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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,982 papers · 148 categories

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48 results for Seafloor Environment

Paper compares two possibilistic segmentation methods for SAS imagery.

problem Segmenting synthetic aperture sonar images into different seafloor environments.
method Comparison of Possibilistic Fuzzy Local Information C-Means (PFLICM) and Possibilistic K-Nearest Neighbors (PKNN) algorithms.
result PKNN outperforms PFLICM in segmentation performance on SAS images.

Enhances ocean floor mapping with adaptive uncertainty estimates.

problem Inaccurate bathymetric data for precise ocean modeling.
method Block-based conformal prediction with VQ-VAE architecture.
result Significant improvements in reconstruction quality and uncertainty estimation reliability.

OBSER framework infers sub-environments from objects, outperforming scene-based methods.

problem Zero-shot recognition of environments from object distributions.
method Bayesian framework using metric and self-supervised learning models to estimate object distributions in latent space.
result OBSER framework reliably performs inference in open-world and photorealistic environments, outperforming scene-based methods.

New approach handles stochastic and partially-observable environments using discrete autoencoders and Monte Carlo tree search.

problem Challenges in planning for stochastic and partially-observable environments.
method Uses discrete autoencoders and a stochastic variant of Monte Carlo tree search.
result Significantly outperforms MuZero on stochastic chess and scales to DeepMind Lab.

This paper introduces CENIE to quantify environment novelty for better UED.

problem Challenges in measuring environment novelty for effective UED.
method CENIE framework using state-action space coverage and Gaussian Mixture Models.
result CENIE improves UED performance across multiple benchmarks.

A new method learns to prioritize and use multiple views of an environment for better decision-making.

problem Learning from multiple views of an environment to improve decision-making.
method Attention-based deep reinforcement learning to dynamically attend to views of the environment.
result The method improves performance in complex 3D environments with obstacles.

Infinite hierarchical contrastive clustering identifies personal environments linked to health outcomes.

problem Identifying meaningful relationships between environmental features and health outcomes on an individual level.
method Contrastive clustering framework with stick-breaking prior and participant-specific prediction loss.
result Model effectively identifies distinct personal environments and groups them into meaningful types linked to health outcomes.

Research shows collective learning across diverse environments is hard due to privacy and security concerns.

problem Privacy, security, and equity concerns restrict information sharing in diverse AI environments.
method Characterized learning algorithms as choice correspondences, provided minimum requirements for rational learning algorithms.
result The only rational learning algorithm in heterogeneous environments is unilaterally learning from a single environment without information sharing.

Proposes a method to improve reinforcement learning in multi-view environments.

problem Improving policy learning in environments with partial observability.
method Actor-Critic-Attention Mechanism for generating a single feature representation from multiple views.
result Our method outperforms state-of-the-art baselines on various complex 3D environments.

LEADS improves model generalization across different environments.

problem Modeling dynamical systems from varied environments leads to biased or scarce solutions.
method LEADS learns a shared model capturing common dynamics and additional terms for environment-specific dynamics.
result LEADS improves model generalization for both known and novel environments.

Paper proposes DEMER to reconstruct hidden confounders for better reinforcement learning in recommendation.

problem Reinforcement learning in real-world applications is costly due to exploration in the environment.
method DEMER uses a multi-agent generative adversarial imitation learning framework to learn the environment and hidden confounder.
result DEMER effectively reconstructs hidden confounders and improves recommendation policy performance.

PSRL extension for continuing environments reduces regret.

problem Formalizing and analyzing resampling approach for reinforcement learning.
method Continuing PSRL maintains a model of the environment and replaces it with samples from the posterior distribution.
result Established an ildeO(τSAT) ilde{O}(τS \sqrt{A T}) bound on Bayesian regret.

Study evaluates self-supervised representations in interactive environments.

problem Unclear which self-supervised methods best capture meaningful features of diverse environments.
method Quantitative evaluation of representations in two visual environments: Flappy Bird and Sonic The Hedgehog.
result Representations' utility depends on the visuals and dynamics of the environment.

New method learns robust representations by modeling environment variation.

problem Learning invariant representations across varying environments.
method Explicitly modeling variation across environments and marginalizing it out.
result Proposed method outperforms invariant-learning methods in various settings.

GALA framework learns invariant graph representations via environment augmentation with minimal assumptions.

problem Learning invariant graph representations from different environments without additional assumptions.
method Developed GALA framework with minimal assumptions of variation sufficiency and consistency. Uses an assistant model to differentiate graph environment changes.
result Extracting maximally invariant subgraphs to proxy predictions identifies underlying invariant subgraphs for successful out-of-distribution generalization.

ATLAS separates invariant and transferable latent factors across diverse environments.

problem Transfer learning and robust prediction in heterogeneous environments.
method ATLAS leverages invariance principle to disentangle latent factors and uses auxiliary labels for robust prediction.
result Near-oracle performance and robust transferable prediction in new environments.

Advantage amplification helps RL in slow-evolving latent-state environments.

problem Challenges in reinforcement learning for long-horizon latent-state environments.
method Temporal abstraction and aggregation methods to overcome belief state error and small action advantage.
result Proven advantage amplification in settings with slowly evolving latent states.

We discuss a variant of Thompson sampling for nonparametric reinforcement learning in a countable classes of general stochastic environments. These environments can be non-Markov, non-ergodic, and partially observable. We show that Thompson sampling learns the environment class in the sense that (1) asymptotically its …

2016-02-25abs ↗pdf ↗

Method learns attractive areas from agent motions to represent environments.

problem Representing environments based on moving agents' nonlinear motions.
method Switching model of velocity fields, parametric representation of attractive spots.
result Dynamic map of attractive areas for online learning.

Symmetry-based learning needs interaction with the environment.

problem Defining disentangled representations in dynamic environments.
method Building on Symmetry-Based Disentangled Representation Learning, we argue that agents need to interact with the environment to discover symmetries.
result Agents need to interact with the environment to fully understand symmetries and learn disentangled representations.

Researchers use DT to transfer policies from one environment to another using causal reasoning.

problem Adapting to changes in environmental dynamics in reinforcement learning.
method Applying causal counterfactual reasoning to Decision Transformer (DT) architecture for policy transfer.
result DT successfully transfers a learned policy to new environments while retaining most of the reward.

New algorithm improves model generalization in structured biomedical domains.

problem Improving model generalization in structured biomedical domains.
method Proposes a new regret minimization (RGM) algorithm and its structured extension for better performance in diverse environments.
result Significantly outperforms previous state-of-the-art baselines on molecular property prediction, protein homology, and stability prediction.

A model learns successor representations in uncertain environments.

problem Learning effective strategies in partially observable, noisy environments.
method Neurally plausible model using distributional successor features.
result Distributional successor features support reinforcement learning in noisy environments.

Teacher algorithm helps DRL learn diverse environments efficiently.

problem Teach DRL to learn in various, unknown environments efficiently.
method Transformed into a bandit problem, learns to sample environments.
result ALP-GMM models learning progress, improving curriculum design.

New model-based methods adapt pre-trained policies to unseen environments efficiently.

problem High sample complexity in reinforcement learning limits practical applications.
method Combines online learning and adaptive control to adapt policies in unseen environments.
result Proves policies can quickly recover trajectories from source to target environments.

Study on estimating causal effects with limited data and multiple environments.

problem Estimating causal effects under hidden confounding with unpaired data and sparse effects.
method Instrumental variable (IV) regression with cross-fold sample splitting and 1\ell_1-regularized estimation.
result Proposed GMM-type estimator is consistent as the number of environments grows.