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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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48 results for Maze Problem

Logical neural networks solve mazes by filling dead ends, but not all methods generalize well.

problem Understanding how logical neural networks extrapolate solutions to mazes.
method Examined recurrent and implicit neural networks trained on maze-solving tasks.
result Models fail to generalize well to diverse maze sizes, suggesting limitations in learning scalable algorithms.

The ability to use a 2D map to navigate a complex 3D environment is quite remarkable, and even difficult for many humans. Localization and navigation is also an important problem in domains such as robotics, and has recently become a focus of the deep reinforcement learning community. In this paper we teach a reinforce…

2017-11-20abs ↗pdf ↗

AutoDIME automates design of multi-agent environments for RL.

problem Designing multi-agent environments for reinforcement learning is challenging.
method Developed intrinsic teacher rewards for multi-agent settings and evaluated them in various tasks.
result Value disagreement was found to be most consistent and effective across tasks.

Value Iteration Networks (VINs) are effective differentiable path planning modules that can be used by agents to perform navigation while still maintaining end-to-end differentiability of the entire architecture. Despite their effectiveness, they suffer from several disadvantages including training instability, random …

2018-06-17abs ↗pdf ↗

PBCS combines RL and motion planning for better exploration.

problem RL algorithms struggle with versatile exploration in complex environments.
method PBCS uses motion planning to find a good trajectory, then trains RL on a curriculum derived from it.
result PBCS outperforms state-of-the-art RL algorithms in 2D maze environments.

Deep Reinforcement Learning has shown tremendous success in solving several games and tasks in robotics. However, unlike humans, it generally requires a lot of training instances. Trajectories imitating to solve the task at hand can help to increase sample-efficiency of deep RL methods. In this paper, we present a simp…

2018-11-28abs ↗pdf ↗

Sparse reward is one of the biggest challenges in reinforcement learning (RL). In this paper, we propose a novel method called Generative Exploration and Exploitation (GENE) to overcome sparse reward. GENE automatically generates start states to encourage the agent to explore the environment and to exploit received rew…

2019-04-21abs ↗pdf ↗

CSAC enables cooperative reinforcement learning for multi-stage tasks.

problem Coordinating consecutive reinforcement learning agents for long-term multi-stage tasks.
method CSAC modifies each agent's policy to maximize both current and next agent's critic.
result CSAC outperforms uncooperative policies and single-agent training in multi-room maze domain.

This paper introduces a new approach to active inference using constrained Bethe Free Energy.

problem Tackling the limitations of existing epistemic behavior models in active inference.
method Introducing a constrained Bethe Free Energy (CBFE) perspective to optimize epistemic behavior in generative models.
result CBFE optimization leads to more robust and flexible epistemic behavior compared to existing methods.

Abstract perspective on quadratic programming for optimal portfolio allocation.

problem Optimal allocation problems in long portfolio theory.
method Using maximum principles and distinguished boundaries in reproducing kernel Hilbert spaces.
result Support of an optimal distribution lies in a variety intersecting a distinguished boundary.

We study the problem of learning a good search policy for combinatorial search spaces. We propose retrospective imitation learning, which, after initial training by an expert, improves itself by learning from \textit{retrospective inspections} of its own roll-outs. That is, when the policy eventually reaches a feasible…

2018-04-03abs ↗pdf ↗

System identification of complex and nonlinear systems is a central problem for model predictive control and model-based reinforcement learning. Despite their complexity, such systems can often be approximated well by a set of linear dynamical systems if broken into appropriate subsequences. This mechanism not only hel…

2019-05-29abs ↗pdf ↗

We introduce a conceptually simple and scalable framework for continual learning domains where tasks are learned sequentially. Our method is constant in the number of parameters and is designed to preserve performance on previously encountered tasks while accelerating learning progress on subsequent problems. This is a…

2018-05-16abs ↗pdf ↗

We propose an expert-augmented actor-critic algorithm, which we evaluate on two environments with sparse rewards: Montezumas Revenge and a demanding maze from the ViZDoom suite. In the case of Montezumas Revenge, an agent trained with our method achieves very good results consistently scoring above 27,000 points (in ma…

2018-09-10abs ↗pdf ↗

This paper improves reinforcement learning policies in a scalable way.

problem Ensuring monotonic policy improvement in entropy-regularized RL.
method Derives an entropy-aware lower bound and proposes a novel RL algorithm.
result Demonstrates effectiveness in continuous-state tasks using a linear function approximator.

