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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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48 results for Mathematical Games

Shapley values for feature importance lead to mathematical and practical issues.

problem Mathematical and practical issues with Shapley values for feature importance.
method Game-theoretic formulations of feature importance using Shapley values.
result Mathematical problems arise when using Shapley values for feature importance.

Mean field game theory studies the behavior of a large number of interacting individuals in a game theoretic setting and has received a lot of attention in the past decade (Lasry and Lions, Japanese journal of mathematics, 2007). In this work, we derive mean field game partial differential equation systems from determi…

2019-10-29abs ↗pdf ↗

Paper develops a new method for solving complex problems in generative modeling and mean-field games.

problem Solving complex problems in generative modeling and mean-field games.
method Reinterpreting Generalized Schrödinger Bridges (GSBs) as probabilistic models and using the nonlinear Feynman-Kac lemma.
result Demonstrates the efficacy of the new method in generative modeling and mean-field games.

The 1/3 Financial Rule helps prevent household bankruptcy through balanced spending, savings, and debt repayment.

problem Reducing household bankruptcy risk through effective financial planning.
method Mathematical modeling, game theory, behavioral finance, and technological analysis.
result The 1/3 Financial Rule emerges as a robust solution for supporting household financial stability.

Graphon game model simplifies stochastic interactions among agents.

problem Complex interactions among heterogeneous agents in stochastic games.
method Introduced a discrete-time graphon game formulation with a representative player.
result Existence and uniqueness of graphon equilibrium proven with mild assumptions.

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss and receives a feedback signal, both of which are fixed functions of the action a…

2011-02-10abs ↗pdf ↗

Paper proves existence and uniqueness of solutions to nonlocal systems, generalizing stochastic game theory.

problem Time inconsistency in stochastic differential games.
method Proves existence and uniqueness of solutions to nonlocal fully-nonlinear parabolic systems.
result Generalizes stochastic game theory to include time-inconsistent preferences.

In this paper we show how the study of asymmetric R&D alliances, that are those between young and small firms and large and MNEs firms for knowledge exploration and/or exploitation, requires the adoption of a coopetitive framework which consider both collaboration and competition. We draw upon the literature on asymmet…

2012-05-13abs ↗pdf ↗

In this paper I give a brief introduction to a family of simple but non-trivial models designed to increase our understanding of collective processes in markets, the so-called Minority Games, and their non-equilibrium statistical mathematical analysis. Since the most commonly studied members of this family define disor…

2002-05-13abs ↗pdf ↗

Deep fictitious play converges to Nash equilibrium in stochastic differential games.

problem Finding Nash equilibrium in large stochastic differential games.
method Decouples the game into sub-optimization problems and solves each player's optimal strategy with deep BSDE method.
result Deep fictitious play converges to the true Nash equilibrium.

Mathematical analysis improves SGMs, resolving memorization issues.

problem Improving performance and avoiding memorization in SGMs.
method Formulated SGMs using Wasserstein proximal operators and mean-field games.
result Improved SGM performance in terms of training samples and time.

This work simplifies adversarial attacks using neural networks, reducing computation and improving training convergence.

problem Efficiently generating and training against ideal adversarial attacks with minimal computational overhead.
method Representing ideal adversarial attacks as smooth piece-wise functions and approximating them with neural networks. Using a mathematical game between an attack network and a defense network for adversarial training.
result Obtained convergence rates of adversarial loss in terms of sample size nn for adversarial training.

This paper studies robust payoff allocation in submodular games, especially against replication.

problem Payoff allocation in submodular games, especially robustness against replication.
method Systematically studied replication manipulation in submodular games, introduced replication robustness metric, and validated with empirical ML data market.
result Conditions characterizing robustness of semivalues in submodular games.

The prospects of Kahneman and Tversky, Mega Million and Powerball lotteries, St. Petersburg paradox, premature profits and growing losses criticized by Livermore are reviewed under an angle of view comparing mathematical expectations with awards received. Original prospects have been formulated as a one time opportunit…

2015-12-27abs ↗pdf ↗

Research explores how interconnected systems synchronize and how to control their behavior.

problem Understanding and controlling the behavior of interconnected dynamical systems.
method Mean field games approach applied to controlled coupled oscillators.
result Developed methods to predict and influence emergent phenomena in interconnected systems.

