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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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22446688 · Jun 202019922001200920172026
48 results for StarCraft II

StarCraft II poses a grand challenge for reinforcement learning. The main difficulties of it include huge state and action space and a long-time horizon. In this paper, we investigate a hierarchical reinforcement learning approach for StarCraft II. The hierarchy involves two levels of abstraction. One is the macro-acti…

2018-09-23abs ↗pdf ↗

The paper formalizes and analyzes multi-agent Q-learning with value factorization.

problem Understanding and improving the convergence of multi-agent Q-learning with value factorization.
method Formalized a multi-agent fitted Q-iteration framework for analyzing factorized multi-agent Q-learning.
result Multi-agent Q-learning with linear value factorization can converge under certain conditions.

A new multi-agent learning method improves performance in complex games.

problem Performance gap between MAPG and value-based multi-agent approaches.
method Introduces value function decomposition into multi-agent actor-critic framework for off-policy learning.
result DOP significantly outperforms state-of-the-art multi-agent reinforcement learning algorithms.

EMIX minimizes surprise in multi-agent reinforcement learning.

problem Surprise and approximation bias in multi-agent reinforcement learning.
method Energy-based MIXer (EMIX) for minimizing surprise across multiple agents.
result EMIX demonstrates consistent stable performance in challenging StarCraft II scenarios.

New method combines value function decomposition and policy gradients for cooperative multi-agent reinforcement learning.

problem Challenges in cooperative multi-agent reinforcement learning, especially credit assignment and large action spaces.
method Decomposed Soft Actor-Critic (mSAC) method with Q network architecture, discrete probabilistic policy, and counterfactual advantage function.
result Significantly outperforms policy-based approach COMA and achieves competitive results with SOTA value-based approach Qmix.

QTRAN++ improves MARL performance in complex environments.

problem Poor empirical performance of QTRAN in complex environments.
method Stabilizing training objective, removing role separation, and introducing a multi-head mixing network.
result QTRAN++ achieves state-of-the-art performance in the Starcraft Multi-Agent Challenge (SMAC).

In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which teams of agents must learn to coordinate their behaviour while conditioning only…

2019-02-11abs ↗pdf ↗

DefogGAN predicts hidden RTS game information to aid strategic decision-making.

problem Predicting hidden information in real-time strategy games like StarCraft.
method Conditional Generative Adversarial Network (GAN) with pyramidal reconstruction loss.
result DefogGAN predicts enemy buildings and combat units as accurately as professional players.

CollaQ improves multi-agent performance in StarCraft by 40% with fewer samples.

problem Limited generalization and high training rounds in multi-agent reinforcement learning.
method Formulates multi-agent collaboration as joint optimization on reward assignment, decomposes Q-function into self and interactive terms, and uses MARA loss.
result Improves win rate by 40% in StarCraft maps with same number of samples compared to state-of-the-art techniques.

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene a…

2018-06-05abs ↗pdf ↗

The development of human-robot systems able to leverage the strengths of both humans and their robotic counterparts has been greatly sought after because of the foreseen, broad-ranging impact across industry and research. We believe the true potential of these systems cannot be reached unless the robot is able to act w…

2020-01-27abs ↗pdf ↗

Study shows Elo models fail to accurately measure transitive strength in competitive games.

problem Elo models fail to correctly identify the transitive component in real-world competitive games.
method Investigated the challenge of identifying the transitive component in games, proposed an extension of the Elo score.
result Disc ranking system assigns two scores: skill and consistency.

Prevalent theories in cognitive science propose that humans understand and represent the knowledge of the world through causal relationships. In making sense of the world, we build causal models in our mind to encode cause-effect relations of events and use these to explain why new events happen. In this paper, we use …

2019-05-27abs ↗pdf ↗

Recent advances in deep generative models have lead to remarkable progress in synthesizing high quality images. Following their successful application in image processing and representation learning, an important next step is to consider videos. Learning generative models of video is a much harder task, requiring a mod…

2018-12-03abs ↗pdf ↗

QR-MIX models joint state-action values as a distribution to handle randomness in MARL.

problem Randomness in rewards and observations leads to randomness in long-term returns in MARL.
method QR-MIX uses quantile regression and combines it with QMIX and IQN to model joint state-action values as a distribution.
result QR-MIX outperforms QMIX in the StarCraft Multi-Agent Challenge (SMAC) environment.

