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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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3897791,1681,557 · Jun 202019922001200920172026
48 results for Learning Environment

Research shows collective learning across diverse environments is hard due to privacy and security concerns.

problem Privacy, security, and equity concerns restrict information sharing in diverse AI environments.
method Characterized learning algorithms as choice correspondences, provided minimum requirements for rational learning algorithms.
result The only rational learning algorithm in heterogeneous environments is unilaterally learning from a single environment without information sharing.

New method learns robust representations by modeling environment variation.

problem Learning invariant representations across varying environments.
method Explicitly modeling variation across environments and marginalizing it out.
result Proposed method outperforms invariant-learning methods in various settings.

GALA framework learns invariant graph representations via environment augmentation with minimal assumptions.

problem Learning invariant graph representations from different environments without additional assumptions.
method Developed GALA framework with minimal assumptions of variation sufficiency and consistency. Uses an assistant model to differentiate graph environment changes.
result Extracting maximally invariant subgraphs to proxy predictions identifies underlying invariant subgraphs for successful out-of-distribution generalization.

Researchers use DT to transfer policies from one environment to another using causal reasoning.

problem Adapting to changes in environmental dynamics in reinforcement learning.
method Applying causal counterfactual reasoning to Decision Transformer (DT) architecture for policy transfer.
result DT successfully transfers a learned policy to new environments while retaining most of the reward.

Paper tackles efficient navigation in constrained environments using supervised and reinforcement learning.

problem Building learning agents that efficiently navigate in obstacle-cluttered environments.
method Synergistic use of supervised learning for path prediction and reinforcement learning for path following.
result Proposed method achieves good generalization and faster learning compared to existing work.

New model-based methods adapt pre-trained policies to unseen environments efficiently.

problem High sample complexity in reinforcement learning limits practical applications.
method Combines online learning and adaptive control to adapt policies in unseen environments.
result Proves policies can quickly recover trajectories from source to target environments.

OBSER framework infers sub-environments from objects, outperforming scene-based methods.

problem Zero-shot recognition of environments from object distributions.
method Bayesian framework using metric and self-supervised learning models to estimate object distributions in latent space.
result OBSER framework reliably performs inference in open-world and photorealistic environments, outperforming scene-based methods.

LEADS improves model generalization across different environments.

problem Modeling dynamical systems from varied environments leads to biased or scarce solutions.
method LEADS learns a shared model capturing common dynamics and additional terms for environment-specific dynamics.
result LEADS improves model generalization for both known and novel environments.

The study questions the necessity of accurate models in MBRL.

problem The difficulty of achieving and utilizing accurate models in complex or changing environments.
method Introduces a meta-learning algorithm focused on model usefulness rather than accuracy.
result Meta-learning models enable faster learning than accurate models built with domain-specific knowledge.

This paper explores how environmental properties can simplify reinforcement learning in non-episodic settings.

problem Challenges in reinforcement learning with continuous interaction and sparse delayed rewards.
method Analysis of environment shaping and dynamism properties to simplify learning.
result Properties like environment shaping and dynamism can significantly ease learning in non-episodic, sparse reward settings.

New method improves RL/IL agents' adaptability to unseen environments.

problem Current RL/IL techniques struggle with generalizing to unseen environments.
method Zero-shot compositional policy learning with multi-modal fusion and attention mechanism.
result Language grounding enhances generalization across varied environments.

Algorithm learns from offline data to improve performance in target environment.

problem Learning from offline data in a target environment with unknown shifts.
method Adaptive algorithm that uses offline data to improve performance when informative.
result Algorithm provably improves performance over purely online learning when offline data are informative.

A framework for learning disentangled representations of symmetric environments.

problem Discovering and modelling the underlying structure of environments.
method Group representation theory for disentangled representations of dynamical environments.
result Our method enables accurate long-horizon predictions and correlates with disentanglement quality.

Proposes a method to improve few-shot transfer in off-dynamics RL.

problem Traditional RL struggles with transferring policies between environments with different dynamics.
method Introduces a penalty to regulate source-trained policies in target environments with limited data.
result Improves performance in various off-dynamics RL scenarios compared to existing methods.

We discuss a variant of Thompson sampling for nonparametric reinforcement learning in a countable classes of general stochastic environments. These environments can be non-Markov, non-ergodic, and partially observable. We show that Thompson sampling learns the environment class in the sense that (1) asymptotically its …

2016-02-25abs ↗pdf ↗

Deep learning agent improves pedestrian navigation in urban environments.

problem Autonomous driving among pedestrians in urban areas.
method Multi-objective deep reinforcement learning using a deep Q-learning variant.
result The multi-objective DQN agent outperforms single-objective DQN in various environments.

Object-based approaches for learning action-conditioned dynamics has demonstrated promise for generalization and interpretability. However, existing approaches suffer from structural limitations and optimization difficulties for common environments with multiple dynamic objects. In this paper, we present a novel self-s…

2019-04-16abs ↗pdf ↗

New approach transfers rewards learned in one environment to reinforcement learning in a new environment.

problem Transfer of rewards learned using inverse reinforcement learning from one environment to a new, different environment.
method Formulate the problem as a joint system of Bellman equations, develop minimax estimators for the target soft-qq-function, solve the source and target system of equations jointly.
result The coupled approach removes the first-order influence of source Bellman residual error compared to the sequential approach.

Reinforcement learning (RL) methods learn optimal decisions in the presence of a stationary environment. However, the stationary assumption on the environment is very restrictive. In many real world problems like traffic signal control, robotic applications, one often encounters situations with non-stationary environme…

2019-05-10abs ↗pdf ↗

Asynchronous Advantage Actor Critic (A3C) is an effective Reinforcement Learning (RL) algorithm for a wide range of tasks, such as Atari games and robot control. The agent learns policies and value function through trial-and-error interactions with the environment until converging to an optimal policy. Robustness and s…

2019-12-01abs ↗pdf ↗

PPOPT uses pretraining to speed up reinforcement learning in physics simulations.

problem High computational costs and inefficiency in reinforcement learning with small training samples.
method A novel policy neural network architecture that combines pretraining and fully-connected networks.
result PPOPT outperforms classic PPO on small training samples in terms of rewards and stability.

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable objects and universal value function approximator learning for controllable obje…

2019-01-27abs ↗pdf ↗