Paper adds Fisher Information to mean field optimization for faster convergence.
problem Mean field optimization in neural networks training.
method Developed energy-dissipation method and gradient flow on probability space.
result Marginal distributions converge exponentially to minimizer.
Study explores optimal strategies in games with multiple players and mean-field interactions.
problem Optimal strategies in games with multiple players and mean-field interactions.
method Exploration of three different notions of optimality, including mean-field control solution, mean-field coarse correlated equilibria, and mean-field Nash equilibria.
result Approximation of cooperative and competitive equilibria in large N-player games by mean-field control and mean-field equilibria. Unified q-learning for mean-field jump-diffusion models with unobservable population distribution.
problem Continuous-time q-learning in mean-field jump-diffusion models with unobservable population distribution.
method Proposed decoupled Iq-function for unified policy evaluation in MFG and MFC problems; unified q-learning algorithm based on test policies and averaged martingale orthogonality condition.
result Unified policy evaluation rule for MFG and MFC problems based on decoupled Iq-function.
Existence of strong randomized equilibria in mean-field games with common noise.
problem Existence of strong solutions in mean-field games of optimal stopping.
method Connection with Bank-El Karoui's representation problem and continuity assumptions.
result Existence of strong randomized mean-field equilibrium under certain conditions.
New RL algorithms achieve optimal policies with polynomial sample complexity for mean-field problems.
problem Statistical efficiency of Mean-Field Reinforcement Learning with general function approximation.
method Introduce MF-MBED to characterize problem complexity, propose algorithms based on maximal likelihood estimation.
result Rich mean-field RL problems have low MF-MBED, leading to polynomial sample complexity.
Elman-type RNNs converge to globally optimal solutions in the mean-field regime.
problem Optimizing feature learning in wide RNNs.
method Analysis of gradient descent dynamics and mean-field limits.
result Fixed points of infinite-width dynamics are globally optimal.
We present some results on the boundedness of the mean curvature of proper biharmonic submanifolds in spheres. A partial classification result for proper biharmonic submanifolds with parallel mean curvature vector field in spheres is obtained. Then, we completely classify the proper biharmonic submanifolds in spheres w…
Study on mean field games with singular controls and their applications.
problem Optimal productivity expansion in dynamic oligopolies.
method Existence and uniqueness of mean field equilibria through nonlinear equations, Abelian limit for discounted and ergodic games.
result Valid connection between discounted and ergodic games, approximation of Nash equilibria.
Transformers approximate mean-field dynamics of indistinguishable particles.
problem Approximating the dynamics of indistinguishable particles in complex systems.
method Using transformers to model the mean-field dynamics of interacting particle systems.
result Theoretical bounds on the distance between true and transformer-obtained mean-field dynamics.
Study shows uniform-time chaos propagation in mean field Langevin dynamics.
problem Understanding the convergence of marginal distributions in mean field dynamics.
method Assumed functional convexity of energy, used Lp-convergence and Wasserstein metrics. result Uniform-in-time propagation of chaos proved in both L2-Wasserstein and relative entropy. New algorithm tackles multi-agent reinforcement learning issues.
problem Multi-agent reinforcement learning suffers from the curse of many agents.
method Proposes MF-FQI algorithm based on mean embeddings of distributions.
result Establishes a non-asymptotic analysis for MF-FQI algorithm.
The mean field algorithm is a widely used approximate inference algorithm for graphical models whose exact inference is intractable. In each iteration of mean field, the approximate marginals for each variable are updated by getting information from the neighbors. This process can be equivalently converted into a feedf…
New SDEs use G-Brownian motion, extending mean-field models.
problem Extending mean-field models to new types of stochastic processes.
method Introduced G-SDEs with coefficients dependent on current state and solution as random variable. result Validated new SDE framework for complex stochastic systems.
New neural networks learn mappings between probability measures and functions.
problem Learning mappings between Wasserstein space of probability measures and function spaces.
method Two types of neural networks: bin density and cylindrical approximation, are proposed and supported by universal approximation theorems.
result Accuracy and efficiency of mean-field neural networks in generalization error with various test distributions.
Study equilibrium consumption habits in a large population using mean field games.
problem Equilibrium consumption under external habit formation in a large population.
method Formulated and solved mean field games for linear and multiplicative habit formation preferences, constructed approximate Nash equilibria for large n-player games.
result Characterized mean field equilibrium strategies and derived financial implications.
