-based RL using smoothing kernels, O(H3K2d/(2d+1))O(H^3 K^{2d/(2d+1)}).

A new method, Count-MORL, improves offline reinforcement learning by using state-action frequency.

problem Improving offline reinforcement learning performance.
method Integrates count-based conservatism into model-based offline reinforcement learning.
result The learned policy is near-optimal and outperforms existing methods.

This work expands state-action aggregation methods for non-Markovian environments.

problem Real-world problems with large state and action spaces are not tractable with existing methods.
method Expands Extreme State Aggregation (ESA) framework to non-Markovian homomorphisms and relaxes policy uniformity.
result Near-optimal performance is guaranteed even for non-Markovian homomorphisms.

Efficient algorithm for reinforcement learning in large state-action spaces with adaptive discretization.

problem Efficient reinforcement learning in large, potentially continuous state-action spaces.
method Adaptive QQ-learning policy with data-driven adaptive discretization.
result Demonstrates improved performance compared to existing methods, especially in adapting to the problem's structure.

New findings reveal discount regularization can be seen as a strong prior, leading to poor performance in unevenly sampled data.

problem Discount regularization leads to poor performance in unevenly sampled data.
method Equivalence theorem showing discount regularization as a strong prior, setting regularization parameters locally for individual state-action pairs.
result Discount regularization can be seen as a strong prior, leading to poor performance in unevenly sampled data.

DQV Learning uses neural networks to improve reinforcement learning performance.

problem Improving reinforcement learning algorithms for better performance.
method Temporal-difference learning with Value and Quality-value networks, using Deep Convolutional Neural Networks, Experience Replay, and Target Neural Networks.
result DQV learns faster and better than Deep Q-Learning and Double Deep Q-Learning.

Develops a new method for optimizing policies in hierarchical models.

problem Optimizing complex policies in hierarchical models.
method Applies second-order methods in the space of state-action paths.
result The natural path gradient method can be computed exactly and reflects state-space hierarchy.

Paper explores state-action equivalence in RL, improving regret bounds.

problem Improving reinforcement learning performance by leveraging state-action equivalence.
method Introduces a notion of similarity between state-action pairs, defines equivalence structure, and presents algorithms for confidence sets.
result Confidence sets improve RL performance, especially in known equivalence structures.

The paper introduces a new intrinsic reward method for exploration in reinforcement learning.

problem Improving exploration in reinforcement learning agents.
method Intrinsic rewards proportional to the entropy of future state-action features.
result The new objective leads to improved visitation of features within individual trajectories.

This paper unifies three regularization methods in batch reinforcement learning.

problem Learning overly-complex models in batch reinforcement learning.
method Unified weighted average transition matrix framework for three regularization methods.
result Empirical evaluation confirms intuitions about regularization methods' performance.

Proposes a new sampling method for deep Q-learning to improve efficiency and convergence.

problem Challenges in learning state-action value function from replay buffer.
method State distribution-aware sampling method to balance replay times for transitions.
result Reduces unnecessary TD updates and increases updates for uncertain state-action values.

Backtracking model predicts state-action pairs leading to high-reward states for efficient RL.

problem Efficiently learning from environments where only a few states yield high reward.
method Backtracking model that predicts state-action pairs leading to high-reward states.
result Improves sample efficiency of RL algorithms across various environments and tasks.

Paper introduces SALE for better state-action learning in RL.

problem Challenges in representation learning for low-level states in RL.
method Introduces SALE, a novel approach for learning embeddings of state-action interactions.
result TD7 algorithm significantly outperforms existing continuous control algorithms.

SPEDER extracts state-action abstraction from dynamics for reinforcement learning.

problem Curse of dimensionality and limited applicability of spectral methods.
method Spectral Decomposition Representation (SPEDER) that extracts state-action abstraction from dynamics without policy dependence.
result Theoretical analysis establishes sample efficiency in online and offline settings.

A new deep reinforcement learning model for urban traffic control.

problem Complex traffic dynamics in urban intersections.
method Combines deep learning tricks to solve multiple intersections control problems efficiently.
result Outperforms traditional rule-based approaches in simulations.

MO2 learns useful behaviours from past experience for new tasks.

problem Discovering useful behaviours from past experience and transferring them to new tasks.
method Model-Based Offline Options (MO2) framework supporting sample-efficient bottleneck option discovery over continuous state-action spaces.
result MO2 outperforms recent option learning methods on complex long-horizon continuous control tasks.

