Gradient-descent-ascent dynamics can exhibit various behaviors in non-convex non-concave games.
problem Gradient-descent-ascent dynamics in non-convex non-concave games can lead to recurrent behavior and spurious equilibria.
method Combines optimization theory, game theory, and dynamical systems.
result Gradient-descent-ascent dynamics can exhibit Poincaré recurrence and converge to spurious equilibria.
Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.
problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.
PAPAL algorithm finds mixed Nash equilibria in continuous games.
problem Finding mixed Nash equilibria in non-convex, non-concave games.
method Particle-based Primal-Dual Algorithm (PAPAL) for weakly entropy-regularized min-max optimization.
result PAPAL offers non-asymptotic convergence guarantees for ε-mixed Nash equilibrium. New method improves convergence for smooth games.
problem Improving convergence for smooth games.
method Stochastic Hamiltonian Gradient Methods (SHGD).
result SHGD converges linearly to the neighbourhood of a stationary point.
The paper explains how simple methods can converge to optimal solutions in complex neural games.
problem Finding optimal solutions in neural games with non-convex objectives.
method Theoretical framework using hidden convexity and overparameterization, with path-length bounds and PŁ conditions.
result Simple gradient methods can converge to Nash equilibria in non-convex min-max games under certain conditions.
The paper analyzes portfolio selection with non-concave utility and transaction costs.
problem Non-concave utility maximization with proportional transaction costs.
method Two-step procedure: asymptotic terminal behavior analysis and discontinuous viscosity solution.
result Optimal portfolio strategies can differ significantly from the frictionless case due to transaction costs.
Study shows equivalence of four risk constraints in non-concave optimization problems.
problem Investigating risk constraints in non-concave optimization for financial companies.
method Analytical solutions for four risk constraints (ES, EDS, VaR, AVaR) under non-concave optimization.
result All four risk constraints lead to the same optimal solution, differing from concave optimization.
We treat a discrete-time asset allocation problem in an arbitrage-free, generically incomplete financial market, where the investor has a possibly non-concave utility function and wealth is restricted to remain non-negative. Under easily verifiable conditions, we establish the existence of optimal portfolios.
Optimizes algorithms for non-concave bandit problems.
problem Optimizing algorithms for non-concave bandit problems.
method Unified zeroth-order optimization paradigm.
result Minimax-optimal algorithms in the dimension for low-rank generalized linear bandit problems.
Optimizes investment under uncertain time horizons with non-concave utility.
problem Optimizing investment decisions with non-concave utility and uncertain time horizons.
method Established necessary and sufficient conditions for optimality, suggested recursive procedure for non-concave utility.
result Optimal investment strategies under uncertain time horizons exhibit multimodal distribution, indicating flexibility in switching between local maximizers.
The paper develops a new algorithm for constructing minimax estimators using online learning techniques.
problem Designing minimax estimators for probability distribution parameters.
method Viewing the problem as a zero-sum game and using online learning with non-convex losses to find a Nash equilibrium.
result The algorithm constructs both a minimax estimator and a least favorable prior.
We consider non-concave and non-smooth random utility functions with do- main of definition equal to the non-negative half-line. We use a dynamic pro- gramming framework together with measurable selection arguments to establish both the no-arbitrage condition characterization and the existence of an optimal portfolio i…
This paper investigates the problem of maximizing expected terminal utility in a (generically incomplete) discrete-time financial market model with finite time horizon. In contrast to the standard setting, a possibly non-concave utility function U is considered, with domain of definition R. Simple conditio…
Survey of advances in non-convex min-max optimization for applications.
problem Finding optimal solutions in non-convex, non-concave min-max problems.
method Selective review of theoretical and algorithmic advances.
result Exciting recent advances in solving non-convex min-max problems.
Decentralized method solves saddle point problems with theoretical guarantees.
problem Solving saddle point problems in a decentralized network.
method Proximal point method adapted for decentralized networks.
result Converges to approximate stationarity with rate of O(1/√T).
Paper analyzes adversarial dynamics in neural networks.
problem Vulnerability of neural networks to adversarial perturbations.
method Analyzed the dynamics of maximization step in adversarial training.
result Projected gradient ascent finds a local maximum in polynomial iterations.
Gradient descent-ascent converges to strict local minmax equilibria with a finite timescale separation.
problem Analyzing the convergence of gradient descent-ascent in non-convex, non-concave games with a finite timescale separation.
method Investigates the role of a finite timescale separation parameter τ on gradient descent-ascent in two-player zero-sum games, providing convergence rates and non-convergence results.
result Gradient descent-ascent converges to strict local minmax equilibria for a finite timescale separation parameter τ*.
A convex surface contracting by a strictly monotone, homogeneous degree one function of curvature remains smooth until it contracts to a point in finite time, and is asymptotically spherical in shape. No assumptions are made on the concavity of the speed as a function of principal curvatures.
We solve S-shaped utility portfolio selection with SD constraints using algorithms and neural networks.
problem Optimizing portfolios with S-shaped utility functions under SD constraints.
method First-order SD constraint solution, numerical algorithm for SSD, neural network approach.
result Effective numerical and neural network solutions for SSD constrained problems.
FedIV uses federated GMM for IV analysis in non-i.i.d. data.
problem Efficient IV analysis in non-i.i.d. federated data.
method Federated GMM via FedGDA algorithm.
result Federated solution consistently estimates local moment conditions.