Study of portfolio management under relative performance concerns using mean field games.
problem Portfolio management problems under relative performance concerns.
method Forward utilities of CARA type, mean field games, best response and equilibrium strategies.
result Solve forward-utility finite player game and mean-field game under asset specialization.
Paper studies convergence of Mean-Field GDA dynamics for MNE of continuous games.
problem Finding mixed Nash equilibria in continuous games.
method Two-scale Mean-Field Gradient Descent Ascent dynamics.
result Two-scale Mean-Field GDA converges exponentially to MNE without convexity assumptions.
Recently, variational approximations such as the mean field approximation have received much interest. We extend the standard mean field method by using an approximating distribution that factorises into cluster potentials. This includes undirected graphs, directed acyclic graphs and junction trees. We derive generaliz…
Mean-field approximations simplify insurance liability calculations.
problem High-dimensional system of equations makes insurance liability calculation infeasible.
method Use mean-field model to replace high-dimensional system with a low-dimensional non-linear system.
result Insurance liability converges to mean-field approximation as cohort size increases.
Global convergence proved for three-layer neural networks in mean field regime.
problem Optimization efficiency of multilayer neural networks in the mean field regime.
method Developed a rigorous framework for mean field limit of three-layer networks using stochastic gradient descent and neuronal embedding.
result Global convergence guarantee for unregularized feedforward three-layer networks in the mean field regime.
Improved sampling from mean-field stationary distributions.
problem Sampling from the stationary distribution of mean-field SDEs.
method Decoupling the problem into two aspects: approximation of mean-field SDE and sampling from finite-particle distribution.
result Improved guarantees in various settings, including optimizing neural networks.
In this paper we study iterative procedures for stationary equilibria in games with large number of players. Most of learning algorithms for games with continuous action spaces are limited to strict contraction best reply maps in which the Banach-Picard iteration converges with geometrical convergence rate. When the be…
In this work, we systematically investigate mean field games and mean field type control problems with multiple populations using a coupled system of forward-backward stochastic differential equations of McKean-Vlasov type stemming from Pontryagin's stochastic maximum principle. Although the same cost functions as well…
Study policy gradient for large-agent mean-field control and game in continuous time.
problem Optimal policy learning for large number of agents in continuous-time mean-field systems.
method Policy gradient method applied to linear-quadratic mean-field control and game models.
result Policy gradient converges to optimal solution at a linear rate for both mean-field control and game.
Paper proposes a mean-field gradient descent for zero-sum games, proving convergence to Nash equilibrium.
problem Finding mixed Nash equilibria in zero-sum games with multiple players.
method Mean-field gradient descent dynamics with time-averaging, incorporating exponentially discounted gradients.
result Exponential convergence rate to mixed Nash equilibrium with respect to total variation metric.
We present an explicit formula for the mean curvature of a unit vector field on a Riemannian manifold, using a special but natural frame. As applications, we treat some known and new examples of minimal unit vector fields. We also give an example of a vector field of constant mean curvature on the Lobachevsky (n+1) s…
Study on the smoothness of solutions to a specific type of stochastic differential equation.
problem Regularity of solutions to mean-field G-SDEs. method Analysis of first and second order Fréchet differentiability in the random initial condition.
result Established the Fréchet differentiability of the solution and specified the corresponding equations.
A new particle algorithm improves mean-field variational inference.
problem Efficiently approximating nonparametric posterior distributions in machine learning.
method Introduces PArticle VI (PAVI), a novel particle-based algorithm for nonparametric mean-field approximation.
result Obtains non-asymptotic error bounds for PArticle VI, providing the first end-to-end guarantee for particle-based MFVI.
Mean field game with defaultable agents and systemic risk quantified.
problem Modeling systemic risk in a financial system with defaultable agents.
method Introduced a mean field game with default, provided an explicit solution, and derived an equation for default probability evolution.
result Systemic risk is described by the evolution of default probability.
In this paper we study mean-field type control problems with risk-sensitive performance functionals. We establish a stochastic maximum principle (SMP) for optimal control of stochastic differential equations (SDEs) of mean-field type, in which the drift and the diffusion coefficients as well as the performance function…
We study discrete-time mean-field Markov games with infinite numbers of agents where each agent aims to minimize its ergodic cost. We consider the setting where the agents have identical linear state transitions and quadratic cost functions, while the aggregated effect of the agents is captured by the population mean o…
Study Nash equilibrium in mean field portfolio games with random market parameters.
problem Modeling wealth and relative performance in competitive financial markets.
method Martingale optimality principle approach to characterize Nash equilibrium in mean field FBSDE.
result Unique Nash equilibrium found under weak interaction assumption and market parameters independence.