New RL approach uses future state and action visitation measures for better exploration.

problem Improving exploration in reinforcement learning.
method Intrinsic reward based on future state and action visitation measures, using contraction operators.
result Policies achieve good state-action space coverage and high performance.

The Bellman error is a poor proxy for value function accuracy, even with all state-action pairs.

problem The Bellman error is a poor proxy for the accuracy of the value function.
method Study of the Bellman equation as a surrogate objective for value prediction accuracy.
result The magnitude of the Bellman error is only weakly related to the distance to the true value function, even with all state-action pairs.

Federated Q-learning achieves linear speedup with heterogeneity, improving sample complexity.

problem Collaborative learning in distributed RL settings with limited data sharing.
method Analyzes synchronous and asynchronous federated Q-learning, proposes importance averaging.
result Achieves linear speedup with heterogeneity, robust to local trajectory heterogeneity.

ZoomRL learns efficient strategies for large state-action spaces using a metric.

problem Handling large state-action spaces in reinforcement learning.
method ZoomRL leverages continuous bandits to adaptively discretize the joint space.
result Achieves worst-case regret of $ ilde{O}(H^{ rac{5}{2}} K^{ rac{d+1}{d+2}})$.

LMUTs mimic neural Q functions, making RL models more interpretable.

problem Limited interpretability of neural Q functions in DRL models.
method Developed LMUTs for approximating neural network predictions in DRL models, using an on-line algorithm.
result LMUTs mimic Q functions better than five baseline methods, facilitating better understanding of learned knowledge.

The paper proposes a principle for dynamically adjusting the granularity of reinforcement learning abstractions.

problem Lack of general principles for dynamically adjusting the granularity of reinforcement learning abstractions.
method The paper proposes a principle based on rate-distortion theory, formalized through a performance certificate decomposing value error into learning and abstraction error bounds.
result Soft state-action abstractions can achieve near-optimal performance under substantial lossy compression of state and action information.

The paper improves Q-learning by incorporating pessimism for better sample efficiency.

problem Improving sample efficiency in asynchronous Q-learning with non-i.i.d. data.
method Developed an algorithmic framework that incorporates the principle of pessimism into asynchronous Q-learning, penalizing infrequently-visited state-action pairs based on suitable lower confidence bounds (LCBs).
result Achieved near-optimal sample complexity, providing theoretical support for the use of pessimism in non-i.i.d. data.

QR-MIX models joint state-action values as a distribution to handle randomness in MARL.

problem Randomness in rewards and observations leads to randomness in long-term returns in MARL.
method QR-MIX uses quantile regression and combines it with QMIX and IQN to model joint state-action values as a distribution.
result QR-MIX outperforms QMIX in the StarCraft Multi-Agent Challenge (SMAC) environment.

Develops a dynamic mean field theory for reinforcement learning.

problem Finite state and action Bayesian reinforcement learning in large state spaces.
method Analogies with statistical physics, interpreting probabilities as couplings and values as spins, solving mean field equations.
result State-action values are statistically independent in the asymptotic state space limit, with exact or approximate equations for computation.

DRL optimizes complex mobile networks with imperfect info.

problem Optimizing mobile networks with scarce data and complex dynamics.
method Sim-to-Real framework using graph CNN, domain randomization, multi-task learning, and self-play.
result First successful transfer of DRL from simulation to real-world mobile networks.

The paper learns policies for MDPs from data, even when only some features are relevant.

problem Learning a policy for MDPs from state-action samples with unknown relevant features.
method Uses 1\ell_1-regularized logistic regression to recover policy parameters.
result Establishes bounds on regret in terms of generalization error and Markov chain ergodic coefficient.

KeRNS tackles non-stationary reinforcement learning in metric spaces.

problem Non-stationary reinforcement learning in metric spaces.
method KeRNS uses time-dependent kernels to model non-stationary Markov Decision Processes (MDPs).
result KeRNS achieves a regret bound that scales with the covering dimension and total variation of the MDP.

Bootstrap policies improve regret in continuous state-action reinforcement learning.

problem Improving regret in reinforcement learning for continuous state and action spaces.
method Bootstrap-based policies for stochastic linear systems with quadratic cost functions.
result Bootstrap policies achieve a square root scaling of regret with respect to time.

This paper explores a new DRL algorithm that approximates both state-value and state-action functions.

problem Overestimation bias in state-action value function.
method Developed and analyzed the Deep Quality-Value (DQV) algorithm to approximate both VV and QQ functions.
result DQV and DQV-Max algorithms perform better due to less overestimation bias in QQ function.