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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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3967921,1871,583 · Jun 202019922001200920172026
48 results for Reinforcement Learning Competition

MineRL Competition reduced reinforcement learning sample needs.

problem Sample inefficiency in reinforcement learning.
method Human demonstrations and imitation learning integrated into reinforcement learning algorithms.
result Top solutions used deep reinforcement learning and imitation learning.

New framework promotes reproducible, domain-agnostic reinforcement learning algorithms.

problem Domain-specific, compute-resource-maximizing, and non-reproducible participant solutions in reinforcement learning competitions.
method Submission retraining, domain randomization, desemantization through domain obfuscation, and compute/environment-sample budget limitation.
result Participant submissions are reproducible, non-specific to the competition environment, and sample/resource efficient.

In this study, we investigate the use of global information to speed up the learning process and increase the cumulative rewards of reinforcement learning (RL) in competition tasks. Within the actor-critic RL, we introduce multiple cooperative critics from two levels of the hierarchy and propose a reinforcement learnin…

2019-02-08abs ↗pdf ↗

A drone catches another agile drone using competitive reinforcement learning.

problem Intercepting an agile drone with another agile drone.
method Formulated as a Competitive Reinforcement Learning problem, trained with PPO, using a high-fidelity simulation environment.
result Trained policies outperform common heuristic baselines in catch rate, time to catch, and crash rate.

Framework for multi-agent RL with human feedback in a Snake game.

problem Improving multi-agent reinforcement learning with human feedback.
method Developed a simulated game environment for offline model training and online competitions. Introduced HILL methods and reward manipulation heuristics.
result Agents with HILL methods outperform those without in online competitions.

Agents learn to outperform in trading by using past and current prices.

problem Optimal trading performance beyond theoretical limits.
method Two-agent Almgren-Chriss liquidation game, schedule-learning, DDQN architectures.
result Agents with access to past and current prices achieve supra-competitive outcomes.

Deep network learns Obstacle Tower challenge without human demonstrations.

problem Master procedurally generated levels that get progressively harder.
method Deep Reinforcement Learning with a simple feed-forward network.
result Performed competitively in a reinforcement learning competition.

This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make their decisions based solely on visual information, i.e., a raw screen buffer. To p…

2018-09-10abs ↗pdf ↗

Self-play, where the algorithm learns by playing against itself without requiring any direct supervision, has become the new weapon in modern Reinforcement Learning (RL) for achieving superhuman performance in practice. However, the majority of exisiting theory in reinforcement learning only applies to the setting wher…

2020-02-10abs ↗pdf ↗

A framework for reinforcement learning tackles CVRP with competitive results.

problem Optimizing routes for vehicles with limited capacity.
method Formulates action selection as a mixed-integer optimization problem, uses policy iteration to improve policies.
result Achieves an average gap of 1.7% with state-of-the-art OR methods on CVRP instances.

Combining causality, control, and reinforcement learning for system control.

problem Learning to control dynamical systems using causal, control, and reinforcement learning approaches.
method Combining causal identification, control strategies, and reinforcement learning to control dynamical systems.
result Combining different learning paradigms for effective system control.

New algorithm improves self-play reinforcement learning for competitive games.

problem Inefficient opponent selection in self-play reinforcement learning.
method Intelligently selects opponents based on adversarial rules derived from saddle point optimization.
result Algorithm converges to approximate equilibrium with high probability in convex-concave games.

RL controls small soccer robots in a real league, beating human-designed policies.

problem Training robots to play complex, real-world sports.
method Sim-to-Real RL approach, training in simulated environment, applying to real-world robots.
result Robots learned policies to compete effectively, beating human-designed strategies.

Agents trained with reinforcement learning deviate from Nash equilibrium in optimal execution game.

problem Deviation of reinforcement learning strategies from Nash equilibrium in optimal execution game.
method Two-player optimal execution game with reinforcement learning algorithms (Double Deep Q-Learning).
result Strategies learned by agents deviate significantly from Nash equilibrium, exhibiting supra-competitive solutions.

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen plenty of interest, it has so far focused on online planning, providing a forward …

2018-06-06abs ↗pdf ↗

The paper develops algorithms for competitive RL in partially observable MGs.

problem Challenges in reinforcement learning with function approximation and partial observability.
method Proposes posterior sampling methods for self-play and adversarial learning in zero-sum MGs.
result Developed algorithms achieve low regret bounds scaling sublinearly with GEC and episode number.

Paper tackles delays in multi-agent reinforcement learning, improving performance.

problem Challenges in reinforcement learning due to delays in real-world systems.
method Proposes a novel framework for multi-agent reinforcement learning with delays, using Delay-Aware Markov Games and centralized-decentralized training.
result Demonstrates significant improvement in performance with delay-aware multi-agent reinforcement learning.

Deep learning has achieved remarkable successes in solving challenging reinforcement learning (RL) problems when dense reward function is provided. However, in sparse reward environment it still often suffers from the need to carefully shape reward function to guide policy optimization. This limits the applicability of…

2019-02-01abs ↗pdf ↗

Reinforcement learning improves insurance claims reserving by learning from all claim trajectories.

problem Traditional reserving models learn only from settled claims, missing valuable data from ongoing claims.
method Formulated as a Markov decision process, uses reinforcement learning to update OCL estimates sequentially.
result Soft Actor-Critic implementation achieves competitive claim-level accuracy and strong aggregate performance.