There is a growing need for discrete choice models that account for the complex nature of human choices, escaping traditional behavioral assumptions such as the transitivity of pairwise preferences. Recently, several parametric models of intransitive comparisons have been proposed, but in all cases the maximum likeliho…
New framework for ranking distributions using variable fractional parameters.
problem Ordering distributions with varying steepness and local non-concavities.
method Introducing a function γ:Ro[0,1] to replace the fixed parameter in fractional SD. result Enables ranking of a broader range of distributions and incorporates dynamic greediness.
Wasserstein GANs are shown to have hidden convexity, enabling exact solutions with convex optimization.
problem Non-convex and non-concave optimization in GANs.
method Convex duality analysis of Wasserstein GANs with two-layer neural network discriminators.
result Wasserstein GANs can be solved exactly with convex optimization under certain conditions.
Novel framework for portfolio selection considering utility and risk.
problem Maximizing utility subject to risk constraints with various utility and risk functionals.
method General framework accommodating non-concave utilities and non-convex risk measures. Characterization of well-posedness using a simple either-or criterion.
result Minimal condition for well-posedness: either utility or risk must be sensitive to large losses.
The paper analyzes how optimization algorithms affect the generalization of minimax models.
problem The generalization performance of minimax models trained with different optimization algorithms.
method Analysis of gradient descent ascent (GDA) and proximal point method (PPM) algorithms under convex concave and non-convex non-concave settings.
result The PPM algorithm ensures a bounded excess risk in convex concave problems, while GDA's generalization depends on solving subproblems simultaneously.
Study optimal control strategy for hedge funds managers with PSAHARA utility family.
problem Optimizing risk and reward in incomplete markets with non-monotone risk aversion and convex compensation.
method Introduced PSAHARA utility family to model non-monotone risk aversion and convex compensation. Proved concavification techniques for non-concave utility functions. Derived explicit optimal control strategy.
result PSAHARA utility induces risk-taking behavior even with convex compensation, leading to high returns and volatility.
Framework for robust control under model uncertainty, improving financial derivatives hedging.
problem Model uncertainty in financial derivatives hedging.
method Dynamic programming principle for solving one-step optimization problems.
result Robust hedging strategy outperforms model-based strategies during adverse scenarios.
Develops a new parabolic equation for surfaces, proving long-time existence and convergence.
problem Extending elliptic equations to parabolic settings for surfaces.
method Introduces a parabolic analogue of the elliptic split-type Monge-Ampère equation.
result Proves long-time existence and convergence conditions for the new equation.
Paper presents content-based models for game recommendation in cold start scenarios.
problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.
In this work, we ask the following question: Can visual analogies, learned in an unsupervised way, be used in order to transfer knowledge between pairs of games and even play one game using an agent trained for another game? We attempt to answer this research question by creating visual analogies between a pair of game…
Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…
IGGP learns game rules from varying quality game play, finding no overall trend.
problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.
We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It standardizes those parts of board game playing and learning that otherwise would be t…
The Piyavskii-Shubert algorithm is analyzed for global optimization of Lipschitz functions.
problem Maximizing a non-concave Lipschitz function over a compact domain.
method Sequential function evaluations using a bandit-optimization approach.
result New bounds on the number of evaluations needed for optimization accuracy.
Introduces SM-games to analyze machine learning interactions.
problem Lack of understanding and control in n-player games.
method Introduces SM-games with pairwise zero-sum interactions.
result SM-games are amenable to first-order optimization methods.
Just as war is sometimes fallaciously represented as a zero sum game -- when in fact war is a negative sum game - stock market trading, a positive sum game over time, is often erroneously represented as a zero sum game. This is called the "zero sum fallacy" -- the erroneous belief that one trader in a stock market exch…
The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…
Game theory helps analyze ESOs/EBIs in production and service sectors.
problem Economic incentives affect traditional production/service functions and create intangible capital.
method Uses game theory to analyze interactions in ESO/EBI transactions.
result No perfect Nash Equilibria for two-stage games involving many participants.
Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…
We start briefly surveying research on optimal stopping games since their introduction by E.B.Dynkin more than 40 years ago. Recent renewed interest to dynkin's games is due, in particular, to the study of Israeli (game) options introduced in 2000. We discuss the work on these options and related derivative securities …
The paper explores how regularization can lead to convergence in imperfect information games.
problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.
Educational game on crypto investment helps students grasp macroeconomics.
problem Weak connections between microeconomic decision-making and macroeconomic concepts in classroom games.
method Design and study of an educational game on cryptocurrency investment.
result Engages students in understanding macroeconomics through incentivized individual investment decisions.
Simplified NFT games discussed with methods for extracting value.
problem Issues influencing NFT games' structure and stability.
method Three methods for extracting value from NFT games.
result Various design constraints and mutual beneficial games.
The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.
problem Learning the exact structure of continuous-action graphical games from limited data.
method A ℓ12− block regularized method to recover the graphical game structure. result The method recovers the exact structure of the graphical game under certain conditions.
We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose …
Paper tackles hidden game problem in AI alignment and language games.
problem Hidden game problem in AI alignment and language games.
method Developed a composition of regret minimization techniques to discover and exploit hidden structures.
result Achieved optimal external and swap regret bounds for rapid convergence to correlated equilibria.
AEC Games model represents software MARL environments better than POSGs.
problem POSGs are conceptually unsuitable for software MARL environments.
method Introduced AEC Games model as an equivalent to POSGs.
result AEC Games model is more representative of software MARL environments.