Paper compares two possibilistic segmentation methods for SAS imagery.
problem Segmenting synthetic aperture sonar images into different seafloor environments.
method Comparison of Possibilistic Fuzzy Local Information C-Means (PFLICM) and Possibilistic K-Nearest Neighbors (PKNN) algorithms.
result PKNN outperforms PFLICM in segmentation performance on SAS images.
Novel path planning improves UAV detection of extreme anomalies.
problem Improper criteria for UAV anomaly detection.
method Mathematical criteria guiding UAV towards strong anomalies.
result Proposed approach outperforms traditional methods in various applications.
The gap between our ability to collect interesting data and our ability to analyze these data is growing at an unprecedented rate. Recent algorithmic attempts to fill this gap have employed unsupervised tools to discover structure in data. Some of the most successful approaches have used probabilistic models to uncover…
Enhances ocean floor mapping with adaptive uncertainty estimates.
problem Inaccurate bathymetric data for precise ocean modeling.
method Block-based conformal prediction with VQ-VAE architecture.
result Significant improvements in reconstruction quality and uncertainty estimation reliability.
Two algorithms improve Federated RL in diverse environments.
problem Collaborative learning in environments with varying dynamics.
method Proposed two federated RL algorithms, QAvg and PAvg, and a personalization heuristic.
result Achieved better performance and generalization in diverse environments.
OBSER framework infers sub-environments from objects, outperforming scene-based methods.
problem Zero-shot recognition of environments from object distributions.
method Bayesian framework using metric and self-supervised learning models to estimate object distributions in latent space.
result OBSER framework reliably performs inference in open-world and photorealistic environments, outperforming scene-based methods.
UAED discovers adaptive environments for robust learning.
problem Avoiding spurious correlations in data.
method Unified framework that learns a distribution over data transformations.
result Improves worst-case accuracy on standard benchmarks.
New approach handles stochastic and partially-observable environments using discrete autoencoders and Monte Carlo tree search.
problem Challenges in planning for stochastic and partially-observable environments.
method Uses discrete autoencoders and a stochastic variant of Monte Carlo tree search.
result Significantly outperforms MuZero on stochastic chess and scales to DeepMind Lab.
Self-supervised policy adapts after deployment without rewards.
problem Generalizing reinforcement learning policies across different environments.
method Uses self-supervision to train policies in new environments without reward signals.
result Significant improvements in generalization across diverse environments.
Bayesian model for multi-environment prediction with latent variable changes.
problem Prediction in environments with changing latent variable distributions.
method Bayesian model with empirical Bayes prior and amortized variational algorithm.
result Method outperforms previous approaches in new environments.
This paper introduces CENIE to quantify environment novelty for better UED.
problem Challenges in measuring environment novelty for effective UED.
method CENIE framework using state-action space coverage and Gaussian Mixture Models.
result CENIE improves UED performance across multiple benchmarks.
A new method learns to prioritize and use multiple views of an environment for better decision-making.
problem Learning from multiple views of an environment to improve decision-making.
method Attention-based deep reinforcement learning to dynamically attend to views of the environment.
result The method improves performance in complex 3D environments with obstacles.
We consider apprenticeship learning, i.e., having an agent learn a task by observing an expert demonstrating the task in a partially observable environment when the model of the environment is uncertain. This setting is useful in applications where the explicit modeling of the environment is difficult, such as a dialog…
Infinite hierarchical contrastive clustering identifies personal environments linked to health outcomes.
problem Identifying meaningful relationships between environmental features and health outcomes on an individual level.
method Contrastive clustering framework with stick-breaking prior and participant-specific prediction loss.
result Model effectively identifies distinct personal environments and groups them into meaningful types linked to health outcomes.
This paper tackles RL in non-stationary environments, improving decision-making.
problem Develop optimal RL decisions in non-stationary environments.
method Adapted change point algorithm for detecting model changes and developed an RL algorithm.
result RL algorithm maximizes long-run reward in changing environments.
Research shows collective learning across diverse environments is hard due to privacy and security concerns.
problem Privacy, security, and equity concerns restrict information sharing in diverse AI environments.
method Characterized learning algorithms as choice correspondences, provided minimum requirements for rational learning algorithms.
result The only rational learning algorithm in heterogeneous environments is unilaterally learning from a single environment without information sharing.