The paper proposes a structure learning model for efficient reinforcement learning.

problem Efficient sample-based decision making in complex environments.
method Temporal Gaussian Mixture Model with structure learning.
result The model discovers the number of states and transition probabilities.

Novelty search in low-dimensional space improves sample efficiency in exploration tasks.

problem Efficient exploration in complex environments with sparse rewards.
method Combines model-based and model-free objectives to learn a low-dimensional representation. Uses intrinsic novelty rewards based on nearest neighbor distances in this space.
result Our approach achieves more sample-efficient exploration compared to strong baselines on various tasks.

Many popular reinforcement learning problems (e.g., navigation in a maze, some Atari games, mountain car) are instances of the episodic setting under its stochastic shortest path (SSP) formulation, where an agent has to achieve a goal state while minimizing the cumulative cost. Despite the popularity of this setting, t…

2019-12-07abs ↗pdf ↗

The enactive approach to cognition is typically proposed as a viable alternative to traditional cognitive science. Enactive cognition displaces the explanatory focus from the internal representations of the agent to the direct sensorimotor interaction with its environment. In this paper, we investigate enactive learnin…

2018-10-09abs ↗pdf ↗

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions f…

2017-04-07abs ↗pdf ↗

Surprise describes a range of phenomena from unexpected events to behavioral responses. We propose a measure of surprise and use it for surprise-driven learning. Our surprise measure takes into account data likelihood as well as the degree of commitment to a belief via the entropy of the belief distribution. We find th…

2016-06-17abs ↗pdf ↗

Improves deep RL agents' generalization to unseen environments.

problem Deep RL agents struggle to adapt to new environments.
method Information Bottleneck regularization and annealing-based optimization.
result Agents can generalize to test parameters more than 10 standard deviations away from training.

Deep learning has achieved remarkable successes in solving challenging reinforcement learning (RL) problems when dense reward function is provided. However, in sparse reward environment it still often suffers from the need to carefully shape reward function to guide policy optimization. This limits the applicability of…

2019-02-01abs ↗pdf ↗

Max entropy exploration guides reinforcement learning agents to pursue achievable goals.

problem Achieving distant test-time goals in long-horizon tasks.
method Optimize entropy of historical achieved goals by focusing on sparsely explored areas.
result Order of magnitude better sample efficiency on long-horizon multi-goal tasks.

We propose a probabilistic framework to directly insert prior knowledge in reinforcement learning (RL) algorithms by defining the behaviour policy as a Bayesian posterior distribution. Such a posterior combines task specific information with prior knowledge, thus allowing to achieve transfer learning across tasks. The …

2018-09-30abs ↗pdf ↗

DTM improves dLLM fine-tuning stability and performance.

problem Intractable sequence-level marginal likelihoods for masked diffusion models.
method Discrete Tilt Matching (DTM) recasts dLLM fine-tuning as state-level matching of local unmasking posteriors under reward tilting.
result DTM yields strong gains on Sudoku and Countdown while remaining competitive on MATH500 and GSM8K.

Conventional wisdom holds that model-based planning is a powerful approach to sequential decision-making. It is often very challenging in practice, however, because while a model can be used to evaluate a plan, it does not prescribe how to construct a plan. Here we introduce the "Imagination-based Planner", the first m…

2017-07-19abs ↗pdf ↗

In this work, we present a reinforcement learning algorithm that can find a variety of policies (novel policies) for a task that is given by a task reward function. Our method does this by creating a second reward function that recognizes previously seen state sequences and rewards those by novelty, which is measured u…

2019-05-13abs ↗pdf ↗

AR CI framework handles complex confounders and sequential actions.

problem Low-dimensional confounders and singleton actions in causal inference.
method Sequencification to transform data into sequences, enabling CI with complex confounders and sequential actions.
result AR model can estimate multiple causal quantities using a single model, simplifying inference and improving outcome prediction.