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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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131262392523 · Jun 202019922001200920172026
48 results for Markov reward processes

The paper tackles batch policy learning in Markov Decision Processes, focusing on average reward maximization.

problem Maximizing long-term average reward in Markov Decision Processes with batch learning.
method Doubly robust estimator for average reward, optimization algorithm for optimal policy, finite-sample regret guarantee.
result The proposed method achieves semiparametric efficiency and provides a finite-sample regret guarantee.

The paper tackles reinforcement learning with exogenous variables and rewards.

problem Exogenous state variables and rewards slow reinforcement learning by introducing uncontrolled variation.
method Formalizes exogenous state variables and rewards, decomposes MDP into exogenous and endogenous components, and introduces algorithms to discover these components.
result Optimal policies for the endogenous MDP are also optimal for the original MDP, but the endogenous MDP is easier to solve due to reduced variance.

A new estimator for state values in reinforcement learning reduces complexity and improves convergence.

problem Estimating state values in reinforcement learning with Markov reward processes.
method Loop estimator exploiting regenerative structure of Markov reward processes.
result Instance-dependent convergence rate of O~(τs/T)\widetilde{O}\left(\sqrt{τ_s/T}\right) for estimating state values.

New Q-learning method achieves optimal sample complexity for average-reward problems.

problem Challenges in achieving optimal sample complexity for average-reward Q-learning.
method Synchronous and asynchronous Q-learning with a new contraction principle.
result Optimal O~(ε2)\widetilde{O}(\varepsilon^{-2}) sample complexity guarantees.

The paper studies reward concentration in MDPs, covering asymptotic and non-asymptotic settings.

problem Reward concentration in Markov Decision Processes (MDPs).
method Unified approach to reward concentration in MDPs, including asymptotic and non-asymptotic bounds.
result Rate-equivalent definitions of regret for learning policies.

ARL uses queries to learn rewards, focusing on cost vs. reward value.

problem How to efficiently use queries to learn rewards in reinforcement learning.
method Proposed and evaluated heuristic approaches for ARL in multi-armed bandits and MDPs.
result Challenging aspects of ARL highlighted, including intractability of value computation.

Novel framework for risk-sensitive reinforcement learning using martingale decomposition.

problem Risk sensitivity in sequential decision-making with uncertain rewards.
method Martingale decomposition and chaotic variation for reward uncertainty, integrated into model-free reinforcement learning algorithms.
result Demonstrated relevance of risk-sensitive reinforcement learning in grid world and portfolio optimization problems.

This work extends reinforcement learning to handle non-cumulative objectives.

problem Optimizing functions of rewards rather than their sum in decision processes.
method Mapping NCMDPs to standard MDPs for reinforcement learning.
result Reinforcement learning techniques can be applied to NCMDPs.

Current reinforcement learning methods fail if the reward function is imperfect, i.e. if the agent observes reward different from what it actually receives. We study this problem within the formalism of Corrupt Reward Markov Decision Processes (CRMDPs). We show that if the reward corruption in a CRMDP is sufficiently "…

2019-06-30abs ↗pdf ↗

Logarithmic regret for continuous-time reinforcement learning.

problem Continuous-time Markov decision processes with unknown transition probabilities and holding times.
method Upper confidence reinforcement learning, mean holding time estimation, stochastic comparison of point processes.
result Logarithmic regret bound achieved in finite time.

New RL method explores environments without rewards, achieving efficient policy generation.

problem Efficiently exploring unknown environments without predefined rewards.
method Optimistic value-iteration algorithm with kernel and neural function approximations.
result Achieves O~(1/ε2)\widetilde{\mathcal{O}}(1 /\varepsilon^2) sample complexity for generating policies or equilibria.

New algorithm learns optimal policy for average reward MDPs with sample complexity matching lower bound.

problem Learning optimal policy for average reward in uniformly ergodic MDPs.
method Developed an estimator with sample complexity of O(|S||A|t_{mix}ε^{-2}).
result First algorithm to match lower bound of existing literature.

We study a multi-armed bandit problem where the rewards exhibit regime switching. Specifically, the distributions of the random rewards generated from all arms are modulated by a common underlying state modeled as a finite-state Markov chain. The agent does not observe the underlying state and has to learn the transiti…

2020-01-26abs ↗pdf ↗

Develops first-order methods for average-reward MDPs with strong guarantees.

problem Lack of strong theoretical guarantees for first-order methods in AMDPs.
method Average-reward stochastic policy mirror descent (SPMD) and variance-reduced temporal difference (VRTD) methods.
result Establishes sample complexity results for solving AMDPs.

The paper introduces a method to learn Markov state abstractions for reinforcement learning.

problem Learning Markov state representations in complex environments.
method The paper introduces a novel set of conditions and a training procedure combining inverse model estimation and temporal contrastive learning.
result The approach learns representations that capture the underlying structure of the domain and improve sample efficiency.

We characterize value functions in partially observable MDPs as semi-algebraic sets.

problem Understanding feasible value functions in partially observable Markov decision processes.
method Characterization of feasible value functions as semi-algebraic sets defined by polynomial inequalities.
result The feasible set of value functions in POMDPs is a semi-algebraic set, not a polytope as in MDPs.