Proposes a method to improve reinforcement learning in multi-view environments.
problem Improving policy learning in environments with partial observability.
method Actor-Critic-Attention Mechanism for generating a single feature representation from multiple views.
result Our method outperforms state-of-the-art baselines on various complex 3D environments.
LEADS improves model generalization across different environments.
problem Modeling dynamical systems from varied environments leads to biased or scarce solutions.
method LEADS learns a shared model capturing common dynamics and additional terms for environment-specific dynamics.
result LEADS improves model generalization for both known and novel environments.
A new method shapes reinforcement learning environments by abstracting large state spaces.
problem Learning in large, noisy environments with sparse feedback.
method Environment shaping using state abstraction.
result Agent's policy in shaped environment preserves near-optimal behavior in original environment.
TOYBOX creates new Atari environments for deep RL experiments.
problem Challenges in evaluating deep RL agent behavior.
method Designs and opensource releases a subset of Atari environments.
result TOYBOX enables experiments impossible in other environments.
MiniHack simplifies creation of complex RL environments.
problem Limited availability of challenging RL benchmarks.
method Develops a sandbox framework for easy RL environment design.
result MiniHack enables rapid creation of diverse RL testbeds.
WILD-SCAV benchmarks AI in complex 3D FPS environments.
problem Lack of complexity and diversity in RL environments.
method Developed a 3D open-world FPS game environment.
result Demonstrates effectiveness in benchmarking RL algorithms.
Paper proposes DEMER to reconstruct hidden confounders for better reinforcement learning in recommendation.
problem Reinforcement learning in real-world applications is costly due to exploration in the environment.
method DEMER uses a multi-agent generative adversarial imitation learning framework to learn the environment and hidden confounder.
result DEMER effectively reconstructs hidden confounders and improves recommendation policy performance.
PSRL extension for continuing environments reduces regret.
problem Formalizing and analyzing resampling approach for reinforcement learning.
method Continuing PSRL maintains a model of the environment and replaces it with samples from the posterior distribution.
result Established an i l d e O ( τ S A T ) ilde{O}(τS \sqrt{A T}) i l d e O ( τ S A T ) bound on Bayesian regret. Study evaluates self-supervised representations in interactive environments.
problem Unclear which self-supervised methods best capture meaningful features of diverse environments.
method Quantitative evaluation of representations in two visual environments: Flappy Bird and Sonic The Hedgehog.
result Representations' utility depends on the visuals and dynamics of the environment.
New method learns robust representations by modeling environment variation.
problem Learning invariant representations across varying environments.
method Explicitly modeling variation across environments and marginalizing it out.
result Proposed method outperforms invariant-learning methods in various settings.
GALA framework learns invariant graph representations via environment augmentation with minimal assumptions.
problem Learning invariant graph representations from different environments without additional assumptions.
method Developed GALA framework with minimal assumptions of variation sufficiency and consistency. Uses an assistant model to differentiate graph environment changes.
result Extracting maximally invariant subgraphs to proxy predictions identifies underlying invariant subgraphs for successful out-of-distribution generalization.
Generative models help agents form stable beliefs in complex environments.
problem Forming and maintaining stable beliefs in complex, dynamic environments.
method Train expressive generative models to predict multiple steps ahead.
result Expressive generative models improve data-efficiency in RL tasks.
ATLAS separates invariant and transferable latent factors across diverse environments.
problem Transfer learning and robust prediction in heterogeneous environments.
method ATLAS leverages invariance principle to disentangle latent factors and uses auxiliary labels for robust prediction.
result Near-oracle performance and robust transferable prediction in new environments.
XRM discovers environments without human annotations for OOD methods.
problem Costly and biased manual annotations limit OOD methods.
method XRM trains twin networks to mimic mistakes, eliminating hyper-parameters.
result XRM achieves oracle worst-group-accuracy for OOD methods.
Advantage amplification helps RL in slow-evolving latent-state environments.
problem Challenges in reinforcement learning for long-horizon latent-state environments.
method Temporal abstraction and aggregation methods to overcome belief state error and small action advantage.
result Proven advantage amplification in settings with slowly evolving latent states.
