Improved animated faces using audiovisual and modality dropout.
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Deep learning classifies animal behavior from wearable accelerometers.
This paper optimizes object tracking on edge devices with small matrices.
AR app enhances young children's understanding of Wudhu.
NeuroPaint infers missing brain area dynamics from multi-animal datasets.
New framework learns interaction rules from animal trajectories.
Learning the activities of animals is important for the purpose of monitoring their welfare vis a vis their behaviour with respect to their environment and conspecifics. While previous works have largely focused on activity recognition in a single animal, little or no work has been done in learning the collective behav…
Shape analysis methods have in the past few years become very popular, both for theoretical exploration as well as from an application point of view. Originally developed for planar curves, these methods have been expanded to higher dimensional curves, surfaces, activities, character motions and many other objects. In …
In this article, we will formulate a mathematical framework that allows us to treat character animations as points on infinite dimensional Hilbert manifolds. Constructing geodesic paths between animations on those manifolds allows us to derive a distance function to measure similarities of different motions. This appro…
Emergenet predicts animal influenza strain emergence, outperforming current methods.
In this paper we present ensembles of classifiers for automated animal audio classification, exploiting different data augmentation techniques for training Convolutional Neural Networks (CNNs). The specific animal audio classification problems are i) birds and ii) cat sounds, whose datasets are freely available. We tra…
We present an instance segmentation algorithm trained and applied to a CCTV recording of beef cattle during a winter finishing period. A fully convolutional network was transformed into an instance segmentation network that learns to label each instance of an animal separately. We introduce a conceptually simple framew…
This paper introduces a novel deep learning framework for image animation. Given an input image with a target object and a driving video sequence depicting a moving object, our framework generates a video in which the target object is animated according to the driving sequence. This is achieved through a deep architect…
Classical topological concepts are applied to understand high performance computing simulations of molecules writhing in three dimensional space. These simulations produce peta-bytes of floating point data, to describe 3 dimensional changes in molecular structure. A zero-th order analysis is achieved by viewing a compu…
New method ranks competitors from multiple types of comparisons.
LISBET automates social behavior analysis using machine learning.
We introduce a new graphical model for tracking radio-tagged animals and learning their movement patterns. The model provides a principled way to combine radio telemetry data with an arbitrary set of userdefined, spatial features. We describe an efficient stochastic gradient algorithm for fitting model parameters to da…
Online Multi-Object Tracking (MOT) from videos is a challenging computer vision task which has been extensively studied for decades. Most of the existing MOT algorithms are based on the Tracking-by-Detection (TBD) paradigm combined with popular machine learning approaches which largely reduce the human effort to tune a…
Data-driven modelling and synthesis of motion is an active research area with applications that include animation, games, and social robotics. This paper introduces a new class of probabilistic, generative, and controllable motion-data models based on normalising flows. Models of this kind can describe highly complex d…
Existing graph neural networks may suffer from the "suspended animation problem" when the model architecture goes deep. Meanwhile, for some graph learning scenarios, e.g., nodes with text/image attributes or graphs with long-distance node correlations, deep graph neural networks will be necessary for effective graph re…
Paper uses RL for high-level character control in 3D environments.
Item cold-start is a classical issue in recommender systems that affects anime and manga recommendations as well. This problem can be framed as follows: how to predict whether a user will like a manga that received few ratings from the community? Content-based techniques can alleviate this issue but require extra infor…
The existing graph neural networks (GNNs) based on the spectral graph convolutional operator have been criticized for its performance degradation, which is especially common for the models with deep architectures. In this paper, we further identify the suspended animation problem with the existing GNNs. Such a problem …
This paper develops a method for estimating animal motion submanifolds using distribution-free learning.
Systems developed in wearable devices with sensors onboard are widely used to collect data of humans and animals activities with the perspective of an on-board automatic classification of data. An interesting application of these systems is to support animals' behaviour monitoring gathered by sensors' data analysis. Th…
Generative AI reduces herd behavior in trading, but can also lead to optimal herding.