REFIL learns from imagined sub-group interactions to improve multi-agent reinforcement learning.

problem Learning efficiency in multi-agent reinforcement learning settings.
method Randomized Entity-wise Factorization (REFIL) approach.
result REFIL outperforms all strong baselines in challenging multi-task StarCraft settings.

Image classification with deep neural networks is typically restricted to images of small dimensionality such as 224 x 244 in Resnet models [24]. This limitation excludes the 4000 x 3000 dimensional images that are taken by modern smartphone cameras and smart devices. In this work, we aim to mitigate the prohibitive in…

2018-12-08abs ↗pdf ↗

Flexible decentralized MARL framework for cooperative multi-agent learning.

problem Complexity and impracticality of centralized MARL in complicated applications.
method Flexible fully-decentralized actor-critic MARL framework using primal-dual hybrid gradient descent.
result Competitive performance in large-scale cooperative multi-agent environments.

FACMAC combines deep policy gradients with factored critic for multi-agent reinforcement learning.

problem Cooperative multi-agent reinforcement learning in discrete and continuous action spaces.
method FACMAC uses a centralised but factored critic, combining per-agent utilities into a joint action-value function.
result FACMAC outperforms MADDPG and other baselines on multi-agent particle environments and StarCraft II tasks.

A novel memory mechanism for reinforcement learning agents that stores past events in human-readable language.

problem Lack of interpretability in reinforcement learning agent's memory mechanisms.
method Uses CLIP to associate visual inputs with language tokens, then feeds these tokens to a pretrained language model.
result Significantly faster convergence on challenging continuous recognition tasks.

In complex tasks, such as those with large combinatorial action spaces, random exploration may be too inefficient to achieve meaningful learning progress. In this work, we use a curriculum of progressively growing action spaces to accelerate learning. We assume the environment is out of our control, but that the agent …

2019-06-28abs ↗pdf ↗

NeuPL learns diverse policies in strategy games efficiently.

problem Iterative training of policies in strategy games leads to under-trained good-responses and wasteful repetition.
method NeuPL uses a single conditional model to represent a population of policies, offering convergence guarantees and transfer learning.
result NeuPL achieves better performance and efficiency across various domains, enabling access to novel strategies.

Improved exploration in cooperative multi-agent reinforcement learning.

problem Limited expressiveness of Gaussian policies in DecSPG hinders effective exploration.
method Proposes decentralized diffusion policy learning (DDPL) with denoising diffusion probabilistic models.
result Consistently improved performance on various MARL benchmarks.

QMIX combines per-agent values to create decentralised policies.

problem Training decentralised policies from centralised learning.
method QMIX uses a mixing network to estimate joint action-values as a monotonic combination of per-agent values.
result QMIX significantly outperforms existing methods on the StarCraft Multi-Agent Challenge (SMAC).

In this study, we analyze the general canal surfaces in terms of the features flat, II-flat minimality and II-minimality, namely we study under which conditions the first and second Gauss and mean curvature vanishes, i.e. K=0, H=0, K_{II}=0 and H_{II} =0. We give a non-existence result for general canal surfaces in E^3…

2011-06-16abs ↗pdf ↗

Equivariant MuZero improves generalization in procedurally generated environments.

problem Leveraging world models for robust generalization in real-world scenarios.
method Incorporates symmetries of the environment into MuZero's world-model architecture, making MuZero equivariant to certain groups of transformations.
result Improves data efficiency and generalization capabilities, demonstrated on procedurally generated MiniPacman and Chaser.

Ozawa solution describes surface deformation from Davey-Stewartson II equation.

problem Surface deformation ruled by the Ozawa solution of Davey-Stewartson II equation.
method Soliton deformation of surfaces ruled by the Ozawa solution.
result Explicit singularity of deformed surface at blow-up moment of Ozawa solution.

In this paper, we study stability and instability problem for type-II partitioning problem. First, we make a complete classification of stable type-II stationary hypersurfaces in a ball in a space form as totally geodesic nn-balls. Second, for general ambient spaces and convex domains, we give some topological restric…

2019-02-25abs ↗pdf ↗