Researchers improved Minecraft game performance using imitation learning.
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Improved reinforcement learning in Minecraft with human demonstrations.
Dreamer 4 learns Minecraft tasks from videos alone.
Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree search to solve a block-placing task in Minecraft. Our learned transition model pre…
Curriculum learning speeds up agent learning in Minecraft, a complex visual domain.
The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require fewer samples but have been researched less. As demonstrated in the computer vision and natural language processing communities, large-scal…
Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypo…
We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more abstract level. We propose to use a generative approach based on Generative Query N…
Competition aims to develop sample-efficient reinforcement learning methods.
New kernel models multi-output Gaussian processes accurately.
Align-RUDDER improves reinforcement learning with few demonstrations by redistributing rewards.
DreamerV3 learns diverse tasks with a single configuration.
High-dimensional observations and complex real-world dynamics present major challenges in reinforcement learning for both function approximation and exploration. We address both of these challenges with two complementary techniques: First, we develop a gradient-boosting style, non-parametric function approximator for l…
To widen their accessibility and increase their utility, intelligent agents must be able to learn complex behaviors as specified by (non-expert) human users. Moreover, they will need to learn these behaviors within a reasonable amount of time while efficiently leveraging the sparse feedback a human trainer is capable o…
A novel memory mechanism for reinforcement learning agents that stores past events in human-readable language.
Though deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples. As state-of-the-art reinforcement learning (RL) systems require an exponentially increasing number of samples, their development is restricted to a continually shrin…