New reinforcement learning bound improves generalization for sequential data.

problem Challenges in obtaining generalization guarantees for reinforcement learning due to sequential data.
method PAC-Bayesian reinforcement learning with consideration of Markov dependencies and mixing time.
result Demonstrated practical utility through PB-SAC, providing meaningful confidence certificates.

A new imitation learning method uses random search for simple policies, outperforming complex models.

problem Complexity and reward dependency issues in imitation learning.
method Derivative-free optimization with simple linear policies and random search.
result The proposed method achieves competitive performance on MuJoCo locomotion tasks without a direct reward signal.

Deep RL drone trained to compete against classical path planning in drone racing.

problem Optimizing long-term drone racing strategies using reinforcement learning.
method Used PPO algorithm on a simulated quadrotor in a racing environment created with AirSim.
result Deep RL agent outperformed classical path planning in drone racing competitions.

Learning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to learn effective strategies for cooperation and competition in an asymmetric informat…

2018-08-06abs ↗pdf ↗

In deep reinforcement learning (RL), adversarial attacks can trick an agent into unwanted states and disrupt training. We propose a system called Robust Student-DQN (RS-DQN), which permits online robustness training alongside Q networks, while preserving competitive performance. We show that RS-DQN can be combined with…

2019-11-03abs ↗pdf ↗

Generative Adversarial Networks (GANs) have experienced a recent surge in popularity, performing competitively in a variety of tasks, especially in computer vision. However, GAN training has shown limited success in natural language processing. This is largely because sequences of text are discrete, and thus gradients …

2018-10-11abs ↗pdf ↗

AlphaZeroBeta uses deep reinforcement learning for market-neutral portfolios, outperforming traditional methods.

problem Traditional portfolio management methods often fail during market regime shifts or when assumptions break down.
method Combines a composite reward function and CNN-GRU policy trained end-to-end via Recurrent PPO.
result Achieves higher Sharpe ratios than baselines while maintaining near-zero benchmark correlations.

We present MILABOT: a deep reinforcement learning chatbot developed by the Montreal Institute for Learning Algorithms (MILA) for the Amazon Alexa Prize competition. MILABOT is capable of conversing with humans on popular small talk topics through both speech and text. The system consists of an ensemble of natural langu…

2018-01-20abs ↗pdf ↗

This paper proposes RDS to improve model diversity in data sampling.

problem Data selection process can lead to performance issues in machine learning models.
method Formulates optimisation problem for model diversification, introduces diverse base learners and ensemble reward mechanisms.
result RDS method enhances model performance on various datasets.

High-dimensional always-changing environments constitute a hard challenge for current reinforcement learning techniques. Artificial agents, nowadays, are often trained off-line in very static and controlled conditions in simulation such that training observations can be thought as sampled i.i.d. from the entire observa…

2019-05-24abs ↗pdf ↗

Meta-algorithm for efficient reinforcement learning from human preferences.

problem Learning from human preference comparisons in Markov decision processes.
method Randomized exploration and experimental design for batch comparison queries.
result Meta-algorithm achieves both regret and last-iterate guarantees with minimal preference queries.

New machine learning pipeline solves dynamic vehicle routing problems efficiently.

problem Efficiently handling same day deliveries in e-commerce logistics.
method Combination of machine learning and combinatorial optimization.
result Ranked first in the EURO Meets NeurIPS Vehicle Routing Competition.

We introduce a new algorithm for reinforcement learning called Maximum aposteriori Policy Optimisation (MPO) based on coordinate ascent on a relative entropy objective. We show that several existing methods can directly be related to our derivation. We develop two off-policy algorithms and demonstrate that they are com…

2018-06-14abs ↗pdf ↗

We consider a team of reinforcement learning agents that concurrently operate in a common environment, and we develop an approach to efficient coordinated exploration that is suitable for problems of practical scale. Our approach builds on seed sampling (Dimakopoulou and Van Roy, 2018) and randomized value function lea…

2018-05-23abs ↗pdf ↗

We propose and study a new model for reinforcement learning with rich observations, generalizing contextual bandits to sequential decision making. These models require an agent to take actions based on observations (features) with the goal of achieving long-term performance competitive with a large set of policies. To …

2016-02-08abs ↗pdf ↗

We formulate a general framework for competitive gradient-based learning that encompasses a wide breadth of multi-agent learning algorithms, and analyze the limiting behavior of competitive gradient-based learning algorithms using dynamical systems theory. For both general-sum and potential games, we characterize a non…

2018-04-16abs ↗pdf ↗

Unified framework for estimating reward functions in competitive games.

problem Estimating unknown reward functions in competitive games.
method Unified framework with entropy regularization for reward function recovery.
result Strong theoretical guarantees and practical effectiveness demonstrated.

New RL algorithms learn policies competitive with best in class without assuming optimal policy.

problem Agnostic RL where best policy not necessarily optimal.
method First-order optimization in non-Euclidean space, reducing to policy learning.
result Sample complexity upper bounds for three algorithms under VGD condition.