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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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16324763 · Jun 202019922001200920172026
48 results for Min-Max Games

The paper explains how simple methods can converge to optimal solutions in complex neural games.

problem Finding optimal solutions in neural games with non-convex objectives.
method Theoretical framework using hidden convexity and overparameterization, with path-length bounds and PŁ conditions.
result Simple gradient methods can converge to Nash equilibria in non-convex min-max games under certain conditions.

Study on convergence of Langevin dynamics for zero-sum games in probability distributions.

problem Analyzing convergence of Langevin dynamics for zero-sum games in probability distributions.
method Proved exponential and biased convergence guarantees for mean-field and finite-particle min-max Langevin dynamics.
result Explicit iteration complexity for finite-particle algorithms to approximate equilibrium distributions.

New algorithm solves min-max optimization problems in a decentralized manner.

problem Solving min-max saddle point games in a decentralized and adaptive manner.
method Developed a decentralized adaptive momentum (DADAM3^3) algorithm for min-max optimization.
result DADAM3^3 achieves non-asymptotic rates of convergence for finding Nash equilibrium points.

OMWU shows last iterate convergence in convex-concave games.

problem Optimizing in constrained min-max optimization landscapes.
method OMWU (Optimistic Multiplicative-Weights Update) in the no-regret online learning framework.
result OMWU exhibits last iterate convergence for convex-concave games, generalizing previous results.

Adaptive momentum method solves non-convex min-max problems.

problem Non-convex min-max optimization problems in training generative adversarial networks.
method Proposes an adaptive momentum algorithm for non-convex min-max optimization.
result Establishes non-asymptotic convergence rates for the proposed algorithm.

Study proves value of non-Markovian games with partial, asymmetric info.

problem Value of non-Markovian Dynkin games with partial and asymmetric information.
method Probabilistic and functional analytic approach based on Sion's min-max theorem.
result Existence of optimal strategies for both players in randomised stopping times.

Study on local convergence of min-max algorithms to differential equilibria on Riemannian manifolds.

problem Solving zero-sum differential games on Riemannian manifolds.
method Analysis of two simultaneous min-max algorithms, ττ-GDA and ττ-SGA, to differential Stackelberg and Nash equilibria, with conditions for linear convergence and asymptotic approximation.
result Established sufficient conditions for linear convergence of ττ-GDA and demonstrated faster convergence of ττ-SGA in some cases.

PAPAL algorithm finds mixed Nash equilibria in continuous games.

problem Finding mixed Nash equilibria in non-convex, non-concave games.
method Particle-based Primal-Dual Algorithm (PAPAL) for weakly entropy-regularized min-max optimization.
result PAPAL offers non-asymptotic convergence guarantees for εε-mixed Nash equilibrium.

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach the question of fundamental iteration complexity by providing lower boun…

2019-06-17abs ↗pdf ↗

New algorithms reduce variance in solving complex mathematical problems.

problem Solving convex-concave saddle point problems, variational inequalities, and inclusions.
method Stochastic variance reduction for extragradient, forward-backward-forward, and forward-reflected-backward methods.
result All proposed methods converge with complexities matching or improving deterministic counterparts.

Certified algorithms optimize functions with varying costs, providing error bounds.

problem Optimizing functions with varying evaluation costs and error bounds.
method Formalized as a min-max game, proposed certified MFDOO algorithm with cost complexity bound.
result Proposed certified MFDOO algorithm has near-optimal cost complexity for Lipschitz functions.

Min-max formulations have attracted great attention in the ML community due to the rise of deep generative models and adversarial methods, while understanding the dynamics of gradient algorithms for solving such formulations has remained a grand challenge. As a first step, we restrict to bilinear zero-sum games and giv…

2019-08-15abs ↗pdf ↗

Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the Gradient-based Nikaido-Isoda (GNI) function which serves: (i) as a merit function, vani…

2019-05-15abs ↗pdf ↗

Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.

problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.

New neural approach for estimating SEMs with provable convergence.

problem Estimating structural parameters in SEMs.
method Formulated as a min-max game with neural networks, learned using stochastic gradient descent.
result Global convergence in overparametrized regime, improving state-of-the-art.

This work finds mixed equilibria in machine learning problems using measures and simultaneous gradient ascent-descent.

problem Finding pure equilibria in machine learning problems is computationally hard.
method Entropic regularization, simultaneous gradient ascent-descent, and particle discretization in the Wasserstein metric.
result Global convergence towards the global equilibrium in mixed equilibria problems.

We propose a principled method for kernel learning, which relies on a Fourier-analytic characterization of translation-invariant or rotation-invariant kernels. Our method produces a sequence of feature maps, iteratively refining the SVM margin. We provide rigorous guarantees for optimality and generalization, interpret…

2017-10-27abs ↗pdf ↗

This paper presents a novel approach to numerically solve stochastic differential games for nonlinear systems. The proposed approach relies on the nonlinear Feynman-Kac theorem that establishes a connection between parabolic deterministic partial differential equations and forward-backward stochastic differential equat…

2019-06-11abs ↗pdf ↗

Equity-Transformer solves NP-hard min-max routing problems efficiently.

problem Min-max routing problems with multiple agents and large-scale applications.
method Sequential planning approach with Transformer and equitable workload distribution inductive biases.
result Significant runtime and cost reductions in min-max mTSP and min-max mPDP tasks.

Reinforcement learning algorithms, though successful, tend to over-fit to training environments hampering their application to the real-world. This paper proposes WR2L\text{W}\text{R}^{2}\text{L} -- a robust reinforcement learning algorithm with significant robust performance on low and high-dimensional control tasks. Ou…

2019-07-30abs ↗pdf ↗

This paper shows how to learn variational inequalities fast with strong monotonicity.

problem Learning variational inequalities efficiently.
method Extending convex optimization techniques to variational inequalities with strong monotonicity.
result Fast generalization rates of Θ(1/ε)Θ(1/ε) for learning variational inequalities.

The paper solves min-max widths on a 3-sphere and strengthens multiplicity theorems.

problem Which min-max widths of the unit 3-sphere lie between 2π22π^2 and 8π?
method Homological min-max theory and stronger versions of multiplicity one theorems.
result Proves the 10th to 13th min-max widths of the unit 3-sphere lie between 2π22π^2 and 8π.

New methods solve min-max problems on manifolds using Riemannian Hamiltonians.

problem Min-max optimization on Riemannian manifolds.
method Riemannian Hamiltonian methods (RHM) to minimize the Hamiltonian function.
result RHM leads to correct search directions and global optimality in min-max problems.

We prove that in a closed manifold of dimension between 3 and 7 with a bumpy metric, the min-max minimal hypersurfaces associated with the volume spectrum introduced by Gromov, Guth, Marques-Neves, are two-sided and have multiplicity one. This confirms a conjecture by Marques-Neves. We prove that in a bumpy metric each…

2019-01-04abs ↗pdf ↗

Epoch-GDA achieves optimal convergence rate for SCSC min-max problems.

problem Solving stochastic min-max problems with strong convexity and strong concavity.
method Epoch-wise stochastic gradient descent ascent method (Epoch-GDA) without additional assumptions.
result Achieves the optimal rate of O(1/T)O(1/T) for the duality gap of general SCSC min-max problems.

The paper bounds the min-max width of embedded circles on spheres and manifolds.

problem Bounding the min-max width of embedded circles on spheres and manifolds.
method Inducing a sweepout by pairs of points in embedded circles from a given sweepout of the sphere by closed curves.
result Lower bounds for the Birkhoff min-max invariant of a Riemannian sphere in terms of the min-max width of its embedded circles.