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48 results for Priority Experience Replay

A new method prioritizes and recycles experiences for better reinforcement learning.

problem Improving reinforcement learning efficiency by prioritizing and recycling experiences.
method Double-prioritized state-recycled (DPSR) experience replay.
result DPSR achieved state-of-the-art results in Atari games, outperforming original and prioritized methods.

Curious Replay improves model-based reinforcement learning agents' adaptability.

problem Existing model-based reinforcement learning agents struggle to adapt quickly to changing environments.
method Curious Replay uses a curiosity-based priority signal for prioritized experience replay tailored to model-based agents.
result Agents using Curious Replay achieve improved performance in exploration and on benchmarks.

NERS improves RL by sampling diverse transitions considering local and global contexts.

problem Sampling biases in experience replay lead to redundant transitions.
method Neural Experience Replay Sampler (NERS) that considers both local and global contexts.
result NERS significantly improves RL performance by sampling diverse and meaningful transitions.

A critical and challenging problem in reinforcement learning is how to learn the state-action value function from the experience replay buffer and simultaneously keep sample efficiency and faster convergence to a high quality solution. In prior works, transitions are uniformly sampled at random from the replay buffer o…

2018-04-23abs ↗pdf ↗

Enhances SAC for better sample efficiency in continuous-action tasks.

problem Improving sample efficiency in soft actor-critic algorithms.
method Integrating Emphasizing Recent Experience (ERE) with Soft Actor-Critic (SAC) and Priority Experience Replay (PER).
result ERE significantly improves sample efficiency compared to vanilla SAC, especially for continuous-action tasks.

This project combines recent advances in experience replay techniques, namely, Combined Experience Replay (CER), Prioritized Experience Replay (PER), and Hindsight Experience Replay (HER). We show the results of combinations of these techniques with DDPG and DQN methods. CER always adds the most recent experience to th…

2018-05-15abs ↗pdf ↗

New insights into experience replay in RL algorithms.

problem Understanding the impact of replay capacity and replay ratio in Q-learning.
method Systematic and extensive analysis of experience replay in Q-learning methods, focusing on replay capacity and replay ratio.
result Greater replay capacity significantly improves performance for certain algorithms, while other techniques offer limited benefit.

Efficient actor-critic learning with shared experience replay improves data efficiency.

problem Challenges in actor-critic reinforcement learning with experience replay and off-policy learning stability.
method Combining actor-critic algorithms with shared experience replay, analyzing V-trace, proposing a trust region scheme.
result State-of-the-art data efficiency on Atari achieved with 200M environment frames.

The paper improves reinforcement learning stability and efficiency with a new theoretical framework.

problem Stability and efficiency in reinforcement learning, especially in data-scarce scenarios.
method Theoretical framework using resampled UU- and VV-statistics to model experience replay, applied to policy evaluation and kernel ridge regression.
result Significant improvements in stability and efficiency, particularly in data-scarce scenarios.

Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay (PER) which samples important transitions more frequently. In this paper, we propo…

2019-05-25abs ↗pdf ↗

Experience replay (ER) is a fundamental component of off-policy deep reinforcement learning (RL). ER recalls experiences from past iterations to compute gradient estimates for the current policy, increasing data-efficiency. However, the accuracy of such updates may deteriorate when the policy diverges from past behavio…

2018-07-16abs ↗pdf ↗

Experience replay is a key technique behind many recent advances in deep reinforcement learning. Allowing the agent to learn from earlier memories can speed up learning and break undesirable temporal correlations. Despite its wide-spread application, very little is understood about the properties of experience replay. …

2017-10-18abs ↗pdf ↗

ER-GNN uses experience replay to prevent GNNs from forgetting previous tasks.

problem Catastrophic forgetting in GNNs when learning multiple tasks sequentially.
method Experience Replay framework to store and replay knowledge from previous tasks.
result ER-GNN effectively mitigates catastrophic forgetting in GNNs.

