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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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48 results for Reward Assignment

COCOA improves credit assignment in reinforcement learning by measuring contributions to rewards.

problem Improving sample efficiency in reinforcement learning through better credit assignment methods.
method Counterfactual Contribution Analysis (COCOA) for precise credit assignment.
result COCOA achieves lower bias and variance compared to Hindsight Credit Assignment (HCA), improving reinforcement learning performance.

This paper proposes a new algorithm for learning guidance rewards in RL.

problem Long-term temporal credit assignment in sparse or delayed reward environments.
method Surrogate RL objective with trajectory-space smoothing to learn guidance rewards.
result Guidance rewards can be learned without additional neural networks and have intuitive interpretation.

Reward shaping is one of the most effective methods to tackle the crucial yet challenging problem of credit assignment in Reinforcement Learning (RL). However, designing shaping functions usually requires much expert knowledge and hand-engineering, and the difficulties are further exacerbated given multiple similar tas…

2019-01-27abs ↗pdf ↗

New algorithm balances user reward and statistical inference by mixing TS with UR based on difference size.

problem Combining statistical inference with user reward in adaptive experiments.
method TS-PostDiff algorithm that uses UR when differences are small and TS when large.
result TS-PostDiff reduces false positives and increases statistical power for small differences, while maximizing reward for large ones.

This paper explores a simple regularizer for reinforcement learning by proposing Generative Adversarial Self-Imitation Learning (GASIL), which encourages the agent to imitate past good trajectories via generative adversarial imitation learning framework. Instead of directly maximizing rewards, GASIL focuses on reproduc…

2018-12-03abs ↗pdf ↗

Paper introduces OTR for efficient offline RL in surgical robotics.

problem Lack of annotated datasets for offline RL in surgical robotics.
method OTR algorithm using Optimal Transport to assign rewards to unlabeled trajectories.
result OTR enables efficient policy learning from large datasets without handcrafted rewards.

Survive method improves model-based RL by avoiding terminal states, reducing sample complexity.

problem High sample complexity in model-free RL methods limits real-world applications.
method Introduces 'survival' concept to model-based RL, focusing on avoiding terminal states instead of maximizing rewards.
result Survive method reduces training effort by focusing on terminal states, improving model-based RL performance.

PRISM integrates diverse rewards in MORL, improving sample efficiency and Pareto coverage.

problem Heterogeneous MORL where dense objectives dominate, leading to poor sample efficiency.
method PRISM uses reflectional symmetry and ReSymNet to reconcile temporal-frequency mismatches and accelerate exploration.
result PRISM consistently outperforms sparse-reward baselines and oracles, achieving significant Pareto gains.

A scalable MARL algorithm using local rewards for cooperative multi-agent learning.

problem Scalability issues in cooperative multi-agent reinforcement learning due to large state and action spaces.
method LOMAQ algorithm incorporating local rewards in centralized training and decentralized execution.
result LOMAQ scales well compared to other methods, improving performance and convergence speed.

The success of popular algorithms for deep reinforcement learning, such as policy-gradients and Q-learning, relies heavily on the availability of an informative reward signal at each timestep of the sequential decision-making process. When rewards are only sparsely available during an episode, or a rewarding feedback i…

2018-05-25abs ↗pdf ↗

In preference-based reinforcement learning (RL), an agent interacts with the environment while receiving preferences instead of absolute feedback. While there is increasing research activity in preference-based RL, the design of formal frameworks that admit tractable theoretical analysis remains an open challenge. Buil…

2019-08-04abs ↗pdf ↗

New scoring rules improve probabilistic classification model evaluation.

problem Traditional scoring rules misalign with the preference for correct classifications.
method Introduces Penalized Brier Score (PBS) and Penalized Logarithmic Loss (PLL) to modify proper scoring rules.
result PBS and PLL better identify optimal checkpoints and early stopping points, leading to superior F1 scores.

Aims to improve personalized treatment decisions through Bayesian experimental design.

problem Evaluating and improving personalized treatment decisions in contexts like customer service.
method Model-agnostic Bayesian Experimental Design to efficiently gather data and avoid highly sub-optimal treatments.
result Our method achieves superior performance in evaluating and improving treatment decisions compared to traditional approaches.

