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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,181 papers · 148 categories

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48 results for Music Puzzle Game

Bardo Composer generates tabletop RPG music based on player speech.

problem Creating immersive background music for tabletop RPGs.
method Speech recognition, emotion classification, and music generation using a novel beam search algorithm.
result Generated music pieces can be accurately identified by human subjects as conveying the intended emotion.

Transformer adapts to multi-instrumental music generation using NES and Lakh MIDI datasets.

problem Generating multi-instrumental music scores with Transformers.
method Adapted Transformer architecture to multi-instrumental setting, used NES-MDB and Lakh MIDI datasets for pre-training.
result Pre-training with Lakh MIDI dataset improves performance for multi-instrumental music generation.

We consider a variant of the stochastic multi-armed bandit problem, where multiple players simultaneously choose from the same set of arms and may collide, receiving no reward. This setting has been motivated by problems arising in cognitive radio networks, and is especially challenging under the realistic assumption t…

2015-12-09abs ↗pdf ↗

Study explores reinforcement learning in a complex game environment, analyzing rule inference and policy learning.

problem Learning optimal policies in environments with hidden rules.
method Investigated using the Game Of Hidden Rules (GOHR) environment, employing Feature-Centric and Object-Centric state representations with a Transformer-based A2C algorithm.
result Transformer-based A2C models outperform traditional methods in GOHR, demonstrating the effectiveness of representation strategies.

Q*BERT learns to navigate text-based games by building a knowledge graph.

problem Text-based games have bottlenecks that standard RL agents struggle to overcome.
method Q*BERT learns a knowledge graph and uses intrinsic motivation to detect and overcome bottlenecks.
result Q*BERT outperforms state-of-the-art agents in text games, including Zork.

JamBot generates music with LSTMs, producing pleasant chord progressions and polyphonic music.

problem Generating harmonious and structured polyphonic music.
method Two-step process: chord LSTM for chord progression, second LSTM for polyphonic music generation.
result JamBot's learned chord embeddings reveal the circle of fifths, a significant finding in music theory.

Model generates coherent polyphonic music using deep reinforcement learning.

problem Creating music that follows musical rules and coherence.
method Deep reinforcement learning architecture with a Bi-axial LSTM trained with a pseudo-kernel and DQN for exploration and coherence.
result The model generates polyphonic music that performs well quantitatively and qualitatively.

New system for automatic music emotion recognition considers multiple emotions simultaneously.

problem Automatic recognition of simultaneous and multiplicity of emotions in music.
method Comparison of multilabel and multiclass machine learning algorithms on the Emotify dataset.
result The Geneva Emotional Music Scale 9 is adopted for multilabel and multiclass classification of music emotions.

The paper categorizes music emotions and improves music retrieval.

problem Inefficient music retrieval based on album information.
method Categorical emotion expression, Fisher's separation theorem, feature extraction, Support Vector Machines.
result Maximum separability occurs between relaxing and epic music parts.

MuLan links music audio to natural language tags.

problem Traditional music tagging systems use rigid attributes; MuLan aims to link audio directly to natural language.
method Joint audio-text embedding model trained on 44 million music recordings and text annotations.
result MuLan's embeddings enable zero-shot functionalities and transfer learning.

Model generates music to connect missing parts, leveraging latent space of VAE.

problem Music inpainting from missing or lost information.
method Deep learning model using VAE latent space and RNN to traverse latent space conditioned on past and future musical contexts.
result Model generates meaningful music inpaintings, connecting musical excerpts.

MIDI-VAE models music dynamics and instrumentation for style transfer.

problem Modeling and transferring musical style across different instruments and dynamics.
method Variational Autoencoder (VAE) for polyphonic music modeling and style transfer.
result MIDI-VAE successfully transfers musical style between different genres and instruments.

We introduce Quintessence: a family of burr puzzles based on the geometry and combinatorics of the 120-cell. We discuss the regular polytopes, their symmetries, the dodecahedron as an important special case, the three-sphere, and the quaternions. We then construct the 120-cell, giving an illustrated survey of its geome…

2013-10-14abs ↗pdf ↗

Investors' strategic trading affects asset prices, modeled as a game.

problem Investors' trading rates influence asset prices in dynamic markets.
method Model as a non-zero sum singular stochastic differential game, establishing equivalence between best-response and auxiliary control problems.
result Unique Nash equilibrium is deterministic with a closed-form solution.

Generative models learn from high-level music representations, but this work models music in raw audio.

problem Capturing long-range correlations in music generation.
method Exploring autoregressive discrete autoencoders (ADAs) to model raw audio waveforms.
result Unconditional generation of piano music in raw audio domain with long-range correlations.

Music SketchNet generates missing measures in incomplete music pieces, guided by user input.

problem Generating missing measures in incomplete monophonic musical pieces.
method Introducing SketchVAE for factorized representation of rhythm and pitch, and two discriminative architectures for guided music completion.
result Our approach outperforms state-of-the-art models in both objective and subjective evaluations.

Study shows trust and trustworthiness emerge through reinforcement learning.

problem Trust and trustworthiness are universal but not predicted by traditional economic models.
method Used Q-learning algorithm to simulate trust and trustworthiness dynamics in a trust game.
result High levels of trust and trustworthiness emerge when individuals consider both past and future experiences.

The study uses music chords to predict Brazilian music genres.

problem Classifying popular Brazilian music genres based on harmonic structures.
method Extracted and engineered harmonically related features from chords data, used random forest model for classification.
result Features from harmonic elements can predict Brazilian music genres.

In his stimulating article on the reasons for two puzzling observations about the behaviour of interest rates, exchange rates and the rate of inflation, Charles Engel (2016) puts forward an explanation that rests on the concept of a non-pecuniary liquidity return on assets. Albeit intriguing the analysis struggles to a…

2016-04-29abs ↗pdf ↗

Universal music translation network across instruments and genres.

problem Translating music across different instruments, genres, and styles.
method Multi-domain wavenet autoencoder with a shared encoder and disentangled latent space trained end-to-end on waveforms.
result Achieves convincing translations even from domains not seen during training.

This research improves neural synthesizers for music sounds from speech data.

problem Applying speech synthesis techniques to musical instrument sounds.
method Comparison of three neural synthesizers in three scenarios: training, zero-shot learning, and fine-tuning.
result Neural synthesizers trained on speech data and fine-tuned on music data perform better.