Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

Trend · papers per month

3897791,1681,557 · Jun 202019922001200920172026
48 results for Preference Learning

Bayesian optimization agent learns user preferences from pairwise comparisons.

problem Learning user preferences from unknown and infinite choices.
method Sequential Bayesian optimization with pairwise comparisons.
result Optimal agent strategy minimizes remaining system uncertainty.

New RLHF framework handles general preference oracles without reward functions.

problem Handling general preference oracles without assuming a reward function.
method Developed a minimax game between two LLMs for RLHF under a general preference oracle, focusing on KL-regularized preference.
result Proposed algorithms for efficient offline and online RLHF learning.

Bayesian optimization learns DM preferences for multi-outcome experiments.

problem Optimizing expensive experiments with unknown utility functions and multiple outcomes.
method Alternates preference learning and Bayesian optimization, using pairwise comparisons.
result Preference exploration strategies improve Bayesian optimization performance.

Tutorials on preference learning with Gaussian Processes.

problem Understanding individual preferences and choices for efficient and personalized applications.
method Presentation of a comprehensive framework for preference learning with Gaussian Processes, incorporating rationality principles.
result Construction of preference learning models that encompass various utility models and scenarios.

IDT learns human preferences from uncertain decisions, even when humans are suboptimal.

problem Learning human preferences from uncertain and suboptimal decisions.
method Inverse decision theory (IDT) framework, statistical analysis of IDT, characterizing sample complexity.
result Learning preferences is easier when decisions are more uncertain, even if humans are suboptimal.

In preference-based reinforcement learning (RL), an agent interacts with the environment while receiving preferences instead of absolute feedback. While there is increasing research activity in preference-based RL, the design of formal frameworks that admit tractable theoretical analysis remains an open challenge. Buil…

2019-08-04abs ↗pdf ↗

Bayesian optimization with preference learning identifies preferred solutions in multi-objective problems.

problem Optimizing multiple criteria with decision maker preferences in expensive functions.
method Bayesian optimization with interactive preference learning and active acquisition function.
result Identifies the most preferred solution with reduced interaction cost.

Derives a new objective to learn from human preferences without approximations.

problem Learning from human preferences through RLHF relies on approximations that can lead to pitfalls.
method Derives a new general objective ΨΨPO that bypasses both approximations.
result Demonstrates the superiority of the new objective to Direct Preference Optimisation (DPO) empirically.

Preference learning (PL) is a core area of machine learning that handles datasets with ordinal relations. As the number of generated data of ordinal nature is increasing, the importance and role of the PL field becomes central within machine learning research and practice. This paper introduces an open source, scalable…

2015-06-04abs ↗pdf ↗

Paper explores limits and possibilities of aligning LLMs with human preferences.

problem Aligning LLMs with diverse human preferences to ensure fairness and informed outcomes.
method Analysis of probabilistic representation of human preferences and preservation of diverse preferences.
result LLMs can't fully align with human preferences using reward-based approaches due to Condorcet cycles, but mixed strategies are statistically possible.

Study on learning strategies in matching markets with uncertain preferences.

problem Decision-making in scarcity of shared resources with unknown agent preferences.
method Representation of preferences in a reproducing kernel Hilbert space, learning algorithm for uncertainty.
result Optimal strategies derived to maximize agents' expected payoffs, with stability and fairness properties.

Study tackles RLHF with diverse human feedback, showing limitations and proposing a meta-learning approach.

problem Traditional RLHF fails to balance diverse human preferences.
method Integrates meta-learning and multiple social welfare functions to optimize diverse preferences.
result Establishes sample complexity bounds for optimizing diverse social welfare functions.

We state the problem of inverse reinforcement learning in terms of preference elicitation, resulting in a principled (Bayesian) statistical formulation. This generalises previous work on Bayesian inverse reinforcement learning and allows us to obtain a posterior distribution on the agent's preferences, policy and optio…

2011-04-29abs ↗pdf ↗

Efficiently learns reward functions with fewer queries and shorter computation times.

problem Expensive data generation and labeling in robot learning.
method Batch active preference-based learning methods using determinantal point processes (DPP) and heuristic alternatives.
result Our batch active learning algorithm requires only a few queries and computes them in a short amount of time.

New method accounts for hidden context in preference learning for RLHF models.

problem Incomplete data with hidden context affects RLHF model outcomes.
method Distributional Preference Learning (DPL) methods estimate hidden context distributions.
result DPL methods reduce RLHF vulnerabilities by accounting for hidden context.

Bal-PM reduces preference labeling costs for LLMs.

problem Efficiently acquiring human feedback for preference modeling in large language models.
method Bayesian Active Learning with entropy maximization in feature space.
result Bal-PM reduces the number of required preference labels by 33% to 68%.

The paper proposes a method to infer multi-objective rewards from preferences.

problem Modeling preferences based on multiple, often competing objectives.
method Modeling priorities lexicographically and inferring multi-objective rewards from observed preferences.
result Lexicographically-ordered rewards provide a better understanding of preferences and improve policies.

Paper tackles combinatorial reinforcement learning with preference feedback.

problem Modeling long-term user engagement in scenarios like recommender systems and online advertising.
method Assumes a contextual MNL preference model with linear mean utilities and approximates item values. Proposes MNL-VQL algorithm.
result Achieves nearly minimax-optimal regret for linear MDPs with preference feedback.

