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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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51102152203 · Jun 202019922001200920172026
48 results for Matrix Games

We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum game is core to many problems in statistics, optimization, and economics, and fo…

2019-07-17abs ↗pdf ↗

GAME improves matrix completion by considering subgroup-specific latent structures.

problem Heterogeneous data with overlapping categories, smoothing away subgroup-specific variation.
method Group-Aware Matrix Estimation (GAME) with overlapping nuclear-norm penalties.
result GAME outperforms global low-rank estimators in structured missingness regimes.

New algorithms achieve logarithmic regret in KL-regularized Markov games.

problem Improving sample efficiency in game-theoretic settings with KL regularization.
method Developed OMG and SOMG algorithms for matrix and Markov games, using best response sampling and superoptimistic bonuses.
result Logarithmic regret in TT that scales inversely with KL regularization strength ββ.

Study provides error estimates for approximating game options with diffusion asset prices.

problem Approximating fair prices of game options with diffusion asset prices.
method Error estimates for discrete approximations of diffusion processes, applied to game options.
result Effective tool for computing fair prices of game options in multi-asset markets.

An evolutionary game model analyzes e-commerce and traditional retail trends during the pandemic.

problem Understanding the dynamics between e-commerce and traditional retail during the pandemic.
method Developed an evolutionary game model to study consumer-producer interactions on e-commerce platforms.
result Investment in logistics and warehouses in e-commerce led to faster delivery and consumer trends.

New algorithm improves self-play reinforcement learning for competitive games.

problem Inefficient opponent selection in self-play reinforcement learning.
method Intelligently selects opponents based on adversarial rules derived from saddle point optimization.
result Algorithm converges to approximate equilibrium with high probability in convex-concave games.

We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes restricted to the real line represent well-understood classes of problems, like minimi…

2020-01-02abs ↗pdf ↗

Study on games with degenerate diffusion matrices, proving value existence and convergence.

problem Zero-sum games between singular controller and stopper with degenerate diffusion.
method Probabilistic approach using parameterized approximations, convergence analysis.
result Existence of value and optimal stopping times for the game with degenerate dynamics.

Unified framework for estimating reward functions in competitive games.

problem Estimating unknown reward functions in competitive games.
method Unified framework with entropy regularization for reward function recovery.
result Strong theoretical guarantees and practical effectiveness demonstrated.

Many problems in machine learning and game theory can be formulated as saddle-point problems, for which various first-order methods have been developed and proven efficient in practice. Under the general convex-concave assumption, most first-order methods only guarantee an ergodic convergence rate, that is, the uniform…

2019-03-26abs ↗pdf ↗

The paper explains how simple methods can converge to optimal solutions in complex neural games.

problem Finding optimal solutions in neural games with non-convex objectives.
method Theoretical framework using hidden convexity and overparameterization, with path-length bounds and PŁ conditions.
result Simple gradient methods can converge to Nash equilibria in non-convex min-max games under certain conditions.

New insights into query complexity for Nash equilibrium learning.

problem Characterizing the number of queries needed to learn approximate Nash equilibria in matrix games.
method Introduced a new technique to prove lower bounds on query complexity, improving previous techniques.
result Lower bounds of order Ω(log(1Kε))Ω(\log(\frac{1}{Kε})) for any ε1/(cK4)ε\leq 1 / (cK^4), where cc is a constant.

Algorithm finds ε-equilibrium policies for multi-agent Markov games with hidden low-rank structure.

problem Designing efficient algorithms for multi-agent Markov games with unknown representation and hidden low-rank structure.
method Model-based and model-free approaches using representation learning to construct an effective representation from data.
result Achieves poly(H,d,A,1/ε)(H,d,A,1/\varepsilon) sample complexity for both model-based and model-free approaches.

Playing repeated matrix games (RMG) while maximizing the cumulative returns is a basic method to evaluate multi-agent learning (MAL) algorithms. Previous work has shown that UCBUCB, M3M3, SS or Exp3Exp3 algorithms have good behaviours on average in RMG. Besides, hedging algorithms have been shown to be effective on predi…

2018-10-15abs ↗pdf ↗

New algorithms converge faster to Nash equilibrium in zero-sum games with bandit feedback.

problem Learning in zero-sum games with bandit feedback without communication.
method Developed two uncoupled algorithms achieving optimal rate of Ω(T1/4)Ω(T^{-1/4}).
result Achieved optimal rate of Ω(T1/4)Ω(T^{-1/4}) for convergence of policy profiles to Nash equilibrium.

Research tackles alliance formation in many-player zero-sum games, showing reinforcement learning fails but a contract mechanism can help.

problem Tackles the challenge of alliance formation in many-player zero-sum games.
method Demonstrates the social dilemma aspect of alliance formation, introduces a contract mechanism to augment reinforcement learning.
result Naïve reinforcement learning fails to form alliances, but a contract mechanism can help.

We consider the problem of learning to play a repeated multi-agent game with an unknown reward function. Single player online learning algorithms attain strong regret bounds when provided with full information feedback, which unfortunately is unavailable in many real-world scenarios. Bandit feedback alone, i.e., observ…

2019-09-18abs ↗pdf ↗

A game-theoretic approach to multi-criteria ranking from ordinal data.

problem Ranking objects from ordinal data with multiple criteria.
method Generalizing von Neumann winner to multi-criteria setting using Blackwell's approachability.
result The Blackwell winner can be computed as a convex optimization problem and achieves near-optimal sample complexity.

In a pathbreaking paper, Cover and Ordentlich (1998) solved a max-min portfolio game between a trader (who picks an entire trading algorithm, θ()θ(\cdot)) and "nature," who picks the matrix XX of gross-returns of all stocks in all periods. Their (zero-sum) game has the payoff kernel Wθ(X)/D(X)W_θ(X)/D(X), where Wθ(X)W_θ(X) is the…

2018-10-04abs ↗pdf ↗

Improved cutting plane method for convex optimization and games.

problem Efficiently finding points in convex sets or proving they do not contain balls.
method Optimal cutting plane algorithm using leverage scores and advanced data structures.
result Significant improvement in time complexity for convex optimization and games.

New bounds show simple predictors can learn complex concepts online.

problem When can simple predictors learn complex concepts in online learning?
method Characterized optimal mistake bounds for online learning with simple predictors.
result Achieved nearly optimal mistake bounds for online learning using sparse majority-vote of proper predictors.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…

2015-05-06abs ↗pdf ↗

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…

2019-09-26abs ↗pdf ↗

The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…

2013-11-07abs ↗pdf ↗

Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…

2018-07-29abs ↗pdf ↗

We start briefly surveying research on optimal stopping games since their introduction by E.B.Dynkin more than 40 years ago. Recent renewed interest to dynkin's games is due, in particular, to the study of Israeli (game) options introduced in 2000. We discuss the work on these options and related derivative securities …

2012-09-09abs ↗pdf ↗

The paper explores how regularization can lead to convergence in imperfect information games.

problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.

Educational game on crypto investment helps students grasp macroeconomics.

problem Weak connections between microeconomic decision-making and macroeconomic concepts in classroom games.
method Design and study of an educational game on cryptocurrency investment.
result Engages students in understanding macroeconomics through incentivized individual investment decisions.

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose …

2018-06-29abs ↗pdf ↗

Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.

problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.