Bayesian method infers local rules for collective animal movement.
Paper introduces method to estimate animal motion on unknown submanifolds using Koopman operator.
Facial expression analysis based on machine learning requires large number of well-annotated data to reflect different changes in facial motion. Publicly available datasets truly help to accelerate research in this area by providing a benchmark resource, but all of these datasets, to the best of our knowledge, are limi…
Manually authoring transition animations for a complete locomotion system can be a tedious and time-consuming task, especially for large games that allow complex and constrained locomotion movements, where the number of transitions grows exponentially with the number of states. In this paper, we present a novel approac…
Quantifying behavior is crucial for many applications in neuroscience. Videography provides easy methods for the observation and recording of animal behavior in diverse settings, yet extracting particular aspects of a behavior for further analysis can be highly time consuming. In motor control studies, humans or other …
CARL controls a quadruped to move naturally in complex environments.
New method identifies flawed internal models of the world in animals.
The paper learns pose variations within shape populations using constrained mixtures of factor analyzers.
Speech-driven facial animation involves using a speech signal to generate realistic videos of talking faces. Recent deep learning approaches to facial synthesis rely on extracting low-dimensional representations and concatenating them, followed by a decoding step of the concatenated vector. This accounts for only first…
Emotions are intimately tied to motivation and the adaptation of behavior, and many animal species show evidence of emotions in their behavior. Therefore, emotions must be related to powerful mechanisms that aid survival, and, emotions must be evolutionary continuous phenomena. How and why did emotions evolve in nature…
The Morris Water Maze is commonly used in behavioural neuroscience for the study of spatial learning with rodents. Over the years, various methods of analysing rodent data collected in this task have been proposed. These methods span from classical performance measurements (e.g. escape latency, rodent speed, quadrant p…
Most animals possess the ability to actuate a vast diversity of movements, ostensibly constrained only by morphology and physics. In practice, however, a frequent assumption in behavioral science is that most of an animal's activities can be described in terms of a small set of stereotyped motifs. Here we introduce a m…
Collective motion of animal groups often undergoes changes due to perturbations. In a topological sense, we describe these changes as switching between low-dimensional embedding manifolds underlying a group of evolving agents. To characterize such manifolds, first we introduce a simple mapping of agents between time-st…
The vision systems of the eagle and the snake outperform everything that we can make in the laboratory, but snakes and eagles cannot build an eyeglass or a telescope or a microscope. (Judea Pearl)
Generative adversarial networks (GANs) have shown outstanding performance on a wide range of problems in computer vision, graphics, and machine learning, but often require numerous training data and heavy computational resources. To tackle this issue, several methods introduce a transfer learning technique in GAN train…
We propose Progressive Structure-conditional Generative Adversarial Networks (PSGAN), a new framework that can generate full-body and high-resolution character images based on structural information. Recent progress in generative adversarial networks with progressive training has made it possible to generate high-resol…
We prove that Pareto theory of circulation of elites results from our wealth evolution model, Kelly criterion for optimal betting and Keynes' observation of "animal spirits" that drive the economy and cause that human financial decisions are prone to excess risk-taking.
Deep learning-based style transfer between images has recently become a popular area of research. A common way of encoding "style" is through a feature representation based on the Gram matrix of features extracted by some pre-trained neural network or some other form of feature statistics. Such a definition is based on…
With the aim of creating virtual cloth deformations more similar to real world clothing, we propose a new computational framework that recasts three dimensional cloth deformation as an RGB image in a two dimensional pattern space. Then a three dimensional animation of cloth is equivalent to a sequence of two dimensiona…
New method estimates animal density using acoustic data, accounting for unknown call identities.
Behaviors of several laboratory animals can be modeled as sequences of stereotyped behaviors, or behavioral motifs. However, identifying such motifs is a challenging problem. Behaviors have a multi-scale structure: the animal can be simultaneously performing a small-scale motif and a large-scale one (e.g. \textit{chewi…
Curious Replay improves model-based reinforcement learning agents' adaptability.