COCOA improves credit assignment in reinforcement learning by measuring contributions to rewards.
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EgalMAB solves fair resource allocation in stochastic bandits.
This paper proposes a new algorithm for learning guidance rewards in RL.
This paper proposes a definition of system health in the context of multiple agents optimizing a joint reward function. We use this definition as a credit assignment term in a policy gradient algorithm to distinguish the contributions of individual agents to the global reward. The health-informed credit assignment is t…
Transforming sparse outcomes into dense process rewards for efficient reinforcement learning.
Reward shaping is one of the most effective methods to tackle the crucial yet challenging problem of credit assignment in Reinforcement Learning (RL). However, designing shaping functions usually requires much expert knowledge and hand-engineering, and the difficulties are further exacerbated given multiple similar tas…
Improves text-to-image diffusion models using GFlowNets.
In this paper, we introduce a novel combined reward cum penalty loss function to handle the regression problem. The proposed combined reward cum penalty loss function penalizes the data points which lie outside the -tube of the regressor and also assigns reward for the data points which lie inside of the -tube of…
Recent advances in deep reinforcement learning algorithms have shown great potential and success for solving many challenging real-world problems, including Go game and robotic applications. Usually, these algorithms need a carefully designed reward function to guide training in each time step. However, in real world, …
New algorithm balances user reward and statistical inference by mixing TS with UR based on difference size.
Algorithm solves job acceptance problem with random arrivals and values.
In this work, we study the credit assignment problem in reward augmented maximum likelihood (RAML) learning, and establish a theoretical equivalence between the token-level counterpart of RAML and the entropy regularized reinforcement learning. Inspired by the connection, we propose two sequence prediction algorithms, …
This paper explores a simple regularizer for reinforcement learning by proposing Generative Adversarial Self-Imitation Learning (GASIL), which encourages the agent to imitate past good trajectories via generative adversarial imitation learning framework. Instead of directly maximizing rewards, GASIL focuses on reproduc…
Paper introduces OTR for efficient offline RL in surgical robotics.
New algorithm minimizes regret in multi-armed bandits with network interference.
BERT embeddings improve sequence quality metrics.
Survive method improves model-based RL by avoiding terminal states, reducing sample complexity.
PRISM integrates diverse rewards in MORL, improving sample efficiency and Pareto coverage.
A scalable MARL algorithm using local rewards for cooperative multi-agent learning.
This paper explores the possibility of near-optimally solving multi-agent, multi-task NP-hard planning problems with time-dependent rewards using a learning-based algorithm. In particular, we consider a class of robot/machine scheduling problems called the multi-robot reward collection problem (MRRC). Such MRRC problem…
The success of popular algorithms for deep reinforcement learning, such as policy-gradients and Q-learning, relies heavily on the availability of an informative reward signal at each timestep of the sequential decision-making process. When rewards are only sparsely available during an episode, or a rewarding feedback i…
Interactive RL and DT feedback improve feature selection efficiency.
New algorithms reduce matching regret by limiting frequent updates.
In preference-based reinforcement learning (RL), an agent interacts with the environment while receiving preferences instead of absolute feedback. While there is increasing research activity in preference-based RL, the design of formal frameworks that admit tractable theoretical analysis remains an open challenge. Buil…
New scoring rules improve probabilistic classification model evaluation.
Aims to improve personalized treatment decisions through Bayesian experimental design.
We investigate a family of regression problems in a semi-supervised setting. The task is to assign real-valued labels to a set of sample points, provided a small training subset of labeled points. A goal of semi-supervised learning is to take advantage of the (geometric) structure provided by the large number o…
A new approach for specifying and synthesizing subroutines for optimizing metrics.
We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose …
This paper investigates the adversarial Bandits with Knapsack (BwK) online learning problem, where a player repeatedly chooses to perform an action, pays the corresponding cost, and receives a reward associated with the action. The player is constrained by the maximum budget that can be spent to perform actions, an…
Kernel method estimates long-term effects from short-term data.
Proposes DISCO, the first CVI for density-based clustering with noise.
CollaQ improves multi-agent performance in StarCraft by 40% with fewer samples.
Datasets with hundreds to tens of thousands features is the new norm. Feature selection constitutes a central problem in machine learning, where the aim is to derive a representative set of features from which to construct a classification (or prediction) model for a specific task. Our experimental study involves micro…
Paper analyzes online reinforcement learning with outcome-based feedback, providing efficient algorithms and fundamental limits.
A variety of cooperative multi-agent control problems require agents to achieve individual goals while contributing to collective success. This multi-goal multi-agent setting poses difficulties for recent algorithms, which primarily target settings with a single global reward, due to two new challenges: efficient explo…
Open-domain dialog generation is a challenging problem; maximum likelihood training can lead to repetitive outputs, models have difficulty tracking long-term conversational goals, and training on standard movie or online datasets may lead to the generation of inappropriate, biased, or offensive text. Reinforcement Lear…
Sequence generative adversarial networks (SeqGAN) have been used to improve conditional sequence generation tasks, for example, chit-chat dialogue generation. To stabilize the training of SeqGAN, Monte Carlo tree search (MCTS) or reward at every generation step (REGS) is used to evaluate the goodness of a generated sub…
Study examines impact of missing data on multi-armed bandit algorithms.
New insights into how to inspect and learn from multi-stage processes and AI reasoning.
We propose Stochastic Neural Architecture Search (SNAS), an economical end-to-end solution to Neural Architecture Search (NAS) that trains neural operation parameters and architecture distribution parameters in same round of back-propagation, while maintaining the completeness and differentiability of the NAS pipeline.…
Meta-learning adjusts TD learning's eligibility trace parameter for more efficient reinforcement learning.
We study a multiplayer stochastic multi-armed bandit problem in which players cannot communicate, and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider the challenging heterogeneous setting, in which different arms may have different means for differe…
Deep Reinforcement Learning (DRL) algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically suffer from three core difficulties: temporal credit assignment with sparse rewards, lack of effective exploration, and brittle convergence properties that are extremely …
New model tackles interference in online experiments.
ePF improves PF for ITS by balancing exploration and exploitation, outperforming baselines.
Paper extends ranking metrics theory for financial positions.
Paper extends ranking metrics theory for financial positions.