Paper introduces PRMs to learn non-Markovian stochastic rewards for reinforcement learning.
arXiv research
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Enhances reward specification in RL with a novel language-based approach.
New algorithm uses machine learning to predict rewards for decision-making problems.
Efficient RL in PRMs with improved regret bound.
The paper proposes a model reward scheme for collaborative ML based on Shapley value and information gain.
Reinforcement learning is a promising framework for solving control problems, but its use in practical situations is hampered by the fact that reward functions are often difficult to engineer. Specifying goals and tasks for autonomous machines, such as robots, is a significant challenge: conventionally, reward function…
HAMLET optimizes algorithm selection for machine learning tasks.
Unified framework improves diffusion model rewards without full trajectories.
The multi-armed bandit (MAB) problem is a classic example of the exploration-exploitation dilemma. It is concerned with maximising the total rewards for a gambler by sequentially pulling an arm from a multi-armed slot machine where each arm is associated with a reward distribution. In static MABs, the reward distributi…
I describe an optimal control view of adversarial machine learning, where the dynamical system is the machine learner, the input are adversarial actions, and the control costs are defined by the adversary's goals to do harm and be hard to detect. This view encompasses many types of adversarial machine learning, includi…
Paper simplifies complex AI exploration by predicting future rewards.
The Artificial Prediction Market is a recent machine learning technique for multi-class classification, inspired from the financial markets. It involves a number of trained market participants that bet on the possible outcomes and are rewarded if they predict correctly. This paper generalizes the scope of the Artificia…
RoME optimizes mobile health interventions by modeling user and time-specific effects.
Proper balance between exploitation and exploration is what makes good decisions, which achieve high rewards like payoff or evolutionary fitness. The Infomax principle postulates that maximization of information directs the function of diverse systems, from living systems to artificial neural networks. While specific a…
AdaDEM decouples EM into two parts to improve class overlap and uncertainty.
Inverse reinforcement learning (IRL) infers a reward function from demonstrations, allowing for policy improvement and generalization. However, despite much recent interest in IRL, little work has been done to understand the minimum set of demonstrations needed to teach a specific sequential decision-making task. We fo…
Inverse reinforcement learning (IRL) is the problem of finding a reward function that generates a given optimal policy for a given Markov Decision Process. This paper looks at an algorithmic-independent geometric analysis of the IRL problem with finite states and actions. A L1-regularized Support Vector Machine formula…
We consider a novel stochastic multi-armed bandit setting, where playing an arm makes it unavailable for a fixed number of time slots thereafter. This models situations where reusing an arm too often is undesirable (e.g. making the same product recommendation repeatedly) or infeasible (e.g. compute job scheduling on ma…
Machine learning is often used in competitive scenarios: Participants learn and fit static models, and those models compete in a shared platform. The common assumption is that in order to win a competition one has to have the best predictive model, i.e., the model with the smallest out-sample error. Is that necessarily…
Paper develops robust policy evaluation for reinforcement learning with outlier and heavy-tailed rewards.
Reward shaping speeds up human learning through IRL.
Machine learning improves portfolio allocation between index and risk-free assets.
This work tackles the challenge of aligning generative models without explicit reward signals.
We introduce in this paper a new algorithm for Multi-Armed Bandit (MAB) problems. A machine learning paradigm popular within Cognitive Network related topics (e.g., Spectrum Sensing and Allocation). We focus on the case where the rewards are exponentially distributed, which is common when dealing with Rayleigh fading c…
We present a study on reinforcement learning (RL) from human bandit feedback for sequence-to-sequence learning, exemplified by the task of bandit neural machine translation (NMT). We investigate the reliability of human bandit feedback, and analyze the influence of reliability on the learnability of a reward estimator,…
Novel approach to contextual bandits using self-supervised learning.
In many biomedical, science, and engineering problems, one must sequentially decide which action to take next so as to maximize rewards. One general class of algorithms for optimizing interactions with the world, while simultaneously learning how the world operates, is the multi-armed bandit setting and, in particular,…
Data in real-world application often exhibit skewed class distribution which poses an intense challenge for machine learning. Conventional classification algorithms are not effective in the case of imbalanced data distribution, and may fail when the data distribution is highly imbalanced. To address this issue, we prop…
Recent studies have shown that reinforcement learning (RL) is an effective approach for improving the performance of neural machine translation (NMT) system. However, due to its instability, successfully RL training is challenging, especially in real-world systems where deep models and large datasets are leveraged. In …
Inverse reinforcement learning (IRL) is the problem of inferring the reward function of an agent, given its policy or observed behavior. Analogous to RL, IRL is perceived both as a problem and as a class of methods. By categorically surveying the current literature in IRL, this article serves as a reference for researc…
Reward hacking exploits misspecified rewards, affecting agent capabilities and true performance.
Study validates metrics for offline MBO using diffusion models.
This work analyzes the value of future reward information in RL.
Self-supervised reward prediction improves RL in sparse reward settings.
The study categorizes reward errors in reinforcement learning, finding some can be beneficial.
Reward collapse occurs when ranking-based reward models yield uniform rewards for different prompts.
Reward models need more than just accuracy for effective RLHF.
This paper explores the possibility of near-optimally solving multi-agent, multi-task NP-hard planning problems with time-dependent rewards using a learning-based algorithm. In particular, we consider a class of robot/machine scheduling problems called the multi-robot reward collection problem (MRRC). Such MRRC problem…
Humans and animals show remarkable flexibility in adjusting their behaviour when their goals, or rewards in the environment change. While such flexibility is a hallmark of intelligent behaviour, these multi-task scenarios remain an important challenge for machine learning algorithms and neurobiological models alike. We…
Action guidance helps agents learn true objectives in games with sparse rewards.
Paper proposes RRD to learn proxy rewards for sparse delayed rewards in episodic reinforcement learning.
Learning reward functions from data is a promising path towards achieving scalable Reinforcement Learning (RL) for robotics. However, a major challenge in training agents from learned reward models is that the agent can learn to exploit errors in the reward model to achieve high reward behaviors that do not correspond …
Reward tweaking optimizes behavior for long-term goals by adjusting the reward function.
New RL method improves on standard discounted RL for operations research.
Reward augmented maximum likelihood (RAML), a simple and effective learning framework to directly optimize towards the reward function in structured prediction tasks, has led to a number of impressive empirical successes. RAML incorporates task-specific reward by performing maximum-likelihood updates on candidate outpu…
We propose a generic, Bayesian, information geometric approach to the exploration--exploitation trade-off in multi-armed bandit problems. Our approach, BelMan, uniformly supports pure exploration, exploration--exploitation, and two-phase bandit problems. The knowledge on bandit arms and their reward distributions is su…
Many reinforcement-learning researchers treat the reward function as a part of the environment, meaning that the agent can only know the reward of a state if it encounters that state in a trial run. However, we argue that this is an unnecessary limitation and instead, the reward function should be provided to the learn…
Extends reinforcement learning alignment to scalar rewards, improving math reasoning.