Paper proposes D3M to improve anti-spoofing detection by balancing loss function and using complementary features.

problem Improving automatic speaker verification systems against high-quality playback attacks.
method D3M uses a balanced focal loss function to dynamically scale loss based on sample traits, and combines three feature types for robust detection.
result D3M systems outperform conventional methods significantly, achieving min-tDCF of 0.0124 and EER of 0.55%.

VRER selectively reuses past observations to reduce variance in policy optimization.

problem Lack of effective experience replay for accelerating policy optimization in complex systems.
method Variance Reduction Experience Replay (VRER) framework that selectively reuses informative samples.
result VRER reduces gradient variance and improves policy learning over state-of-the-art algorithms.

Improved Politex algorithm reduces regret bound to O(√T) with experience replay.

problem Learning in infinite-horizon MDPs with function approximation.
method Sharpened regret analysis of Politex algorithm, experience replay implementation.
result First high-probability O(√T) regret bound for computationally efficient algorithm.

The study explores when parametric models enhance reinforcement learning, validating a hypothesis on Atari games.

problem When and how to use parametric models in reinforcement learning.
method Comparison of parametric models and experience replay, validating a hypothesis on Atari games.
result Replay-based algorithms can be competitive or superior to model-based algorithms under suitable conditions.

A new memory replay mechanism improves reinforcement learning stability and speed.

problem Forgetting in reinforcement learning with continuous control.
method Augmented Memory Replay (AMR) that optimizes the replay of past experiences.
result AMR enhances stability and convergence speed of learning algorithms.

A distributed system identification method for LTI systems using reverse experience replay.

problem Online system identification of LTI systems over multi-agent networks.
method DSGD-RER, a distributed variant of SGD-RER with backward updates.
result The estimation error decreases as the network size grows.

HIGhER uses language to generate new instructions for better learning from mistakes.

problem Improving instruction following in reinforcement learning environments.
method Hindsight Generation for Experience Replay (HIGhER) that learns from mistakes and relabels episodes.
result HIGhER enhances instruction following in reinforcement learning environments.

Modern Hopfield networks help prevent forgetting in generative models after task changes.

problem How to prevent forgetting in generative models after task changes.
method Introduce intrinsic forgetting as an increase in Hopfield energy after task change, analyze memory replay effectiveness, and validate predictions in experiments.
result High-energy, outlier-like samples are more forgettable than cluster-like samples, and energy-based selection of replay samples mitigates forgetting.

Extends XCS with Experience Replay for improved sample efficiency in single-step tasks.

problem Limited use of Experience Replay in XCS for sequential decision problems.
method Integrates Experience Replay into XCS for single-step tasks and analyzes its impact on sequential decision problems.
result Experience Replay improves sample efficiency in single-step tasks but exacerbates issues in sequential decision problems.

New loss function equivalence reveals PER's uniform sampling can be improved.

problem Improving Prioritized Experience Replay (PER) for better learning efficiency.
method Transforming non-uniformly sampled data loss functions into uniformly sampled ones.
result Some environments can replace PER with a new loss function without performance loss.

Modern deep reinforcement learning methods have departed from the incremental learning required for eligibility traces, rendering the implementation of the λλ-return difficult in this context. In particular, off-policy methods that utilize experience replay remain problematic because their random sampling of minibatch…

2018-10-23abs ↗pdf ↗

Unified model optimizes experiment performance and reduces duration.

problem Balancing reward maximization and experiment termination.
method Unified model that considers both within-experiment and post-experiment outcomes.
result Familiar algorithms can optimize a broad class of objectives with proper parameter adjustment.

A new method improves continual learning by replaying pseudo data and using orthogonal weight modification.

problem Catastrophic forgetting in class incremental learning.
method Generative replay with orthogonal weight modification.
result Our method achieves substantial improvement over conventional generative replay and OWM.

Sparse reward problems are one of the biggest challenges in Reinforcement Learning. Goal-directed tasks are one such sparse reward problems where a reward signal is received only when the goal is reached. One promising way to train an agent to perform goal-directed tasks is to use Hindsight Learning approaches. In thes…

2018-09-16abs ↗pdf ↗