Efficiently reduces tensor ranks using mean-field approximation.
problem Low-rank approximation of non-negative tensors.
method Mean-field approximation of tensor rank reduction.
result Our algorithm achieves faster and competitive tensor rank reduction.
This work shows linear convergence for two-layer neural networks in mean-field regime.
problem Optimizing two-layer neural networks in the mean-field regime.
method Mean-field analysis and continuous-time noisy gradient descent.
result Establishes linear convergence rate for two-layer neural networks.
Federated learning linked to mean-field games for large-scale learning.
problem Large-scale distributed and privacy-preserving learning algorithms.
method Established a connection between federated learning and mean-field games, presenting federated learning as a differential game.
result Properties of the equilibrium of the federated learning game were discussed.
We introduce the notion of Kähler manifolds that are almost Einstein and we define a generalized mean curvature vector field along submanifolds in them. We prove that Lagrangian submanifolds remain Lagrangian, when deformed in direction of the generalized mean curvature vector field. For a Kähler manifold that is almos…
New algorithm solves mean-field control problems using actor-critic learning with moment neural networks.
problem Solving mean-field control problems in continuous time reinforcement learning.
method Gradient-based policy and value function learning with moment neural networks on the Wasserstein space.
result Effective solution for diverse mean-field control problems, including multi-dimensional and nonlinear settings.
Let Xbe a complex hyperelliptic curve of genus two equipped with the canonical metric ds2. We study mean field equations on complex hyperelliptic curves and show that the Gaussian curvature function of (X,ds2) determines an explicit solution to a mean field equation.
Deep Galerkin Method estimates value function for mean-field control problem.
problem Optimal control of agents with average welfare as the objective.
method Apply DGM to estimate value function and distribution evolution.
result Neural network approximations converge to analytical solution.
The paper analyzes optimal investment strategies in a game with jump risk, deriving mean field equilibria.
problem Optimal investment strategies in a game with jump risk and peer competition.
method Formulated mean field game and n-player game models, characterized equilibrium states, and derived approximation errors.
result Explicit mean field equilibrium and approximate Nash equilibrium for large n-player games.
A new method uses Mean Field Games to optimize mixture models of Bernoulli and categorical distributions.
problem Optimizing parameters of finite mixture models of Bernoulli and categorical distributions.
method Mean Field Games theory applied to multi-population systems.
result The Mean Field Games approach provides a method to compute mixture model parameters.
Study on kernel methods in large-scale machine learning problems.
problem Large-scale machine learning with many interacting variables.
method Mean field limit analysis of kernels and their Hilbert spaces.
result Mean field convergence of empirical and infinite-sample solutions.
Mean Field Games applied to finance and economics.
problem Modeling large populations in financial and economic systems.
method Mean Field Game theory applied to specific financial and economic scenarios.
result New applications in bitcoin mining, energy markets, and macro-economics.
Revises mean-field theory of Santa Fe model using kinetic theory.
problem Deriving a solid mathematical foundation for the Santa Fe model.
method Systematic derivation of BBGKY hierarchy from exact master equation.
result Explicit and closed-form solutions for mean-field equations.
New algorithm recovers sparse measures in polynomial time.
problem Recovering sparse measures from Fourier moments.
method Polynomial-time recovery method inspired by mean-field theory.
result Improves upon convex relaxation methods in specific parameter regime.
New methods learn correlated equilibria in large games without structural assumptions.
problem Learning correlated equilibria in large, anonymous games with exponential player count.
method Developed Mean-Field correlated and coarse-correlated equilibria, and used classical algorithms to learn them efficiently.
result Efficiently learned correlated equilibria in all games without structural assumptions.
The paper models asset pricing in a partially observed market using mean field game theory and exponential quadratic Gaussian framework.
problem Asset pricing in a market with partial observation and heterogeneous agents.
method Mean field game theory, exponential quadratic Gaussian framework, Kalman-Bucy filtering theory.
result Characterization of equilibrium risk premium through mean field BSDE and construction of unobservable risk premium process.
Study of a game with multiple players and common shocks using probabilistic methods.
problem Analyze a game with multiple players and common shocks.
method Probabilistic approach to study the game, including mean field and FBSDEs.
result Unique equilibrium found for both N-player and mean field games.