Modeling market makers' quoting strategies to understand price impact.

problem Understanding how price impact arises from market makers' quoting strategies.
method Modeling market making as a dynamic auction using Stochastic Differential Games and finding Nash Equilibrium.
result The price impact function derived from market makers' strategies matches the Almgren-Chriss model.

We study the origins of the dt\sqrt{dt} effect in finance and SDE. In particular, we show, in the game-theoretic framework, that market volatility is a consequence of the absence of riskless opportunities for making money and that too high volatility is also incompatible with such opportunities. More precisely, riskles…

2018-02-04abs ↗pdf ↗

All people have to make risky decisions in everyday life. And we do not know how true they are. But is it possible to mathematically assess the correctness of our choice? This article discusses the model of decision making under risk on the example of project management. This is a game with two players, one of which is…

2019-01-25abs ↗pdf ↗

In this paper, we present a family of a control-stopping games which arise naturally in equilibrium-based models of market microstructure, as well as in other models with strategic buyers and sellers. A distinctive feature of this family of games is the fact that the agents do not have any exogenously given fundamental…

2017-08-01abs ↗pdf ↗

Introduces new gradient-based methods for machine learning problems.

problem New challenges in machine learning due to decision-making and multi-agent problems.
method Gradient-based optimization and variational inequalities.
result Shifts focus from pattern recognition to decision-making and multi-agent problems.

We determine the optimal strategy for investing in a Black-Scholes market in order to maximize the probability that wealth at death meets a bequest goal bb, a type of goal-seeking problem, as pioneered by Dubins and Savage (1965, 1976). The individual consumes at a constant rate cc, so the level of wealth required fo…

2015-03-03abs ↗pdf ↗

Big data, data science, deep learning, artificial intelligence are the key words of intense hype related with a job market in full evolution, that impose to adapt the contents of our university professional trainings. Which artificial intelligence is mostly concerned by the job offers? Which methodologies and technolog…

2018-09-28abs ↗pdf ↗

Paper uses VAEAC to estimate Shapley values for complex models with mixed features.

problem Estimating Shapley values for models with dependent mixed features.
method Uses variational autoencoder with arbitrary conditioning (VAEAC) to model feature dependencies.
result VAEAC approach outperforms state-of-the-art methods for various settings.

Modeling producer and consumer interactions in commodity markets with risk aversion.

problem Analyzing the impact of risk aversion on producer-consumer interactions in commodity markets.
method Linear-quadratic McKean-Vlasov stochastic differential game, martingale optimality principle, BSDEs.
result Characterization of Nash equilibrium and indifference prices.

Minimax optimization has found extensive applications in modern machine learning, in settings such as generative adversarial networks (GANs), adversarial training and multi-agent reinforcement learning. As most of these applications involve continuous nonconvex-nonconcave formulations, a very basic question arises---"w…

2019-02-02abs ↗pdf ↗

New algorithms reduce variance in solving complex mathematical problems.

problem Solving convex-concave saddle point problems, variational inequalities, and inclusions.
method Stochastic variance reduction for extragradient, forward-backward-forward, and forward-reflected-backward methods.
result All proposed methods converge with complexities matching or improving deterministic counterparts.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

Monte Carlo Tree Search improves financial derivative hedging efficiency.

problem Optimizing pricing and hedging of derivative contracts in incomplete markets.
method Integrates tree search techniques with Reinforcement Learning for optimal control problems.
result Monte Carlo Tree Search outperforms QQ-learning in sample efficiency and learning speed.

In this paper we formulate the now classical problem of optimal liquidation (or optimal trading) inside a Mean Field Game (MFG). This is a noticeable change since usually mathematical frameworks focus on one large trader in front of a "background noise" (or "mean field"). In standard frameworks, the interactions betwee…

2016-10-31abs ↗pdf ↗

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…

2015-05-06abs ↗pdf ↗

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…

2019-09-26abs ↗pdf ↗

Wealth inequality is an important matter for economic theory and policy. Ongoing debates have been discussing recent rise in wealth inequality in connection with recent development of active financial markets around the world. Existing literature on wealth distribution connects the origins of wealth inequality with a v…

2018-09-23abs ↗pdf ↗