The paper enhances preference learning by incorporating response time data.

problem Lack of temporal information in user decision-making for reward model learning.
method Integrates response time alongside binary choice data using the EZ model and Neyman-orthogonal loss functions.
result Response time-augmented approach reduces error rates from exponential to polynomial scaling, improving sample efficiency.

SLHF uses sequential game theory to optimize preferences from human feedback.

problem Optimizing preferences from human feedback in sequential settings.
method SLHF frames the problem as a sequential-move game between Leader and Follower, decomposing the optimization into refinement and adversarial optimization.
result SLHF achieves strong alignment across diverse preference datasets and scales to large models.

Improved DPO framework penalizes preference uncertainty to avoid overoptimization.

problem Aligning LLMs to human preferences is challenging due to varied, context-dependent, and ambiguous preferences.
method Developed a pessimistic framework for DPO by introducing preference uncertainty penalization schemes.
result Improved overall performance and better completions on high-uncertainty responses compared to vanilla DPO.

This paper improves sample efficiency for off-policy evaluation with preference data.

problem Improving sample efficiency for off-policy evaluation with preference data.
method Using a deep neural network to learn the value function and leveraging manifold structure.
result Established a provably efficient guarantee for off-policy evaluation with RLHF.

SARA uses similarity to learn rewards robustly and adaptively.

problem Robustness to labeler errors and adaptability to diverse feedback formats.
method Contrastive framework that learns latent representations and computes rewards as similarities.
result Strong performance on offline RL benchmarks and diverse applications.

The paper tackles statistical and computational challenges in learning correlated reward models.

problem The Independence of Irrelevant Alternatives (IIA) assumption collapses human preferences into a universal utility function, leading to coarse approximations.
method The paper investigates the statistical and computational challenges of learning a correlated probit model using best-of-three preference data.
result Best-of-three preference data overcomes the limitations of pairwise preference data, allowing for more fine-grained modeling of human preferences.

New algorithm for learning preferences in decentralized matching markets reduces regret to logarithmic levels.

problem Learning preferences in decentralized matching markets without direct communication.
method Introduces a new algorithm for two-sided matching markets with competition.
result The algorithm achieves logarithmic stable regret in shared preferences and quadratic regret in general preferences.

ACOL learns constraints from human preferences in driving simulations.

problem Learning constraints from human preferences in driving simulations.
method Adaptive Constraint Learning (ACOL) algorithm for constrained linear best-arm identification.
result ACOL's sample complexity matches worst-case lower bound and is significantly tighter in the average case.

Novel representer theorem for metric and preference learning in RKHSs.

problem Metric and preference learning problems in Hilbert spaces.
method Regularization with respect to task structure norm, RKHS representation, and novel algorithm.
result Significant performance improvement over baseline methods in real-world rank inference benchmarks.

SafeMIL learns safer policies by avoiding risky behavior from non-preferred trajectories.

problem Learning safe imitation policies from non-preferred trajectories in risky environments.
method SafeMIL uses Multiple Instance Learning to learn a cost function from non-preferred trajectories.
result SafeMIL learns a safer policy that avoids non-preferred behaviors without sacrificing reward performance.

Meta-algorithm for efficient reinforcement learning from human preferences.

problem Learning from human preference comparisons in Markov decision processes.
method Randomized exploration and experimental design for batch comparison queries.
result Meta-algorithm achieves both regret and last-iterate guarantees with minimal preference queries.

Data generation and labeling are usually an expensive part of learning for robotics. While active learning methods are commonly used to tackle the former problem, preference-based learning is a concept that attempts to solve the latter by querying users with preference questions. In this paper, we will develop a new al…

2018-10-10abs ↗pdf ↗

CnGAN generates synthetic user preferences for non-overlapped users in cross-network recommender systems.

problem Cross-network recommender solutions ignore non-overlapped users, limiting their applicability.
method Multi-task learning, encoder-GAN architecture, user-based pairwise loss function.
result Generated user preferences improve recommendations for non-overlapped users, achieving superior performance.

The paper explores game-theoretic alignment of LLMs with human preferences, finding limitations and conditions.

problem Aligning LLMs with human preferences using game theory.
method Systematic study of payoff choices in a two-player zero-sum game for desirable alignment properties.
result Impossibility of preference matching in game-theoretic LLM alignment under standard assumptions.

Optimizes crowdsourced preference-based subjective evaluation with online learning.

problem Large-scale evaluation of generative media using crowdsourcing due to combinatorial explosion.
method Automatic optimization of pair combination selections and evaluation volumes with online learning.
result Optimizes evaluation by reducing pair combinations and allocating optimal evaluation volumes.

Paper tackles regret bounds and exploration complexity for multi-objective reinforcement learning with picky preferences.

problem Formalizing multi-objective reinforcement learning with adversarial preferences.
method Model-based algorithm with nearly optimal regret bound and preference-free exploration.
result Achieves nearly minimax optimal regret bound and nearly optimal trajectory complexity.

PIPA aligns preferences without reinforcement learning, improving language model performance.

problem Aligning preferences in language models efficiently and without reinforcement learning.
method Formulates preference alignment as a Maximum Likelihood Estimation problem with prior constraints.
result PIPA algorithms achieve up to 10% performance improvement on benchmarks.