We investigate a family of regression problems in a semi-supervised setting. The task is to assign real-valued labels to a set of nn sample points, provided a small training subset of NN labeled points. A goal of semi-supervised learning is to take advantage of the (geometric) structure provided by the large number o…

2017-07-19abs ↗pdf ↗

A new approach for specifying and synthesizing subroutines for optimizing metrics.

problem Specifying and optimizing subroutines for various metrics.
method Formalizing programming by rewards (PBR), using continuous-optimization techniques to synthesize decision functions as if-then-else programs.
result Synthesized decision functions are optimal in cases when rewards have nice properties.

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose …

2018-06-29abs ↗pdf ↗

This paper investigates the adversarial Bandits with Knapsack (BwK) online learning problem, where a player repeatedly chooses to perform an action, pays the corresponding cost, and receives a reward associated with the action. The player is constrained by the maximum budget BB that can be spent to perform actions, an…

2018-10-23abs ↗pdf ↗

CollaQ improves multi-agent performance in StarCraft by 40% with fewer samples.

problem Limited generalization and high training rounds in multi-agent reinforcement learning.
method Formulates multi-agent collaboration as joint optimization on reward assignment, decomposes Q-function into self and interactive terms, and uses MARA loss.
result Improves win rate by 40% in StarCraft maps with same number of samples compared to state-of-the-art techniques.

Datasets with hundreds to tens of thousands features is the new norm. Feature selection constitutes a central problem in machine learning, where the aim is to derive a representative set of features from which to construct a classification (or prediction) model for a specific task. Our experimental study involves micro…

2016-03-16abs ↗pdf ↗

Paper analyzes online reinforcement learning with outcome-based feedback, providing efficient algorithms and fundamental limits.

problem Assigning credit to actions in reinforcement learning with only endpoint rewards.
method Develops a provably sample-efficient algorithm for online reinforcement learning with general function approximation.
result Achieves O(CmcovH3/ε2)O(C_{ m cov} H^3/ε^2) sample complexity, characterizing statistical separation between outcome-based and per-step rewards.

Open-domain dialog generation is a challenging problem; maximum likelihood training can lead to repetitive outputs, models have difficulty tracking long-term conversational goals, and training on standard movie or online datasets may lead to the generation of inappropriate, biased, or offensive text. Reinforcement Lear…

2019-09-17abs ↗pdf ↗

Study examines impact of missing data on multi-armed bandit algorithms.

problem Impact of missing data on performance of multi-armed bandit algorithms.
method Extensive simulation study of two-armed bandit algorithms with binary outcomes, considering different probabilities of missingness.
result Impact on performance varies depending on the balance between exploration and exploitation.

New insights into how to inspect and learn from multi-stage processes and AI reasoning.

problem Understanding how to attribute outcomes to early stages in multi-stage operations and AI reasoning.
method Information-theoretic analysis and mathematical proofs of four key results.
result Uniform checkpoint spacing is minimax-optimal for inspection design under homogeneous signal attenuation.

We propose Stochastic Neural Architecture Search (SNAS), an economical end-to-end solution to Neural Architecture Search (NAS) that trains neural operation parameters and architecture distribution parameters in same round of back-propagation, while maintaining the completeness and differentiability of the NAS pipeline.…

2018-12-24abs ↗pdf ↗

Meta-learning adjusts TD learning's eligibility trace parameter for more efficient reinforcement learning.

problem Efficiently tuning the eligibility trace parameter for temporal difference learning.
method Meta-learning method to adjust eligibility trace parameter state-dependently.
result Improves overall quality of update targets, minimizing target error.

Deep Reinforcement Learning (DRL) algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically suffer from three core difficulties: temporal credit assignment with sparse rewards, lack of effective exploration, and brittle convergence properties that are extremely …

2018-05-21abs ↗pdf ↗

ePF improves PF for ITS by balancing exploration and exploitation, outperforming baselines.

problem Premature exploitation in PF leads to suboptimal solutions under constrained budgets.
method Integrates Entropic Annealing and Look-ahead Modulation to preserve diversity and evaluate potential.
result Significant improvement in task reward (up to 50% relative) on math benchmarks.