We discuss a variant of Thompson sampling for nonparametric reinforcement learning in a countable classes of general stochastic environments. These environments can be non-Markov, non-ergodic, and partially observable. We show that Thompson sampling learns the environment class in the sense that (1) asymptotically its …
Method learns attractive areas from agent motions to represent environments.
problem Representing environments based on moving agents' nonlinear motions.
method Switching model of velocity fields, parametric representation of attractive spots.
result Dynamic map of attractive areas for online learning.
AR-A3C improves A3C's robustness to noisy environments.
problem Neural networks are vulnerable to noise from unexpected sources in reinforcement learning.
method Introduced an adversarial agent to make the learning process more robust.
result AR-A3C outperforms A3C in both clean and noisy environments.
Symmetry-based learning needs interaction with the environment.
problem Defining disentangled representations in dynamic environments.
method Building on Symmetry-Based Disentangled Representation Learning, we argue that agents need to interact with the environment to discover symmetries.
result Agents need to interact with the environment to fully understand symmetries and learn disentangled representations.
Learning in a non-stationary environment is an inevitable problem when applying machine learning algorithm to real world environment. Learning new tasks without forgetting the previous knowledge is a challenge issue in machine learning. We propose a Kalman Filter based modifier to maintain the performance of Neural Net…
Researchers use DT to transfer policies from one environment to another using causal reasoning.
problem Adapting to changes in environmental dynamics in reinforcement learning.
method Applying causal counterfactual reasoning to Decision Transformer (DT) architecture for policy transfer.
result DT successfully transfers a learned policy to new environments while retaining most of the reward.
In model-based reinforcement learning, generative and temporal models of environments can be leveraged to boost agent performance, either by tuning the agent's representations during training or via use as part of an explicit planning mechanism. However, their application in practice has been limited to simplistic envi…
New algorithm guarantees domain generalization with few environments.
problem Performing well on unseen environments with limited training data.
method Iterative feature matching algorithm with theoretical guarantees.
result Guaranteed domain generalization with logarithmic environments.
NetHack Learning Environment (NLE) tests RL algorithms, offering scalable, complex, and challenging gameplay.
problem Challenging environments for testing RL algorithms.
method Procedurally generated, stochastic, rich, and complex NetHack environment.
result Demonstrates empirical success for early stages of NetHack using RL.
This paper introduces Dex, a reinforcement learning environment toolkit specialized for training and evaluation of continual learning methods as well as general reinforcement learning problems. We also present the novel continual learning method of incremental learning, where a challenging environment is solved using o…
The paper formalizes robot environments using topological concepts.
problem Determining indistinguishable environments for robots.
method Formalizing robot systems as topological dynamical systems, using covering maps and bisimulation.
result Covering maps can witness indistinguishability of environments under general conditions.
New algorithm improves model generalization in structured biomedical domains.
problem Improving model generalization in structured biomedical domains.
method Proposes a new regret minimization (RGM) algorithm and its structured extension for better performance in diverse environments.
result Significantly outperforms previous state-of-the-art baselines on molecular property prediction, protein homology, and stability prediction.
An agent explores indefinitely in an environment with unlimited rewards.
problem Balancing exploration and exploitation in environments with unlimited rewards.
method Simple example of an environment with unbounded rewards and optimal agent behavior.
result An optimal agent always explores to maximize rewards, regardless of accumulated knowledge.
A model learns successor representations in uncertain environments.
problem Learning effective strategies in partially observable, noisy environments.
method Neurally plausible model using distributional successor features.
result Distributional successor features support reinforcement learning in noisy environments.
Teacher algorithm helps DRL learn diverse environments efficiently.
problem Teach DRL to learn in various, unknown environments efficiently.
method Transformed into a bandit problem, learns to sample environments.
result ALP-GMM models learning progress, improving curriculum design.
New model-based methods adapt pre-trained policies to unseen environments efficiently.
problem High sample complexity in reinforcement learning limits practical applications.
method Combines online learning and adaptive control to adapt policies in unseen environments.
result Proves policies can quickly recover trajectories from source to target environments.
Study on estimating causal effects with limited data and multiple environments.
problem Estimating causal effects under hidden confounding with unpaired data and sparse effects.
method Instrumental variable (IV) regression with cross-fold sample splitting and ℓ 1 \ell_1 ℓ 1 -regularized estimation. result Proposed GMM-type estimator is consistent as the number of environments grows.