New algorithm achieves optimal regret in average reward MDPs without prior bias information.

problem Achieving optimal regret in average reward MDPs with computational efficiency and without prior bias information.
method Projective Mitigated Extended Value Iteration (PMEVI) to compute bias-constrained optimal policies efficiently.
result First tractable algorithm with minimax optimal regret of O~(sp(h)SAT)\widetilde{\mathrm{O}}(\sqrt{\mathrm{sp}(h^*) S A T}).

Efficient algorithm for learning from indirect feedback in complex decision-making scenarios.

problem Learning from indirect feedback in realistic scenarios with personalized mechanisms.
method IGW algorithm for policy optimization, extending reward-estimator construction from single-step to multi-step.
result Achieves sublinear regret guarantee for contextual episodic MDPs with personalized feedback.

New algorithm for reward-free RL with linear function approximation, reducing sample complexity.

problem Efficiently learning optimal policies without prior reward information in complex environments.
method Developed an algorithm for reward-free RL in linear Markov decision processes, proving sample complexity bounds.
result Polynomial sample complexity in feature dimension and planning horizon, independent of states and actions.

Faster algorithms for solving multichain MDPs under average-reward criterion.

problem Navigating towards the best connected component in multichain MDPs.
method Developed algorithms to better solve the navigational subproblem, achieving faster convergence rates.
result Improved rates of convergence and sharper complexity measures for multichain MDPs.

Studies on massive open online courses (MOOCs) users discuss the existence of typical profiles and their impact on the learning process of the students. However defining the typical behaviors as well as classifying the users accordingly is a difficult task. In this paper we suggest two methods to model MOOC users behav…

2019-07-10abs ↗pdf ↗

This paper presents four different ways of looking at the well-known Least Squares Temporal Differences (LSTD) algorithm for computing the value function of a Markov Reward Process, each of them leading to different insights: the operator-theory approach via the Galerkin method, the statistical approach via instrumenta…

2013-01-22abs ↗pdf ↗

Overview of risk-sensitive Markov decision processes with Optimized Certainty Equivalent.

problem Optimizing decision-making under risk in Markov processes.
method Analyzes risk-sensitive criteria using Optimized Certainty Equivalent, including entropic risk and Conditional Value-at-Risk.
result Conditions for the existence of optimal policies and solution procedures are provided.

Paper presents an algorithm for optimal regret in communicating Markov decision processes.

problem Achieving optimal regret in Markov decision processes with a communicating assumption.
method The algorithm explicitly tracks the constant K(M) to learn optimally, balancing exploration, co-exploration, and exploitation.
result The algorithm achieves asymptotically optimal regret K(M)log(T)+o(log(T))K(M) \log(T) + \mathrm{o}(\log(T)) for communicating Markov decision processes.

New RL method tackles dynamic MDPs with evolving rewards and states.

problem Dynamic MDPs with evolving rewards and states.
method Sliding Window Upper-Confidence bound for Reinforcement Learning (SWUCRL2-CW) and Bandit-over-Reinforcement Learning (BORL).
result Achieves dynamic regret bound for non-stationary MDPs.

We consider Markov Decision Processes (MDPs) where the rewards are unknown and may change in an adversarial manner. We provide an algorithm that achieves state-of-the-art regret bound of O(τ(lnS+lnA)Tln(T))O( \sqrt{τ(\ln|S|+\ln|A|)T}\ln(T)), where SS is the state space, AA is the action space, ττ is the mixing time of the MDP, and $…

2019-05-25abs ↗pdf ↗

This work improves Q-learning for average-reward MDPs, reducing sample and communication complexities in federated settings.

problem Improving sample complexity of Q-learning for average-reward MDPs.
method Simple Q-learning algorithm with carefully chosen parameters for both single-agent and federated scenarios.
result Established first federated Q-learning algorithm for average-reward MDPs with provable efficiency in sample and communication complexities.

We consider online learning for minimizing regret in unknown, episodic Markov decision processes (MDPs) with continuous states and actions. We develop variants of the UCRL and posterior sampling algorithms that employ nonparametric Gaussian process priors to generalize across the state and action spaces. When the trans…

2018-05-21abs ↗pdf ↗

Finding optimal policies which maximize long term rewards of Markov Decision Processes requires the use of dynamic programming and backward induction to solve the Bellman optimality equation. However, many real-world problems require optimization of an objective that is non-linear in cumulative rewards for which dynami…

2019-09-06abs ↗pdf ↗

We address the problem of inverse reinforcement learning in Markov decision processes where the agent is risk-sensitive. In particular, we model risk-sensitivity in a reinforcement learning framework by making use of models of human decision-making having their origins in behavioral psychology, behavioral economics, an…

2017-03-29abs ↗pdf ↗

We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance p…

2018-06-20abs ↗pdf ↗

We consider a planning problem where the dynamics and rewards of the environment depend on a hidden static parameter referred to as the context. The objective is to learn a strategy that maximizes the accumulated reward across all contexts. The new model, called Contextual Markov Decision Process (CMDP), can model a cu…

2015-02-08abs ↗pdf ↗

New method reduces sample complexity for robust reinforcement learning.

problem Finite sample analysis in robust reinforcement learning.
method Stochastic approximation framework with controlled bias, using MLMC techniques and geometric truncation.
result Order-optimal sample complexity of ildeO(ε2) ilde{\mathcal{O}}(ε^{-2}) for robust policy evaluation.